aboutsummaryrefslogtreecommitdiff
path: root/engines/sword25/util/lua/lmathlib.cpp
blob: c1a645b29612fd9a8046397ae72dae500083e91c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
/*
** $Id$
** Standard mathematical library
** See Copyright Notice in lua.h
*/


// FIXME: rand and srand should be replaced by a RandomSource
#define FORBIDDEN_SYMBOL_EXCEPTION_rand
#define FORBIDDEN_SYMBOL_EXCEPTION_srand

#include <stdlib.h>
// MSVC does not define M_PI, M_SQRT2 and other math defines by default.
// _USE_MATH_DEFINES must be defined in order to have these defined, thus
// we enable it here. For more information, check:
// http://msdn.microsoft.com/en-us/library/4hwaceh6(v=VS.100).aspx
#define _USE_MATH_DEFINES
#include <math.h>

#define lmathlib_c
#define LUA_LIB

#include "lua.h"

#include "lauxlib.h"
#include "lualib.h"

#define RADIANS_PER_DEGREE (M_PI/180.0)

static int math_abs (lua_State *L) {
  lua_pushnumber(L, fabs(luaL_checknumber(L, 1)));
  return 1;
}

static int math_sin (lua_State *L) {
  lua_pushnumber(L, sin(luaL_checknumber(L, 1)));
  return 1;
}

static int math_sinh (lua_State *L) {
  lua_pushnumber(L, sinh(luaL_checknumber(L, 1)));
  return 1;
}

static int math_cos (lua_State *L) {
  lua_pushnumber(L, cos(luaL_checknumber(L, 1)));
  return 1;
}

static int math_cosh (lua_State *L) {
  lua_pushnumber(L, cosh(luaL_checknumber(L, 1)));
  return 1;
}

static int math_tan (lua_State *L) {
  lua_pushnumber(L, tan(luaL_checknumber(L, 1)));
  return 1;
}

static int math_tanh (lua_State *L) {
  lua_pushnumber(L, tanh(luaL_checknumber(L, 1)));
  return 1;
}

static int math_asin (lua_State *L) {
  lua_pushnumber(L, asin(luaL_checknumber(L, 1)));
  return 1;
}

static int math_acos (lua_State *L) {
  lua_pushnumber(L, acos(luaL_checknumber(L, 1)));
  return 1;
}

static int math_atan (lua_State *L) {
  lua_pushnumber(L, atan(luaL_checknumber(L, 1)));
  return 1;
}

static int math_atan2 (lua_State *L) {
  lua_pushnumber(L, atan2(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
  return 1;
}

static int math_ceil (lua_State *L) {
  lua_pushnumber(L, ceil(luaL_checknumber(L, 1)));
  return 1;
}

static int math_floor (lua_State *L) {
  lua_pushnumber(L, floor(luaL_checknumber(L, 1)));
  return 1;
}

static int math_fmod (lua_State *L) {
  lua_pushnumber(L, fmod(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
  return 1;
}

static int math_modf (lua_State *L) {
  double ip;
  double fp = modf(luaL_checknumber(L, 1), &ip);
  lua_pushnumber(L, ip);
  lua_pushnumber(L, fp);
  return 2;
}

static int math_sqrt (lua_State *L) {
  lua_pushnumber(L, sqrt(luaL_checknumber(L, 1)));
  return 1;
}

static int math_pow (lua_State *L) {
  lua_pushnumber(L, pow(luaL_checknumber(L, 1), luaL_checknumber(L, 2)));
  return 1;
}

static int math_log (lua_State *L) {
  lua_pushnumber(L, log(luaL_checknumber(L, 1)));
  return 1;
}

static int math_log10 (lua_State *L) {
  lua_pushnumber(L, log10(luaL_checknumber(L, 1)));
  return 1;
}

static int math_exp (lua_State *L) {
  lua_pushnumber(L, exp(luaL_checknumber(L, 1)));
  return 1;
}

static int math_deg (lua_State *L) {
  lua_pushnumber(L, luaL_checknumber(L, 1)/RADIANS_PER_DEGREE);
  return 1;
}

static int math_rad (lua_State *L) {
  lua_pushnumber(L, luaL_checknumber(L, 1)*RADIANS_PER_DEGREE);
  return 1;
}

static int math_frexp (lua_State *L) {
  int e;
  lua_pushnumber(L, frexp(luaL_checknumber(L, 1), &e));
  lua_pushinteger(L, e);
  return 2;
}

static int math_ldexp (lua_State *L) {
  lua_pushnumber(L, ldexp(luaL_checknumber(L, 1), luaL_checkint(L, 2)));
  return 1;
}



static int math_min (lua_State *L) {
  int n = lua_gettop(L);  /* number of arguments */
  lua_Number dmin = luaL_checknumber(L, 1);
  int i;
  for (i=2; i<=n; i++) {
    lua_Number d = luaL_checknumber(L, i);
    if (d < dmin)
      dmin = d;
  }
  lua_pushnumber(L, dmin);
  return 1;
}


static int math_max (lua_State *L) {
  int n = lua_gettop(L);  /* number of arguments */
  lua_Number dmax = luaL_checknumber(L, 1);
  int i;
  for (i=2; i<=n; i++) {
    lua_Number d = luaL_checknumber(L, i);
    if (d > dmax)
      dmax = d;
  }
  lua_pushnumber(L, dmax);
  return 1;
}


static int math_random (lua_State *L) {
  /* the `%' avoids the (rare) case of r==1, and is needed also because on
     some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */
  lua_Number r = (lua_Number)(rand()%RAND_MAX) / (lua_Number)RAND_MAX;
  switch (lua_gettop(L)) {  /* check number of arguments */
    case 0: {  /* no arguments */
      lua_pushnumber(L, r);  /* Number between 0 and 1 */
      break;
    }
    case 1: {  /* only upper limit */
      int u = luaL_checkint(L, 1);
      luaL_argcheck(L, 1<=u, 1, "interval is empty");
      lua_pushnumber(L, floor(r*u)+1);  /* int between 1 and `u' */
      break;
    }
    case 2: {  /* lower and upper limits */
      int l = luaL_checkint(L, 1);
      int u = luaL_checkint(L, 2);
      luaL_argcheck(L, l<=u, 2, "interval is empty");
      lua_pushnumber(L, floor(r*(u-l+1))+l);  /* int between `l' and `u' */
      break;
    }
    default: return luaL_error(L, "wrong number of arguments");
  }
  return 1;
}


static int math_randomseed (lua_State *L) {
  srand(luaL_checkint(L, 1));
  return 0;
}


static const luaL_Reg mathlib[] = {
  {"abs",   math_abs},
  {"acos",  math_acos},
  {"asin",  math_asin},
  {"atan2", math_atan2},
  {"atan",  math_atan},
  {"ceil",  math_ceil},
  {"cosh",   math_cosh},
  {"cos",   math_cos},
  {"deg",   math_deg},
  {"exp",   math_exp},
  {"floor", math_floor},
  {"fmod",   math_fmod},
  {"frexp", math_frexp},
  {"ldexp", math_ldexp},
  {"log10", math_log10},
  {"log",   math_log},
  {"max",   math_max},
  {"min",   math_min},
  {"modf",   math_modf},
  {"pow",   math_pow},
  {"rad",   math_rad},
  {"random",     math_random},
  {"randomseed", math_randomseed},
  {"sinh",   math_sinh},
  {"sin",   math_sin},
  {"sqrt",  math_sqrt},
  {"tanh",   math_tanh},
  {"tan",   math_tan},
  {NULL, NULL}
};


/*
** Open math library
*/
LUALIB_API int luaopen_math (lua_State *L) {
  luaL_register(L, LUA_MATHLIBNAME, mathlib);
  lua_pushnumber(L, M_PI);
  lua_setfield(L, -2, "pi");
#if defined(MACOSX) && defined(__GNUC__) && ! defined( __XLC__ )
  // WORKAROUND for a bug in the Mac OS X 10.2.8 SDK. It defines
  // HUGE_VAL simply to 1e500, leading to this compiler error:
  //   error: floating constant exceeds range of 'double'
  // However, GCC (at least the version we are using for our cross
  // compiler) has a __builtin_huge_val which returns the correct
  // value, so we just use that.
  lua_pushnumber(L, __builtin_huge_val());
#else
  lua_pushnumber(L, HUGE_VAL);
#endif
  lua_setfield(L, -2, "huge");
#if defined(LUA_COMPAT_MOD)
  lua_getfield(L, -1, "fmod");
  lua_setfield(L, -2, "mod");
#endif
  return 1;
}