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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TEEN_MUSIC_H
#define TEEN_MUSIC_H
#include "sound/mods/paula.h"
namespace TeenAgent {
class MusicPlayer : public Audio::Paula {
public:
MusicPlayer();
~MusicPlayer();
bool load(int id);
int getId() const { return _id; }
void start();
void stop();
protected:
int _id;
struct Row {
struct Channel{
byte sample;
byte volume;
byte note;
Channel(): sample(0), volume(0), note(0) {}
} channels[3];
};
struct {
const byte *data;
uint32 size;
} _samples[256];
byte sampleCount;
struct {
byte volume;
const byte *data;
uint32 size;
} _channels[3];
Common::Array<Row> _rows;
uint _currRow;
void interrupt();
};
} // End of namespace Teen
#endif // TEEN_MUSIC_H
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