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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TINSEL_FONT_H // prevent multiple includes
#define TINSEL_FONT_H
#include "tinsel/dw.h"
namespace Tinsel {
// A temporary buffer for extracting text into is defined in font.c
// Accessed using TextBufferAddr(), this is how big it is:
#define TBUFSZ 512
char *TextBufferAddr(void);
SCNHANDLE GetTagFontHandle(void);
SCNHANDLE GetTalkFontHandle(void);
void SetTagFontHandle(SCNHANDLE hFont);
void SetTalkFontHandle(SCNHANDLE hFont);
void SetTempTagFontHandle(SCNHANDLE hFont);
void SetTempTalkFontHandle(SCNHANDLE hFont);
void ResetFontHandles(void);
void FettleFontPal(SCNHANDLE fontPal);
} // end of namespace Tinsel
#endif // TINSEL_FONT_H
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