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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef TESTBED_SOUND_H
#define TESTBED_SOUND_H
#include "gui/dialog.h"
#include "audio/mixer.h"
#include "testbed/config.h"
#include "testbed/testsuite.h"
namespace Testbed {
class SoundSubsystemDialog : public TestbedInteractionDialog {
public:
SoundSubsystemDialog();
~SoundSubsystemDialog() {}
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
Audio::Mixer *_mixer;
Audio::SoundHandle _h1, _h2, _h3;
};
namespace SoundSubsystem {
// Helper functions for SoundSubsystem tests
// will contain function declarations for SoundSubsystem tests
TestExitStatus playBeeps();
TestExitStatus mixSounds();
TestExitStatus audiocdOutput();
TestExitStatus sampleRates();
}
class SoundSubsystemTestSuite : public Testsuite {
public:
/**
* The constructor for the SoundSubsystemTestSuite
* For every test to be executed one must:
* 1) Create a function that would invoke the test
* 2) Add that test to list by executing addTest()
*
* @see addTest()
*/
SoundSubsystemTestSuite();
~SoundSubsystemTestSuite() {}
const char *getName() const {
return "SoundSubsystem";
}
const char *getDescription() const {
return "Sound Subsystem";
}
private:
bool _isTestDataFound;
};
} // End of namespace Testbed
#endif // TESTBED_SOUND_H
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