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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef TESTBED_FS_H
#define TESTBED_FS_H
#include "common/fs.h"
#include "testbed/testsuite.h"
namespace Testbed {
namespace FStests {
// Note: These tests require a game-data directory
// So would work if game-path is set in the launcher or invoked as ./scummvm --path="path-to-testbed-data" testbed
// from commandline
// Helper functions for FS tests
bool readDataFromFile(Common::FSDirectory *directory, const char *file);
// will contain function declarations for FS tests
bool testReadFile();
bool testWriteFile();
bool testOpeningSaveFile();
// add more here
} // End of namespace FStests
class FSTestSuite : public Testsuite {
public:
/**
* The constructor for the FSTestSuite
* For every test to be executed one must:
* 1) Create a function that would invoke the test
* 2) Add that test to list by executing addTest()
*
* @see addTest()
*/
FSTestSuite();
~FSTestSuite() {}
const char *getName() const {
return "FS";
}
const char *getDescription() const {
return "File system tests (Navigation, Read/Write)";
}
void enable(bool flag);
};
} // End of namespace Testbed
#endif // TESTBED_FS_H
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