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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef TESTBED_GRAPHICS_H
#define TESTBED_GRAPHICS_H
#include "testbed/testsuite.h"
namespace Testbed {
namespace GFXtests {
// Helper functions for GFX tests
void drawEllipse(int x, int y, int a, int b);
void setupMouseLoop(bool disableCursorPalette = false, const char *gfxModeName = "", int cursorTargetScale = 1);
void initMousePalette();
Common::Rect computeSize(Common::Rect &cursorRect, int scalingFactor, int cursorTargetScale);
void HSVtoRGB(int &rComp, int &gComp, int &bComp, int hue, int sat, int val);
Common::Rect drawCursor(bool cursorPaletteDisabled = false, const char *gfxModeName = "", int cursorTargetScale = 1);
// will contain function declarations for GFX tests
bool cursorTrails();
bool fullScreenMode();
bool aspectRatio();
bool palettizedCursors();
bool mouseMovements();
bool copyRectToScreen();
bool iconifyWindow();
bool scaledCursors();
bool shakingEffect();
bool focusRectangle();
bool overlayGraphics();
bool paletteRotation();
bool pixelFormats();
// add more here
} // End of namespace GFXtests
class GFXTestSuite : public Testsuite {
public:
/**
* The constructor for the GFXTestSuite
* For every test to be executed one must:
* 1) Create a function that would invoke the test
* 2) Add that test to list by executing addTest()
*
* @see addTest()
*/
GFXTestSuite();
~GFXTestSuite() {}
const char *getName() const {
return "GFX";
}
const char *getDescription() const {
return "Graphics Subsystem";
}
static void setCustomColor(uint r, uint g, uint b);
private:
/**
* A Palette consists of 4 components RGBA.
* As of now we only take 3 colors
* 0 (R:0, G:0, B:0) Black (kColorBlack)
* 1 (R:255, G:255, B:255) White (kColorWhite)
* 2 (R:255, G:255, B:255) your customized color (by default white) (kColorCustom)
* The remaining values are zero
*/
static byte _palette[256 * 4];
};
} // End of namespace Testbed
#endif // TESTBED_GRAPHICS_H
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