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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "teenagent/console.h"
#include "teenagent/teenagent.h"
namespace TeenAgent {
Console::Console(TeenAgentEngine *engine) : _engine(engine) {
DCmd_Register("enable_object", WRAP_METHOD(Console, enableObject));
DCmd_Register("disable_object", WRAP_METHOD(Console, enableObject));
}
bool Console::enableObject(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("usage: %s object_id [scene_id]\n", argv[0]);
return true;
}
int id = atoi(argv[1]);
if (id < 0) {
DebugPrintf("object id %d is invalid\n", id);
return true;
}
int scene_id = 0;
if (argc > 2) {
scene_id = atoi(argv[2]);
if (scene_id < 0) {
DebugPrintf("scene id %d is invalid\n", scene_id);
return true;
}
}
if (strcmp(argv[0], "disable_object") == 0)
_engine->disableObject(id, scene_id);
else
_engine->enableObject(id, scene_id);
return true;
}
}
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