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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef TESTBED_SAVEGAME_H
#define TESTBED_SAVEGAME_H
#include "testbed/testsuite.h"
namespace Testbed {
namespace SaveGametests {
// Helper functions for SaveGame tests
bool writeDataToFile(const char *fileName, const char *msg);
bool readAndVerifyData(const char *fileName, const char *expected);
// will contain function declarations for SaveGame tests
bool testSaveLoadState();
bool testRemovingSavefile();
bool testRenamingSavefile();
bool testListingSavefile();
bool testErrorMessages();
// add more here
} // End of namespace SaveGametests
class SaveGameTestSuite : public Testsuite {
public:
/**
* The constructor for the SaveGameTestSuite
* For every test to be executed one must:
* 1) Create a function that would invoke the test
* 2) Add that test to list by executing addTest()
*
* @see addTest()
*/
SaveGameTestSuite();
~SaveGameTestSuite() {}
const char *getName() const {
return "SaveGames";
}
const char *getDescription() const {
return "Saving Game state tests";
}
};
} // End of namespace Testbed
#endif // TESTBED_SAVEGAME_H
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