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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef TEENAGENT_RESOURCES_H
#define TEENAGENT_RESOURCES_H
#include "teenagent/pack.h"
#include "teenagent/segment.h"
#include "teenagent/font.h"
#include "graphics/surface.h"
struct ADGameDescription;
namespace TeenAgent {
// Code Segment Addresses
// Intro function : 0x024c
const uint16 csAddr_intro = 0x024c;
// Display Message function : 0xa055
const uint16 csAddr_displayMsg = 0xa055;
// Reject Message function : 0xa4d6
const uint16 csAddr_rejectMsg = 0xa4d6;
// Data Segment Addresses
// Reject Messages Address Pointers : (4 * 2-byte) = 0x339e to 0x33a5
const uint16 dsAddr_rejectMsg = 0x339e;
// Save State Region : 0x6478 to 0xdbf1
const uint16 dsAddr_saveState = 0x6478;
const uint16 saveStateSize = 0x777a;
class Resources {
public:
void deinit();
bool loadArchives(const ADGameDescription *gd);
void loadOff(Graphics::Surface &surface, byte *palette, int id);
Common::SeekableReadStream *loadLan(uint32 id) const;
Common::SeekableReadStream *loadLan000(uint32 id) const;
/*
* PSP (as the other sony playstation consoles - to be confirmed and 'ifdef'ed here too)
* is very sensitive to the number of simultaneously opened files.
* This is an attempt to reduce their number to zero.
* TransientFilePack does not keep opened file descriptors and reopens it on each request.
*/
#ifdef __PSP__
TransientFilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm, voices;
#else
FilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm, voices;
#endif
Segment cseg, dseg;
Font font7, font8;
//const byte *getDialog(uint16 dialogNum) { return eseg.ptr(dialogOffsets[dialogNum]); }
uint16 getDialogAddr(uint16 dialogNum) { return dialogOffsets[dialogNum]; }
Segment eseg;
private:
void precomputeDialogOffsets();
Common::Array<uint16> dialogOffsets;
};
} // End of namespace TeenAgent
#endif
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