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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**
* This code is heavily based on the Pluto code base. Copyright below
*/
/* Tamed Pluto - Heavy-duty persistence for Lua
* Copyright (C) 2004 by Ben Sunshine-Hill, and released into the public
* domain. People making use of this software as part of an application
* are politely requested to email the author at sneftel@gmail.com
* with a brief description of the application, primarily to satisfy his
* curiosity.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Instrumented by Stefan Reich (info@luaos.net)
* for Mobile Lua (http://luaos.net/pages/mobile-lua.php)
*/
#include "sword25/util/lua_persistence.h"
#include "sword25/util/double_serialization.h"
#include "sword25/util/lua_persistence_util.h"
#include "common/stream.h"
#include "lua/lobject.h"
#include "lua/lstate.h"
#include "lua/lgc.h"
#include "lua/lopcodes.h"
namespace Lua {
struct UnSerializationInfo {
lua_State *luaState;
Common::ReadStream *readStream;
};
static void unpersist(UnSerializationInfo *info);
static void unpersistBoolean(UnSerializationInfo *info);
static void unpersistNumber(UnSerializationInfo *info);
static void unpersistString(UnSerializationInfo *info);
static void unpersistTable(UnSerializationInfo *info, int index);
static void unpersistFunction(UnSerializationInfo *info, int index);
static void unpersistThread(UnSerializationInfo *info, int index);
static void unpersistProto(UnSerializationInfo *info, int index);
static void unpersistUpValue(UnSerializationInfo *info, int index);
static void unpersistUserData(UnSerializationInfo *info, int index);
static void unpersistPermanent(UnSerializationInfo *info, int index);
void unpersistLua(lua_State *luaState, Common::ReadStream *readStream) {
UnSerializationInfo info;
info.luaState = luaState;
info.readStream = readStream;
// The process starts with the lua stack as follows:
// >>>>> permTbl
// That's the table of permanents
// Make sure there is enough room on the stack
lua_checkstack(luaState, 3);
// Create a table to hold indexes of everything thats already been read
lua_newtable(luaState);
// >>>>> permTbl indexTbl
// Prevent garbage collection while we unserialize
lua_gc(luaState, LUA_GCSTOP, 0);
// Unserialize the root object
unpersist(&info);
// >>>>> permTbl indexTbl rootObj
// Re-start garbage collection
lua_gc(luaState, LUA_GCRESTART, 0);
// Remove the indexTbl
lua_replace(luaState, 2);
// >>>>> permTbl rootObj
}
/* The object is left on the stack. This is primarily used by unserialize, but
* may be used by GCed objects that may incur cycles in order to preregister
* the object. */
static void registerObjectInIndexTable(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ...... obj
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 2);
lua_pushlightuserdata(info->luaState, (void *)index);
// >>>>> permTbl indexTbl ...... obj index
lua_pushvalue(info->luaState, -2);
// >>>>> permTbl indexTbl ...... obj index obj
// Push the k/v pair into the indexTbl
lua_settable(info->luaState, 2);
// >>>>> permTbl indexTbl ...... obj
}
static void unpersist(UnSerializationInfo *info) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 2);
byte isARealValue = info->readStream->readByte();
if (isARealValue) {
int index = info->readStream->readSint32LE();
int type = info->readStream->readSint32LE();
switch (type) {
case LUA_TBOOLEAN:
unpersistBoolean(info);
break;
case LUA_TLIGHTUSERDATA:
// You can't serialize a pointer
// It would be meaningless on the next run
assert(0);
break;
case LUA_TNUMBER:
unpersistNumber(info);
break;
case LUA_TSTRING:
unpersistString(info);
break;
case LUA_TTABLE:
unpersistTable(info, index);
break;
case LUA_TFUNCTION:
unpersistFunction(info, index);
break;
case LUA_TTHREAD:
unpersistThread(info, index);
break;
case LUA_TPROTO:
unpersistProto(info, index);
break;
case LUA_TUPVAL:
unpersistUpValue(info, index);
break;
case LUA_TUSERDATA:
unpersistUserData(info, index);
break;
case PERMANENT_TYPE:
unpersistPermanent(info, index);
break;
default:
assert(0);
}
// >>>>> permTbl indexTbl ...... obj
assert(lua_type(info->luaState, -1) == type ||
type == PERMANENT_TYPE ||
// Remember, upvalues get a special dispensation, as described in boxUpValue
(lua_type(info->luaState, -1) == LUA_TFUNCTION && type == LUA_TUPVAL));
registerObjectInIndexTable(info, index);
// >>>>> permTbl indexTbl ...... obj
} else {
int index = info->readStream->readSint32LE();
if (index == 0) {
lua_pushnil(info->luaState);
// >>>>> permTbl indexTbl ...... nil
} else {
// Fetch the object from the indexTbl
lua_pushlightuserdata(info->luaState, (void *)index);
// >>>>> permTbl indexTbl ...... index
lua_gettable(info->luaState, 2);
// >>>>> permTbl indexTbl ...... ?obj?
assert(!lua_isnil(info->luaState, -1));
}
// >>>>> permTbl indexTbl ...... obj/nil
}
// >>>>> permTbl indexTbl ...... obj/nil
}
static void unpersistBoolean(UnSerializationInfo *info) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 1);
int value = info->readStream->readSint32LE();
lua_pushboolean(info->luaState, value);
// >>>>> permTbl indexTbl ...... bool
}
static void unpersistNumber(UnSerializationInfo *info) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 1);
// Read the serialized double
Util::SerializedDouble serializedValue;
serializedValue.significandOne = info->readStream->readUint32LE();
serializedValue.signAndSignificandTwo = info->readStream->readUint32LE();
serializedValue.exponent = info->readStream->readSint16LE();
lua_Number value = Util::decodeDouble(serializedValue);
lua_pushnumber(info->luaState, value);
// >>>>> permTbl indexTbl ...... num
}
static void unpersistString(UnSerializationInfo *info) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 1);
uint32 length = info->readStream->readUint32LE();
char *string = new char[length];
info->readStream->read(string, length);
lua_pushlstring(info->luaState, string, length);
// >>>>> permTbl indexTbl ...... string
delete[] string;
}
static void unserializeSpecialTable(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 1);
unpersist(info);
// >>>>> permTbl indexTbl ...... spfunc
lua_call(info->luaState, 0, 1);
// >>>>> permTbl indexTbl ...... tbl
}
static void unserializeLiteralTable(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 3);
// Preregister table for handling of cycles
lua_newtable(info->luaState);
// >>>>> permTbl indexTbl ...... tbl
registerObjectInIndexTable(info, index);
// >>>>> permTbl indexTbl ...... tbl
// Unserialize metatable
unpersist(info);
// >>>>> permTbl indexTbl ...... tbl ?metaTbl/nil?
if (lua_istable(info->luaState, -1)) {
// >>>>> permTbl indexTbl ...... tbl metaTbl
lua_setmetatable(info->luaState, -2);
// >>>>> permTbl indexTbl ...... tbl
} else {
// >>>>> permTbl indexTbl ...... tbl nil
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... tbl
}
// >>>>> permTbl indexTbl ...... tbl
while (1) {
// >>>>> permTbl indexTbl ...... tbl
unpersist(info);
// >>>>> permTbl indexTbl ...... tbl key/nil
// The table serialization is nil terminated
if (lua_isnil(info->luaState, -1)) {
// >>>>> permTbl indexTbl ...... tbl nil
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... tbl
break;
}
// >>>>> permTbl indexTbl ...... tbl key
unpersist(info);
// >>>>> permTbl indexTbl ...... tbl value
lua_rawset(info->luaState, -3);
// >>>>> permTbl indexTbl ...... tbl
}
}
void unpersistTable(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 1);
int isSpecial = info->readStream->readSint32LE();
if (isSpecial) {
unserializeSpecialTable(info, index);
// >>>>> permTbl indexTbl ...... tbl
} else {
unserializeLiteralTable(info, index);
// >>>>> permTbl indexTbl ...... tbl
}
}
void unpersistFunction(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 2);
byte numUpValues = info->readStream->readByte();
LClosure *lclosure = (LClosure *)lua_newLclosure(info->luaState, numUpValues, hvalue(&info->luaState->l_gt));
pushClosure(info->luaState, (Closure *)lclosure);
// >>>>> permTbl indexTbl ...... func
// Put *some* proto in the closure, before the GC can find it
lclosure->p = makeFakeProto(info->luaState, numUpValues);
//Also, we need to temporarily fill the upvalues
lua_pushnil(info->luaState);
// >>>>> permTbl indexTbl ...... func nil
for (byte i = 0; i < numUpValues; ++i) {
lclosure->upvals[i] = createUpValue(info->luaState, -1);
}
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... func
// I can't see offhand how a function would ever get to be self-
// referential, but just in case let's register it early
registerObjectInIndexTable(info, index);
// Now that it's safe, we can get the real proto
unpersist(info);
// >>>>> permTbl indexTbl ...... func proto
lclosure->p = gco2p(getObject(info->luaState, -1)->value.gc);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... func
for (byte i = 0; i < numUpValues; ++i) {
// >>>>> permTbl indexTbl ...... func
unpersist(info);
// >>>>> permTbl indexTbl ...... func func2
unboxUpValue(info->luaState);
// >>>>> permTbl indexTbl ...... func upValue
lclosure->upvals[i] = gco2uv(getObject(info->luaState, -1)->value.gc);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... func
}
// Finally, the fenv
unpersist(info);
// >>>>> permTbl indexTbl ...... func ?fenv/nil?
if (!lua_isnil(info->luaState, -1)) {
// >>>>> permTbl indexTbl ...... func fenv
lua_setfenv(info->luaState, -2);
// >>>>> permTbl indexTbl ...... func
} else {
// >>>>> permTbl indexTbl ...... func nil
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... func
}
// >>>>> permTbl indexTbl ...... func
}
void unpersistThread(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ......
lua_State *L2;
uint32 stacklimit = 0;
L2 = lua_newthread(info->luaState);
lua_checkstack(info->luaState, 3);
// L1: permTbl indexTbl ...... thread
// L2: (empty)
registerObjectInIndexTable(info, index);
// First, deserialize the object stack
uint32 stackSize = info->readStream->readUint32LE();
lua_checkstack(info->luaState, (int)stackSize);
// Make sure that the first stack element (a nil, representing
// the imaginary top-level C function) is written to the very,
// very bottom of the stack
L2->top--;
for (uint32 i = 0; i < stackSize; ++i) {
unpersist(info);
// L1: permTbl indexTbl ...... thread obj*
}
lua_xmove(info->luaState, L2, stackSize);
// L1: permTbl indexTbl ...... thread
// L2: obj*
// Hereafter, stacks refer to L1
// Now, deserialize the CallInfo stack
uint32 numFrames = info->readStream->readUint32LE();
lua_reallocCallInfo(L2, numFrames * 2);
for (uint32 i = 0; i < numFrames; ++i) {
CallInfo *ci = L2->base_ci + i;
uint32 stackbase = info->readStream->readUint32LE();
uint32 stackfunc = info->readStream->readUint32LE();
uint32 stacktop = info->readStream->readUint32LE();
ci->nresults = info->readStream->readSint32LE();
uint32 savedpc = info->readStream->readUint32LE();
if (stacklimit < stacktop) {
stacklimit = stacktop;
}
ci->base = L2->stack + stackbase;
ci->func = L2->stack + stackfunc;
ci->top = L2->stack + stacktop;
ci->savedpc = (ci != L2->base_ci) ? ci_func(ci)->l.p->code + savedpc : 0;
ci->tailcalls = 0;
// Update the pointer each time, to keep the GC happy
L2->ci = ci;
}
// >>>>> permTbl indexTbl ...... thread
// Deserialize the state's other parameters, with the exception of upval stuff
L2->savedpc = L2->ci->savedpc;
L2->status = info->readStream->readByte();
uint32 stackbase = info->readStream->readUint32LE();
uint32 stacktop = info->readStream->readUint32LE();
L2->errfunc = info->readStream->readUint32LE();
L2->base = L2->stack + stackbase;
L2->top = L2->stack + stacktop;
// Finally, "reopen" upvalues. See serializeUpVal() for why we do this
UpVal *uv;
GCObject **nextslot = &L2->openupval;
global_State *g = G(L2);
while (true) {
unpersist(info);
// >>>>> permTbl indexTbl ...... thread upVal/nil
// The list is terminated by a nil
if (lua_isnil(info->luaState, -1)) {
// >>>>> permTbl indexTbl ...... thread nil
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... thread
break;
}
// >>>>> permTbl indexTbl ...... thread boxedUpVal
unboxUpValue(info->luaState);
// >>>>> permTbl indexTbl ...... thread boxedUpVal
uv = &(getObject(info->luaState, -1)->value.gc->uv);
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... thread
uint32 stackpos = info->readStream->readUint32LE();
uv->v = L2->stack + stackpos;
GCUnlink(info->luaState, (GCObject *)uv);
uv->marked = luaC_white(g);
*nextslot = (GCObject *)uv;
nextslot = &uv->next;
uv->u.l.prev = &G(L2)->uvhead;
uv->u.l.next = G(L2)->uvhead.u.l.next;
uv->u.l.next->u.l.prev = uv;
G(L2)->uvhead.u.l.next = uv;
lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
}
*nextslot = NULL;
// The stack must be valid at least to the highest value among the CallInfos
// 'top' and the values up to there must be filled with 'nil'
lua_checkstack(L2, (int)stacklimit);
for (StkId o = L2->top; o <= L2->top + stacklimit; ++o) {
setnilvalue(o);
}
}
void unpersistProto(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ......
// We have to be careful. The GC expects a lot out of protos. In particular, we need
// to give the function a valid string for its source, and valid code, even before we
// actually read in the real code.
TString *source = lua_newlstr(info->luaState, "", 0);
Proto *p = lua_newproto(info->luaState);
p->source = source;
p->sizecode = 1;
p->code = (Instruction *)lua_reallocv(info->luaState, NULL, 0, 1, sizeof(Instruction));
p->code[0] = CREATE_ABC(OP_RETURN, 0, 1, 0);
p->maxstacksize = 2;
p->sizek = 0;
p->sizep = 0;
lua_checkstack(info->luaState, 2);
pushProto(info->luaState, p);
// >>>>> permTbl indexTbl ...... proto
// We don't need to register early, since protos can never ever be
// involved in cyclic references
// Read in constant references
int sizek = info->readStream->readSint32LE();
lua_reallocvector(info->luaState, p->k, 0, sizek, TValue);
for (int i = 0; i < sizek; ++i) {
// >>>>> permTbl indexTbl ...... proto
unpersist(info);
// >>>>> permTbl indexTbl ...... proto k
setobj2s(info->luaState, &p->k[i], getObject(info->luaState, -1));
p->sizek++;
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
}
// >>>>> permTbl indexTbl ...... proto
// Read in sub-proto references
int sizep = info->readStream->readSint32LE();
lua_reallocvector(info->luaState, p->p, 0, sizep, Proto *);
for (int i = 0; i < sizep; ++i) {
// >>>>> permTbl indexTbl ...... proto
unpersist(info);
// >>>>> permTbl indexTbl ...... proto subproto
p->p[i] = (Proto *)getObject(info->luaState, -1)->value.gc;
p->sizep++;
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
}
// >>>>> permTbl indexTbl ...... proto
// Read in code
p->sizecode = info->readStream->readSint32LE();
lua_reallocvector(info->luaState, p->code, 1, p->sizecode, Instruction);
info->readStream->read(p->code, sizeof(Instruction) * p->sizecode);
/* Read in upvalue names */
p->sizeupvalues = info->readStream->readSint32LE();
if (p->sizeupvalues) {
lua_reallocvector(info->luaState, p->upvalues, 0, p->sizeupvalues, TString *);
for (int i = 0; i < p->sizeupvalues; ++i) {
// >>>>> permTbl indexTbl ...... proto
unpersist(info);
// >>>>> permTbl indexTbl ...... proto str
p->upvalues[i] = lua_newlstr(info->luaState, lua_tostring(info->luaState, -1), strlen(lua_tostring(info->luaState, -1)));
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
}
}
// >>>>> permTbl indexTbl ...... proto
// Read in local variable infos
p->sizelocvars = info->readStream->readSint32LE();
if (p->sizelocvars) {
lua_reallocvector(info->luaState, p->locvars, 0, p->sizelocvars, LocVar);
for (int i = 0; i < p->sizelocvars; ++i) {
// >>>>> permTbl indexTbl ...... proto
unpersist(info);
// >>>>> permTbl indexTbl ...... proto str
p->locvars[i].varname = lua_newlstr(info->luaState, lua_tostring(info->luaState, -1), strlen(lua_tostring(info->luaState, -1)));
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
p->locvars[i].startpc = info->readStream->readSint32LE();
p->locvars[i].endpc = info->readStream->readSint32LE();
}
}
// >>>>> permTbl indexTbl ...... proto
// Read in source string
unpersist(info);
// >>>>> permTbl indexTbl ...... proto sourceStr
p->source = lua_newlstr(info->luaState, lua_tostring(info->luaState, -1), strlen(lua_tostring(info->luaState, -1)));
lua_pop(info->luaState, 1);
// >>>>> permTbl indexTbl ...... proto
// Read in line numbers
p->sizelineinfo = info->readStream->readSint32LE();
if (p->sizelineinfo) {
lua_reallocvector(info->luaState, p->lineinfo, 0, p->sizelineinfo, int);
info->readStream->read(p->lineinfo, sizeof(int) * p->sizelineinfo);
}
/* Read in linedefined and lastlinedefined */
p->linedefined = info->readStream->readSint32LE();
p->lastlinedefined = info->readStream->readSint32LE();
// Read in misc values
p->nups = info->readStream->readByte();
p->numparams = info->readStream->readByte();
p->is_vararg = info->readStream->readByte();
p->maxstacksize = info->readStream->readByte();
}
void unpersistUpValue(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ......
lua_checkstack(info->luaState, 2);
boxUpValue_start(info->luaState);
// >>>>> permTbl indexTbl ...... func
registerObjectInIndexTable(info, index);
unpersist(info);
// >>>>> permTbl indexTbl ...... func obj
boxUpValue_finish(info->luaState);
// >>>>> permTbl indexTbl ...... func
}
void unpersistUserData(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 2);
int isspecial = info->readStream->readSint32LE();
if (isspecial) {
unpersist(info);
// >>>>> permTbl indexTbl ...... specialFunc
lua_call(info->luaState, 0, 1);
// >>>>> permTbl indexTbl ...... udata
} else {
uint32 length = info->readStream->readUint32LE();
lua_newuserdata(info->luaState, length);
// >>>>> permTbl indexTbl ...... udata
registerObjectInIndexTable(info, index);
info->readStream->read(lua_touserdata(info->luaState, -1), length);
unpersist(info);
// >>>>> permTbl indexTbl ...... udata metaTable/nil
lua_setmetatable(info->luaState, -2);
// >>>>> permTbl indexTbl ...... udata
}
// >>>>> permTbl indexTbl ...... udata
}
void unpersistPermanent(UnSerializationInfo *info, int index) {
// >>>>> permTbl indexTbl ......
// Make sure there is enough room on the stack
lua_checkstack(info->luaState, 2);
unpersist(info);
// >>>>> permTbl indexTbl ...... permKey
lua_gettable(info->luaState, 1);
// >>>>> permTbl indexTbl ...... perm
}
} // End of namespace Lua
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