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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/system.h"
#include "common/fs.h"
#include "base/plugins.h"
#include "testbed/testbed.h"
static const PlainGameDescriptor testbed_setting[] = {
{ "testbed", "Testbed: The backend testing framework" },
{ 0, 0 }
};
static const ADGameDescription testbedDescriptions[] = {
{
"testbed",
"",
AD_ENTRY1(NULL, 0), // No data files required
Common::EN_ANY,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
},
AD_TABLE_END_MARKER
};
static const ADParams detectionParams = {
(const byte *)testbedDescriptions,
sizeof(ADGameDescription),
512,
testbed_setting,
0,
"testbed",
0,
ADGF_NO_FLAGS,
Common::GUIO_NONE,
1,
0
};
class TestbedMetaEngine : public AdvancedMetaEngine {
public:
TestbedMetaEngine() : AdvancedMetaEngine(detectionParams) {
}
virtual const char *getName() const {
return "TestBed: The backend testing framework";
}
virtual const char *getOriginalCopyright() const {
return "Copyright (C) ScummVM";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
// Instantiate Engine even if the game data is not found.
*engine = new Testbed::TestbedEngine(syst);
return true;
}
};
#if PLUGIN_ENABLED_DYNAMIC(TESTBED)
REGISTER_PLUGIN_DYNAMIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine);
#endif
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