1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
#include "common/scummsys.h"
#include "common/system.h"
#include "engines/util.h"
#include "testbed/testbed.h"
#include "testbed/graphics.h"
namespace Testbed {
TestbedEngine::TestbedEngine(OSystem *syst)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
// Do not initialize graphics here
// However this is the place to specify all default directories
printf("TestbedEngine::TestbedEngine()\n");
}
TestbedEngine::~TestbedEngine() {
// Dispose your resources here
printf("TestbedEngine::~TestbedEngine()\n");
// Remove all of our debug levels here
}
Common::Error TestbedEngine::run() {
// Initialize graphics using following:
initGraphics(320, 200, false);
// You could use backend transactions directly as an alternative,
// but it isn't recommended, until you want to handle the error values
// from OSystem::endGFXTransaction yourself.
// This is just an example template:
//_system->beginGFXTransaction();
// // This setup the graphics mode according to users seetings
// initCommonGFX(false);
//
// // Specify dimensions of game graphics window.
// // In this example: 320x200
// _system->initSize(320, 200);
//FIXME: You really want to handle
//OSystem::kTransactionSizeChangeFailed here
//_system->endGFXTransaction();
// Additional setup.
printf("TestbedEngine::init\n");
// As of now we are using GUI::MessageDialog for interaction, Test if it works.
// interactive mode could also be modified by a config parameter "non-interactive=1"
// TODO: Implement that
bool interactive;
Common::String prompt("Welcome to the ScummVM testbed!\n"
"It is a framework to test the various ScummVM subsystems namely GFX, Sound, FS, events etc.\n"
"If you see this, it means interactive tests would run on this system :)");
// To be set from config file
interactive = true;
Testsuite::displayMessage(prompt, "proceed?");
if (interactive) {
printf("Running tests in Interactive Mode\n");
// Executing GFX Tests
GFXTestSuite ts;
ts.execute();
}
return Common::kNoError;
}
} // End of namespace Testbed
|