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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "teenagent/actor.h"
#include "teenagent/objects.h"
namespace TeenAgent {
Common::Rect Actor::render(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame) {
const uint8 frames_left_right[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
const uint8 frames_up[] = {18, 19, 20, 21, 22, 23, 24, 25, };
const uint8 frames_down[] = {10, 11, 12, 13, 14, 15, 16, 17, };
Surface *s = NULL;
if (delta_frame == 0) {
index = 0; //static animation
}
int dx, dy;
switch (orientation) {
case Object::kActorLeft:
case Object::kActorRight:
if (index >= sizeof(frames_left_right))
index = 1;
s = frames + frames_left_right[index];
dx = 11;
dy = 62;
break;
case Object::kActorUp:
if (index >= sizeof(frames_up))
index = 1;
s = frames + frames_up[index];
dx = 11;
dy = 62;
break;
case Object::kActorDown:
if (index >= sizeof(frames_down))
index = 1;
s = frames + frames_down[index];
dx = 11;
dy = 62;
break;
default:
return Common::Rect();
}
index += delta_frame;
int xp = position.x - dx, yp = position.y - dy;
if (xp < 0)
xp = 0;
if (xp + s->w > 320)
xp = 320 - s->w;
if (yp < 0)
yp = 0;
if (yp + s->h > 200)
yp = 200 - s->h;
return s != NULL? s->render(surface, xp, yp, orientation == Object::kActorLeft): Common::Rect();
}
} // End of namespace TeenAgent
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