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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#include "teenagent/animation.h"
#include "common/rect.h"

namespace Common {
class RandomSource;
}

namespace TeenAgent {

class TeenAgentEngine;

class Actor : public Animation {
private:
	TeenAgentEngine *_vm;

	uint head_index;
	uint idle_type;

public:
	Actor(TeenAgentEngine *vm);

	Common::Rect render(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, bool head, uint zoom);
	Common::Rect renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, uint zoom, Common::RandomSource &rnd);
};

} // End of namespace TeenAgent