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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "teenagent/animation.h"
#include "common/rect.h"
namespace Common {
class RandomSource;
}
namespace TeenAgent {
class TeenAgentEngine;
class Actor : public Animation {
private:
TeenAgentEngine *_vm;
uint head_index;
uint idle_type;
public:
Actor(TeenAgentEngine *vm);
Common::Rect render(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, bool head, uint zoom);
Common::Rect renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, uint zoom, Common::RandomSource &rnd);
};
} // End of namespace TeenAgent
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