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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "tinsel/actors.h"
#include "tinsel/dw.h"
#include "tinsel/font.h"
#include "tinsel/handle.h"
#include "tinsel/object.h"
#include "tinsel/sysvar.h"
#include "tinsel/text.h"
#include "tinsel/tinsel.h"
namespace Tinsel {
//----------------- LOCAL GLOBAL DATA --------------------
// FIXME: Avoid non-const global vars
static char g_tBuffer[TBUFSZ];
static SCNHANDLE g_hTagFont = 0, g_hTalkFont = 0;
static SCNHANDLE g_hRegularTalkFont = 0, g_hRegularTagFont = 0;
/**
* Return address of tBuffer
*/
char *TextBufferAddr() {
return g_tBuffer;
}
/**
* Return hTagFont handle.
*/
SCNHANDLE GetTagFontHandle() {
return g_hTagFont;
}
/**
* Return hTalkFont handle.
*/
SCNHANDLE GetTalkFontHandle() {
return g_hTalkFont;
}
/**
* Called from dec_tagfont() Glitter function. Store the tag font handle.
*/
void SetTagFontHandle(SCNHANDLE hFont) {
g_hTagFont = g_hRegularTagFont = hFont; // Store the font handle
}
/**
* Called from dec_talkfont() Glitter function.
* Store the talk font handle.
*/
void SetTalkFontHandle(SCNHANDLE hFont) {
g_hTalkFont = g_hRegularTalkFont = hFont; // Store the font handle
}
void SetTempTagFontHandle(SCNHANDLE hFont) {
g_hTagFont = hFont;
}
void SetTempTalkFontHandle(SCNHANDLE hFont) {
g_hTalkFont = hFont;
}
void ResetFontHandles() {
g_hTagFont = g_hRegularTagFont;
g_hTalkFont = g_hRegularTalkFont;
}
/**
* Poke the background palette into character 0's images.
*/
void FettleFontPal(SCNHANDLE fontPal) {
const FONT *pFont;
IMAGE *pImg;
assert(fontPal);
assert(g_hTagFont); // Tag font not declared
assert(g_hTalkFont); // Talk font not declared
pFont = (const FONT *)LockMem(g_hTagFont);
pImg = (IMAGE *)LockMem(FROM_32(pFont->fontInit.hObjImg)); // get image for char 0
if (!TinselV2)
pImg->hImgPal = TO_32(fontPal);
else
pImg->hImgPal = 0;
pFont = (const FONT *)LockMem(g_hTalkFont);
pImg = (IMAGE *)LockMem(FROM_32(pFont->fontInit.hObjImg)); // get image for char 0
if (!TinselV2)
pImg->hImgPal = TO_32(fontPal);
else
pImg->hImgPal = 0;
if (TinselV2 && SysVar(SV_TAGCOLOR)) {
const COLORREF c = GetActorRGB(-1);
SetTagColorRef(c);
UpdateDACqueue(SysVar(SV_TAGCOLOR), c);
}
}
} // End of namespace Tinsel
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