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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#include "common/events.h"

#include "testbed/events.h"

namespace Testbed {

bool EventTests::mouseEvents() {
	Common::EventManager *eventMan = g_system->getEventManager();

	bool quitLoop = false;
	Common::Event event;
	while (!quitLoop) {
		while (eventMan->pollEvent(event)) {
			switch (event.type) {
				// handle all mouse events
				// TODO: tommorrow
				default:
				break;
			}

		}
	}

	return true;
}

EventTestSuite::EventTestSuite() {
	addTest("Mouse Events", &EventTests::mouseEvents);
}
const char *EventTestSuite::getName() const {
	return "Events";
}

} // End of namespace Testbed