1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/system.h"
#include "common/savefile.h"
#include "common/algorithm.h"
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "teenagent/teenagent.h"
#include "graphics/thumbnail.h"
static const PlainGameDescriptor teenAgentGames[] = {
{ "teenagent", "Teen Agent" },
{ 0, 0 }
};
static const ADGameDescription teenAgentGameDescriptions[] = {
{
"teenagent",
"",
{
{"off.res", 0, NULL, -1},
{"on.res", 0, NULL, -1},
{"ons.res", 0, NULL, -1},
{"varia.res", 0, NULL, -1},
{"lan_000.res", 0, NULL, -1},
{"lan_500.res", 0, NULL, -1},
{"mmm.res", 0, NULL, -1},
{"sam_mmm.res", 0, NULL, -1},
{"sam_sam.res", 0, NULL, -1},
//{"unlogic.res", 0, NULL, -1}, //skipped if not present
{NULL, 0, NULL, 0}
},
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NOSPEECH
},
{
"teenagent",
"",
{
{"off.res", 0, NULL, -1},
{"on.res", 0, NULL, -1},
{"ons.res", 0, NULL, -1},
{"varia.res", 0, NULL, -1},
{"lan_000.res", 0, NULL, -1},
{"lan_500.res", 0, NULL, -1},
{"sam_sam.res", 0, NULL, -1},
{"voices.res", 0, NULL, -1},
{"cdlogo.res", 0, NULL, -1},
{NULL, 0, NULL, 0}
},
Common::CZ_CZE,
Common::kPlatformPC,
ADGF_CD,
Common::GUIO_NONE
},
AD_TABLE_END_MARKER,
};
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)teenAgentGameDescriptions,
// Size of that superset structure
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
teenAgentGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"teenagent",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NONE,
// Maximum directory depth
1,
// List of directory globs
0
};
#define MAX_SAVES 20
class TeenAgentMetaEngine : public AdvancedMetaEngine {
public:
TeenAgentMetaEngine() : AdvancedMetaEngine(detectionParams) {
}
virtual const char *getName() const {
return "TeenAgent";
}
virtual const char *getOriginalCopyright() const {
return "TEENAGENT (C) 1994 Metropolis";
}
virtual bool hasFeature(MetaEngineFeature f) const {
switch (f) {
case kSupportsListSaves:
case kSupportsDeleteSave:
case kSupportsLoadingDuringStartup:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
return true;
default:
return false;
}
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new TeenAgent::TeenAgentEngine(syst, desc);
}
return desc != 0;
}
// virtual const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const {
// return 0;
// }
static Common::String generateGameStateFileName(const char *target, int slot) {
return Common::String::format("%s.%02d", target, slot);
}
virtual SaveStateList listSaves(const char *target) const {
Common::String pattern = target;
pattern += ".*";
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
Common::sort(filenames.begin(), filenames.end());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
int slot;
const char *ext = strrchr(file->c_str(), '.');
if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) {
Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(*file));
if (!in)
continue;
char buf[25];
in->seek(0);
in->read(buf, 24);
buf[24] = 0;
saveList.push_back(SaveStateDescriptor(slot, buf));
}
}
return saveList;
}
virtual int getMaximumSaveSlot() const {
return MAX_SAVES - 1;
}
virtual void removeSaveState(const char *target, int slot) const {
Common::String filename = generateGameStateFileName(target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = generateGameStateFileName(target, slot);
Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(filename));
if (!in)
return SaveStateDescriptor();
char buf[25];
in->seek(0);
in->read(buf, 24);
buf[24] = 0;
Common::String desc = buf;
in->seek(0x777a);
if (!Graphics::checkThumbnailHeader(*in))
return SaveStateDescriptor(slot, desc);
SaveStateDescriptor ssd(slot, desc);
ssd.setDeletableFlag(true);
//checking for the thumbnail
Common::ScopedPtr<Graphics::Surface> thumb(new Graphics::Surface);
if (Graphics::loadThumbnail(*in, *thumb))
ssd.setThumbnail(thumb.release());
return ssd;
}
};
#if PLUGIN_ENABLED_DYNAMIC(TEENAGENT)
REGISTER_PLUGIN_DYNAMIC(TEENAGENT, PLUGIN_TYPE_ENGINE, TeenAgentMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TEENAGENT, PLUGIN_TYPE_ENGINE, TeenAgentMetaEngine);
#endif
|