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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Main purpose is to process user events.
* Also provides a couple of utility functions.
*/
#include "tinsel/actors.h"
#include "tinsel/config.h"
#include "tinsel/cursor.h"
#include "tinsel/dw.h"
#include "tinsel/events.h"
#include "tinsel/handle.h" // For LockMem()
#include "tinsel/inventory.h"
#include "tinsel/move.h" // For walking lead actor
#include "tinsel/pcode.h" // For Interpret()
#include "tinsel/pid.h"
#include "tinsel/polygons.h"
#include "tinsel/rince.h" // For walking lead actor
#include "tinsel/sched.h"
#include "tinsel/scroll.h" // For DontScrollCursor()
#include "tinsel/timers.h" // DwGetCurrentTime()
#include "tinsel/tinlib.h" // For control()
#include "tinsel/token.h"
namespace Tinsel {
//----------------- EXTERNAL FUNCTIONS ---------------------
// in PDISPLAY.C
extern int GetTaggedActor(void);
extern HPOLYGON GetTaggedPoly(void);
//----------------- EXTERNAL GLOBAL DATA ---------------------
extern bool bEnableF1;
//----------------- LOCAL GLOBAL DATA --------------------
static int userEvents = 0; // Whenever a button or a key comes in
static uint32 lastUserEvent = 0; // Time it hapenned
static int butEvents = 0; // Single or double, left or right. Or escape key.
static int escEvents = 0; // Escape key
static int eCount = 0;
/**
* Gets called before each schedule, only 1 user action per schedule
* is allowed.
*/
void ResetEcount(void) {
eCount = 0;
}
void IncUserEvents(void) {
userEvents++;
lastUserEvent = DwGetCurrentTime();
}
/**
* If this is a single click, wait to check it's not the first half of a
* double click.
* If this is a double click, the process from the waiting single click
* gets killed.
*/
void AllowDclick(CORO_PARAM, BUTEVENT be) {
CORO_BEGIN_CONTEXT;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
if (be == BE_SLEFT) {
GetToken(TOKEN_LEFT_BUT);
CORO_SLEEP(dclickSpeed+1);
FreeToken(TOKEN_LEFT_BUT);
// Prevent activation of 2 events on the same tick
if (++eCount != 1)
CORO_KILL_SELF();
break;
} else if (be == BE_DLEFT) {
GetToken(TOKEN_LEFT_BUT);
FreeToken(TOKEN_LEFT_BUT);
}
CORO_END_CODE;
}
/**
* Take control from player, if the player has it.
* Return TRUE if control taken, FALSE if not.
*/
bool GetControl(int param) {
if (TestToken(TOKEN_CONTROL)) {
control(param);
return true;
} else
return false;
}
struct TP_INIT {
HPOLYGON hPoly; // Polygon
USER_EVENT event; // Trigerring event
BUTEVENT bev; // To allow for double clicks
bool take_control; // Set if control should be taken
// while code is running.
int actor;
};
/**
* Runs glitter code associated with a polygon.
*/
static void PolyTinselProcess(CORO_PARAM, const void *param) {
// COROUTINE
CORO_BEGIN_CONTEXT;
INT_CONTEXT *pic;
bool took_control; // Set if this function takes control
CORO_END_CONTEXT(_ctx);
TP_INIT *to = (TP_INIT *)param; // get the stuff copied to process when it was created
CORO_BEGIN_CODE(_ctx);
CORO_INVOKE_1(AllowDclick, to->bev); // May kill us if single click
// Control may have gone off during AllowDclick()
if (!TestToken(TOKEN_CONTROL)
&& (to->event == WALKTO || to->event == ACTION || to->event == LOOK))
CORO_KILL_SELF();
// Take control, if requested
if (to->take_control)
_ctx->took_control = GetControl(CONTROL_OFF);
else
_ctx->took_control = false;
// Hide conversation if appropriate
if (to->event == CONVERSE)
convHide(true);
// Run the code
_ctx->pic = InitInterpretContext(GS_POLYGON, getPolyScript(to->hPoly), to->event, to->hPoly, to->actor, NULL);
CORO_INVOKE_1(Interpret, _ctx->pic);
// Free control if we took it
if (_ctx->took_control)
control(CONTROL_ON);
// Restore conv window if applicable
if (to->event == CONVERSE)
convHide(false);
CORO_END_CODE;
}
/**
* Runs glitter code associated with a polygon.
*/
void RunPolyTinselCode(HPOLYGON hPoly, USER_EVENT event, BUTEVENT be, bool tc) {
TP_INIT to = { hPoly, event, be, tc, 0 };
g_scheduler->createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to));
}
void effRunPolyTinselCode(HPOLYGON hPoly, USER_EVENT event, int actor) {
TP_INIT to = { hPoly, event, BE_NONE, false, actor };
g_scheduler->createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to));
}
//-----------------------------------------------------------------------
struct WP_INIT {
int x; // } Where to walk to
int y; // }
};
/**
* Perform a walk directly initiated by a click.
*/
static void WalkProcess(CORO_PARAM, const void *param) {
// COROUTINE
CORO_BEGIN_CONTEXT;
PMACTOR pActor;
CORO_END_CONTEXT(_ctx);
WP_INIT *to = (WP_INIT *)param; // get the co-ordinates - copied to process when it was created
CORO_BEGIN_CODE(_ctx);
_ctx->pActor = GetMover(LEAD_ACTOR);
if (_ctx->pActor->MActorState == NORM_MACTOR) {
assert(_ctx->pActor->hCpath != NOPOLY); // Lead actor is not in a path
GetToken(TOKEN_LEAD);
SetActorDest(_ctx->pActor, to->x, to->y, false, 0);
DontScrollCursor();
while (MAmoving(_ctx->pActor))
CORO_SLEEP(1);
FreeToken(TOKEN_LEAD);
}
CORO_END_CODE;
}
void walkto(int x, int y) {
WP_INIT to = { x, y };
g_scheduler->createProcess(PID_TCODE, WalkProcess, &to, sizeof(to));
}
/**
* Run appropriate actor or polygon glitter code.
* If none, and it's a WALKTO event, do a walk.
*/
static void User_Event(USER_EVENT uEvent, BUTEVENT be) {
int actor;
int aniX, aniY;
HPOLYGON hPoly;
// Prevent activation of 2 events on the same tick
if (++eCount != 1)
return;
if ((actor = GetTaggedActor()) != 0)
actorEvent(actor, uEvent, be);
else if ((hPoly = GetTaggedPoly()) != NOPOLY)
RunPolyTinselCode(hPoly, uEvent, be, false);
else {
GetCursorXY(&aniX, &aniY, true);
// There could be a poly involved which has no tag.
if ((hPoly = InPolygon(aniX, aniY, TAG)) != NOPOLY
|| (hPoly = InPolygon(aniX, aniY, EXIT)) != NOPOLY) {
RunPolyTinselCode(hPoly, uEvent, be, false);
} else if (uEvent == WALKTO)
walkto(aniX, aniY);
}
}
/**
* ProcessButEvent
*/
void ProcessButEvent(BUTEVENT be) {
IncUserEvents();
if (bSwapButtons) {
switch (be) {
case BE_SLEFT:
be = BE_SRIGHT;
break;
case BE_DLEFT:
be = BE_DRIGHT;
break;
case BE_SRIGHT:
be = BE_SLEFT;
break;
case BE_DRIGHT:
be = BE_DLEFT;
break;
case BE_LDSTART:
be = BE_RDSTART;
break;
case BE_LDEND:
be = BE_RDEND;
break;
case BE_RDSTART:
be = BE_LDSTART;
break;
case BE_RDEND:
be = BE_LDEND;
break;
default:
break;
}
}
// if (be == BE_SLEFT || be == BE_DLEFT || be == BE_SRIGHT || be == BE_DRIGHT)
if (be == BE_SLEFT || be == BE_SRIGHT)
butEvents++;
if (!TestToken(TOKEN_CONTROL) && be != BE_LDEND)
return;
if (InventoryActive()) {
ButtonToInventory(be);
} else {
switch (be) {
case BE_SLEFT:
User_Event(WALKTO, BE_SLEFT);
break;
case BE_DLEFT:
User_Event(ACTION, BE_DLEFT);
break;
case BE_SRIGHT:
User_Event(LOOK, BE_SRIGHT);
break;
default:
break;
}
}
}
/**
* ProcessKeyEvent
*/
void ProcessKeyEvent(KEYEVENT ke) {
// This stuff to allow F1 key during startup.
if (bEnableF1 && ke == OPTION_KEY)
control(CONTROL_ON);
else
IncUserEvents();
if (ke == ESC_KEY) {
escEvents++;
butEvents++; // Yes, I do mean this
}
// FIXME: This comparison is weird - I added (BUTEVENT) cast for now to suppress warning
if (!TestToken(TOKEN_CONTROL) && (BUTEVENT)ke != BE_LDEND)
return;
switch (ke) {
case QUIT_KEY:
PopUpConf(QUIT);
break;
case OPTION_KEY:
PopUpConf(OPTION);
break;
case SAVE_KEY:
PopUpConf(SAVE);
break;
case LOAD_KEY:
PopUpConf(LOAD);
break;
case WALKTO_KEY:
if (InventoryActive())
ButtonToInventory(BE_SLEFT);
else
User_Event(WALKTO, BE_NONE);
break;
case ACTION_KEY:
if (InventoryActive())
ButtonToInventory(BE_DLEFT);
else
User_Event(ACTION, BE_NONE);
break;
case LOOK_KEY:
if (InventoryActive())
ButtonToInventory(BE_SRIGHT);
else
User_Event(LOOK, BE_NONE);
break;
case ESC_KEY:
case PGUP_KEY:
case PGDN_KEY:
case HOME_KEY:
case END_KEY:
if (InventoryActive())
KeyToInventory(ke);
break;
default:
break;
}
}
/**
* For ESCapable Glitter sequences
*/
int GetEscEvents(void) {
return escEvents;
}
/**
* For cutting short talk()s etc.
*/
int GetLeftEvents(void) {
return butEvents;
}
/**
* For waitkey() Glitter function
*/
int getUserEvents(void) {
return userEvents;
}
uint32 getUserEventTime(void) {
return DwGetCurrentTime() - lastUserEvent;
}
void resetUserEventTime(void) {
lastUserEvent = DwGetCurrentTime();
}
} // end of namespace Tinsel
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