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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Low level graphics interface.
*/
#include "tinsel/graphics.h"
#include "tinsel/handle.h" // LockMem()
#include "tinsel/object.h"
#include "tinsel/palette.h"
#include "tinsel/tinsel.h"
namespace Tinsel {
//----------------- LOCAL DEFINES --------------------
// Defines used in graphic drawing
#define CHARPTR_OFFSET 16
#define CHAR_WIDTH 4
#define CHAR_HEIGHT 4
extern uint8 transPalette[MAX_COLOURS];
//----------------- SUPPORT FUNCTIONS ---------------------
/**
* Straight rendering with transparency support
*/
static void WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
// Set up the offset between destination blocks
int rightClip = applyClipping ? pObj->rightClip : 0;
Common::Rect boxBounds;
if (applyClipping) {
// Adjust the height down to skip any bottom clipping
pObj->height -= pObj->botClip;
// Make adjustment for the top clipping row
srcP += sizeof(uint16) * ((pObj->width + 3) >> 2) * (pObj->topClip >> 2);
pObj->height -= pObj->topClip;
pObj->topClip %= 4;
}
// Vertical loop
while (pObj->height > 0) {
// Get the start of the next line output
uint8 *tempDest = destP;
// Get the line width, and figure out which row range within the 4 row high blocks
// will be displayed if clipping is to be taken into account
int width = pObj->width;
if (!applyClipping) {
// No clipping, so so set box bounding area for drawing full 4x4 pixel blocks
boxBounds.top = 0;
boxBounds.bottom = 3;
boxBounds.left = 0;
} else {
// Handle any possible clipping at the top of the char block.
// We already handled topClip partially at the beginning of this function.
// Hence the only non-zero values it can assume at this point are 1,2,3,
// and that only during the very first iteration (i.e. when the top char
// block is drawn only partially). In particular, we set topClip to zero,
// as all following blocks are not to be top clipped.
boxBounds.top = pObj->topClip;
pObj->topClip = 0;
boxBounds.bottom = MIN(boxBounds.top + pObj->height - 1, 3);
// Handle any possible clipping at the start of the line
boxBounds.left = pObj->leftClip;
if (boxBounds.left >= 4) {
srcP += sizeof(uint16) * (boxBounds.left >> 2);
width -= boxBounds.left & 0xfffc;
boxBounds.left %= 4;
}
width -= boxBounds.left;
}
// Horizontal loop
while (width > rightClip) {
boxBounds.right = MIN(boxBounds.left + width - rightClip - 1, 3);
assert(boxBounds.bottom >= boxBounds.top);
assert(boxBounds.right >= boxBounds.left);
int16 indexVal = READ_LE_UINT16(srcP);
srcP += sizeof(uint16);
if (indexVal >= 0) {
// Draw a 4x4 block based on the opcode as in index into the block list
const uint8 *p = (uint8 *)pObj->charBase + (indexVal << 4);
p += boxBounds.top * sizeof(uint32);
for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += sizeof(uint32)) {
Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top)));
}
} else {
// Draw a 4x4 block with transparency support
indexVal &= 0x7fff;
// If index is zero, then skip drawing the block completely
if (indexVal > 0) {
// Use the index along with the object's translation offset
const uint8 *p = (uint8 *)pObj->charBase + ((pObj->transOffset + indexVal) << 4);
// Loop through each pixel - only draw a pixel if it's non-zero
p += boxBounds.top * sizeof(uint32);
for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp) {
p += boxBounds.left;
for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp, ++p) {
if (*p)
*(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = *p;
}
p += 3 - boxBounds.right;
}
}
}
tempDest += boxBounds.right - boxBounds.left + 1;
width -= 3 - boxBounds.left + 1;
// None of the remaining horizontal blocks should be left clipped
boxBounds.left = 0;
}
// If there is any width remaining, there must be a right edge clipping
if (width >= 0)
srcP += sizeof(uint16) * ((width + 3) >> 2);
// Move to next line line
pObj->height -= boxBounds.bottom - boxBounds.top + 1;
destP += (boxBounds.bottom - boxBounds.top + 1) * SCREEN_WIDTH;
}
}
/**
* Fill the destination area with a constant colour
*/
static void WrtConst(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) {
if (applyClipping) {
pObj->height -= pObj->topClip + pObj->botClip;
pObj->width -= pObj->leftClip + pObj->rightClip;
if (pObj->width <= 0)
return;
}
// Loop through any remaining lines
while (pObj->height > 0) {
Common::set_to(destP, destP + pObj->width, pObj->constant);
--pObj->height;
destP += SCREEN_WIDTH;
}
}
/**
* Translates the destination surface within the object's bounds using the transparency
* lookup table from transpal.cpp (the contents of which have been moved into palette.cpp)
*/
static void WrtTrans(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) {
if (applyClipping) {
pObj->height -= pObj->topClip + pObj->botClip;
pObj->width -= pObj->leftClip + pObj->rightClip;
if (pObj->width <= 0)
return;
}
// Set up the offset between destination lines
int lineOffset = SCREEN_WIDTH - pObj->width;
// Loop through any remaining lines
while (pObj->height > 0) {
for (int i = 0; i < pObj->width; ++i, ++destP)
*destP = transPalette[*destP];
--pObj->height;
destP += lineOffset;
}
}
#if 0
// This commented out code is the untested original WrtNonZero/ClpWrtNonZero combo method
// from the v1 source. It may be needed to be included later on to support v1 gfx files
/**
* Straight rendering with transparency support
* Possibly only used in the Discworld Demo
*/
static void DemoWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
// FIXME: If this method is used for the demo, it still needs to be made Endian safe
// Set up the offset between destination lines
pObj->lineoffset = SCREEN_WIDTH - pObj->width - (applyClipping ? pObj->leftClip - pObj->rightClip : 0);
// Top clipped line handling
while (applyClipping && (pObj->topClip > 0)) {
// Loop through discarding the data for the line
int width = pObj->width;
while (width > 0) {
int32 opcodeOrLen = (int32)READ_LE_UINT32(srcP);
srcP += sizeof(uint32);
if (opcodeOrLen >= 0) {
// Dump the data
srcP += ((opcodeOrLen + 3) / 4) * 4;
width -= opcodeOrLen;
} else {
// Dump the run-length opcode
width -= -opcodeOrLen;
}
}
--pObj->height;
--pObj->topClip;
}
// Loop for the required number of rows
while (pObj->height > 0) {
int width = pObj->width;
// Handling for left edge clipping - this basically involves dumping data until we reach
// the part of the line to be displayed
int clipLeft = pObj->leftClip;
while (applyClipping && (clipLeft > 0)) {
int32 opcodeOrLen = (int32)READ_LE_UINT32(srcP);
srcP += sizeof(uint32);
if (opcodeOrLen >= 0) {
// Copy a specified number of bytes
// Make adjustments for past the clipping width
int remainder = 4 - (opcodeOrLen % 4);
srcP += MIN(clipLeft, opcodeOrLen);
opcodeOrLen -= MIN(clipLeft, opcodeOrLen);
clipLeft -= MIN(clipLeft, opcodeOrLen);
width -= opcodeOrLen;
// Handle any right edge clipping (if run length covers entire width)
if (width < pObj->rightClip) {
remainder += (pObj->rightClip - width);
opcodeOrLen -= (pObj->rightClip - width);
}
if (opcodeOrLen > 0)
Common::copy(srcP, srcP + opcodeOrLen, destP);
} else {
// Output a run length number of bytes
// Get data for byte value and run length
opcodeOrLen = -opcodeOrLen;
int runLength = opcodeOrLen & 0xff;
uint8 colourVal = (opcodeOrLen >> 8) & 0xff;
// Make adjustments for past the clipping width
runLength -= MIN(clipLeft, runLength);
clipLeft -= MIN(clipLeft, runLength);
width -= runLength;
// Handle any right edge clipping (if run length covers entire width)
if (width < pObj->rightClip)
runLength -= (pObj->rightClip - width);
if (runLength > 0) {
// Displayable part starts partway through the slice
if (colourVal != 0)
Common::set_to(destP, destP + runLength, colourVal);
destP += runLength;
}
}
if (width < pObj->rightClip)
width = 0;
}
// Handling for the visible part of the line
int endWidth = applyClipping ? pObj->rightClip : 0;
while (width > endWidth) {
int32 opcodeOrLen = (int32)READ_LE_UINT32(srcP);
srcP += sizeof(uint32);
if (opcodeOrLen >= 0) {
// Copy the specified number of bytes
int remainder = 4 - (opcodeOrLen % 4);
if (width < endWidth) {
// Shorten run length by right clipping
remainder += (pObj->rightClip - width);
opcodeOrLen -= (pObj->rightClip - width);
}
Common::copy(srcP, srcP + opcodeOrLen, destP);
srcP += opcodeOrLen + remainder;
destP += opcodeOrLen;
width -= opcodeOrLen;
} else {
// Handle a given run length
opcodeOrLen = -opcodeOrLen;
int runLength = opcodeOrLen & 0xff;
uint8 colourVal = (opcodeOrLen >> 8) & 0xff;
if (width < endWidth)
// Shorten run length by right clipping
runLength -= (pObj->rightClip - width);
// Only set pixels if colourVal non-zero (0 signifies transparency)
if (colourVal != 0)
// Fill out a run length of a specified colour
Common::set_to(destP, destP + runLength, colourVal);
destP += runLength;
width -= runLength;
}
}
// If right edge clipping is being applied, then width may still be non-zero - in
// that case all remaining line data until the end of the line must be ignored
while (width > 0) {
int32 opcodeOrLen = (int32)READ_LE_UINT32(srcP);
srcP += sizeof(uint32);
if (opcodeOrLen >= 0) {
// Dump the data
srcP += ((opcodeOrLen + 3) / 4) * 4;
width -= opcodeOrLen;
} else {
// Dump the run-length opcode
width -= -opcodeOrLen;
}
}
--pObj->height;
destP += pObj->lineoffset;
}
}
#endif
//----------------- MAIN FUNCTIONS ---------------------
/**
* Clears both the screen surface buffer and screen to the specified value
*/
void ClearScreen() {
void *pDest = _vm->screen().getBasePtr(0, 0);
memset(pDest, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
g_system->clearScreen();
g_system->updateScreen();
}
/**
* Updates the screen surface within the following rectangle
*/
void UpdateScreenRect(const Common::Rect &pClip) {
byte *pDest = (byte *)_vm->screen().getBasePtr(pClip.left, pClip.top);
g_system->copyRectToScreen(pDest, _vm->screen().pitch, pClip.left, pClip.top, pClip.width(), pClip.height());
g_system->updateScreen();
}
/**
* Draws the specified object onto the screen surface buffer
*/
void DrawObject(DRAWOBJECT *pObj) {
uint8 *srcPtr = NULL;
uint8 *destPtr;
if ((pObj->width <= 0) || (pObj->height <= 0))
// Empty image, so return immediately
return;
// If writing constant data, don't bother locking the data pointer and reading src details
if ((pObj->flags & DMA_CONST) == 0) {
byte *p = (byte *)LockMem(pObj->hBits & 0xFF800000);
srcPtr = p + (pObj->hBits & 0x7FFFFF);
pObj->charBase = (char *)p + READ_LE_UINT32(p + 0x10);
pObj->transOffset = READ_LE_UINT32(p + 0x14);
}
// Get destination starting point
destPtr = (byte *)_vm->screen().getBasePtr(pObj->xPos, pObj->yPos);
// Handle various draw types
uint8 typeId = pObj->flags & 0xff;
switch (typeId) {
case 0x01:
case 0x08:
case 0x41:
case 0x48:
WrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40);
break;
case 0x04:
case 0x44:
// ClpWrtConst with/without clipping
WrtConst(pObj,destPtr, typeId == 0x44);
break;
case 0x84:
case 0xC4:
// WrtTrans with/without clipping
WrtTrans(pObj, destPtr, typeId == 0xC4);
break;
default:
// NoOp
error("Unknown drawing type %d", typeId);
break;
}
}
} // End of namespace Tinsel
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