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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#include "common/scummsys.h"
#include "common/system.h"
 
#include "engines/util.h"
 
#include "testbed/fs.h"
#include "testbed/graphics.h"
#include "testbed/misc.h"
#include "testbed/savegame.h"
#include "testbed/testbed.h"
 
namespace Testbed {
 
TestbedEngine::TestbedEngine(OSystem *syst) 
 : Engine(syst) {
	// Put your engine in a sane state, but do nothing big yet;
	// in particular, do not load data from files; rather, if you
	// need to do such things, do them from init().
 
	// Do not initialize graphics here
 
	// However this is the place to specify all default directories
 
	printf("TestbedEngine::TestbedEngine()\n");
}
 
TestbedEngine::~TestbedEngine() {
	// Dispose your resources here
	printf("TestbedEngine::~TestbedEngine()\n");
 
	// Remove all of our debug levels here
}

Common::Error TestbedEngine::run() {
	// Initialize graphics using following:
	initGraphics(320, 200, false);
 
	// You could use backend transactions directly as an alternative,
	// but it isn't recommended, until you want to handle the error values
	// from OSystem::endGFXTransaction yourself.
	// This is just an example template:
	//_system->beginGFXTransaction();
	//	// This setup the graphics mode according to users seetings
	//	initCommonGFX(false);
	//
	//	// Specify dimensions of game graphics window.
	//	// In this example: 320x200
	//	_system->initSize(320, 200);
	//FIXME: You really want to handle
	//OSystem::kTransactionSizeChangeFailed here
	//_system->endGFXTransaction();
 
	// Additional setup.
	printf("TestbedEngine::init\n");

	// As of now we are using GUI::MessageDialog for interaction, Test if it works.
	// interactive mode could also be modified by a config parameter "non-interactive=1"
	// TODO: Implement that

	Common::String prompt("Welcome to the ScummVM testbed!\n"
						"It is a framework to test the various ScummVM subsystems namely GFX, Sound, FS, events etc.\n"
						"If you see this, it means interactive tests would run on this system :)");

	// To be set from config file
	// By default Interactive tests are enabled
	// XXX: disabling these as of now for fastly testing other tests
	Testsuite::isInteractive = false;

	if (Testsuite::isInteractive) {
		printf("Running Interactive tests as well\n");		
		Testsuite::displayMessage(prompt, "proceed?");
		// Executing GFX Tests
		GFXTestSuite gts;
		gts.execute();
	}
	
	FSTestSuite fts;
	fts.execute();

	SaveGameTestSuite sts;
	sts.execute();
	
	MiscTestSuite mts;
	mts.execute();
	
	return Common::kNoError;
}
 
} // End of namespace Testbed