1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TEENAGENT_FONT_H
#define TEENAGENT_FONT_H
#include "common/str.h"
#include "graphics/surface.h"
namespace TeenAgent {
class Pack;
class Font {
public:
Font();
~Font();
void load(const Pack &pack, int id, byte height, byte widthPack);
uint render(Graphics::Surface *surface, int x, int y, const Common::String &str, byte color, bool showGrid = false);
uint render(Graphics::Surface *surface, int x, int y, char c, byte color);
static void grid(Graphics::Surface *surface, int x, int y, int w, int h, byte color);
byte getHeight() { return _height; }
void setShadowColor(byte color) { _shadowColor = color; }
private:
byte *_data;
byte _gridColor, _shadowColor;
byte _height, _widthPack;
};
} // End of namespace TeenAgent
#endif
|