1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef TEENAGENT_RESOURCES_H
#define TEENAGENT_RESOURCES_H
#include "teenagent/pack.h"
#include "teenagent/segment.h"
#include "teenagent/font.h"
#include "graphics/surface.h"
struct ADGameDescription;
namespace TeenAgent {
class Resources {
protected:
Resources();
public:
static Resources *instance();
bool loadArchives(const ADGameDescription *gd);
void deinit();
void loadOff(Graphics::Surface &surface, byte *palette, int id);
Common::SeekableReadStream *loadLan(uint32 id) const;
Common::SeekableReadStream *loadLan000(uint32 id) const;
//void loadOn(Graphics::Surface &surface, int id, uint16 &dst, uint16 *flags);
//void loadOns(Graphics::Surface &surface, int id, uint16 &dst);
/*
* PSP (as the other sony playstation consoles - to be confirmed and 'ifdef'ed here too)
* is very sensitive to the number of simultaneously opened files.
* This is an attempt to reduce their number to zero.
* TransientFilePack does not keep opened file descriptors and reopens it on each request.
*/
#ifdef __PSP__
TransientFilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm, voices;
#else
FilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm, voices;
#endif
Segment cseg, dseg, eseg;
Font font7, font8;
};
} // End of namespace TeenAgent
#endif
|