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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Low level graphics interface.
*/
#include "tinsel/graphics.h"
#include "tinsel/handle.h" // LockMem()
#include "tinsel/object.h"
#include "tinsel/palette.h"
#include "tinsel/scene.h"
#include "tinsel/tinsel.h"
#include "tinsel/scn.h"
#include "common/textconsole.h"
namespace Tinsel {
//----------------- LOCAL DEFINES --------------------
// Defines used in graphic drawing
#define CHARPTR_OFFSET 16
#define CHAR_WIDTH 4
#define CHAR_HEIGHT 4
extern uint8 g_transPalette[MAX_COLORS];
//----------------- SUPPORT FUNCTIONS ---------------------
/**
* PSX Block list unwinder.
* Chunk type 0x0003 (CHUNK_CHARPTR) in PSX version of DW 1 & 2 is compressed (original code
* calls the compression PJCRLE), thus we need to decompress it before passing data to drawing functions
*/
uint8* psxPJCRLEUnwinder(uint16 imageWidth, uint16 imageHeight, uint8 *srcIdx) {
uint32 remainingBlocks = 0;
uint16 compressionType = 0; // Kind of decompression to apply
uint16 controlBits = 0; // Control bits used to calculate the number of decompressed indexes
uint16 baseIndex = 0; // Base index to be repeated / incremented.
uint16 controlData;
uint8* dstIdx = NULL;
uint8* destinationBuffer = NULL;
if (!imageWidth || !imageHeight)
return NULL;
// Calculate needed index numbers, align width and height not next multiple of four
imageWidth = (imageWidth % 4) ? ((imageWidth / 4) + 1) * 4 : imageWidth;
imageHeight = (imageHeight % 4) ? ((imageHeight / 4) + 1) * 4 : imageHeight;
destinationBuffer = (uint8 *)malloc((imageWidth * imageHeight) / 8);
dstIdx = destinationBuffer;
remainingBlocks = (imageWidth * imageHeight) / 16;
while (remainingBlocks) { // Repeat until all blocks are decompressed
if (!controlBits) {
controlData = READ_16(srcIdx);
srcIdx += 2;
// If bit 15 of controlData is enabled, compression data is type 1.
// else if controlData has bit 16 enabled, compression type is 2,
// else there is no compression.
if (controlData & 0x4000)
compressionType = 2;
else if (controlData & 0x8000)
compressionType = 1;
else
compressionType = 0;
// Fetch control bits from controlData
controlBits = controlData & 0x3FFF;
// If there is compression, we need to fetch an index
// to be treated as "base" for compression.
if (compressionType != 0) {
controlData = READ_16(srcIdx);
srcIdx += 2;
baseIndex = controlData;
}
}
uint32 decremTiles; // Number of blocks that will be decompressed
if (remainingBlocks < controlBits) {
controlBits = controlBits - remainingBlocks;
decremTiles = remainingBlocks;
} else {
decremTiles = controlBits;
controlBits = 0;
}
// Decrement remaining blocks
remainingBlocks -= decremTiles;
// Manage different compressions
switch (compressionType) {
case 0: // No compression, plain copy of indexes
while (decremTiles) {
WRITE_LE_UINT16(dstIdx, READ_16(srcIdx));
srcIdx += 2;
dstIdx += 2;
decremTiles--;
}
break;
case 1: // Compression type 1, repeat a base index
while (decremTiles) {
WRITE_LE_UINT16(dstIdx, baseIndex);
dstIdx += 2;
decremTiles--;
}
break;
case 2: // Compression type 2, increment a base index
while (decremTiles) {
WRITE_LE_UINT16(dstIdx, baseIndex);
baseIndex++;
dstIdx += 2;
decremTiles--;
}
break;
}
}
// End.
return destinationBuffer;
}
/**
* Straight rendering of uncompressed data
*/
static void t0WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
int yClip = 0;
if (applyClipping) {
// Adjust the height down to skip any bottom clipping
pObj->height -= pObj->botClip;
yClip = pObj->topClip;
}
// Vertical loop
for (int y = 0; y < pObj->height; ++y) {
// Get the start of the next line output
uint8 *tempDest = destP;
int leftClip = applyClipping ? pObj->leftClip : 0;
int rightClip = applyClipping ? pObj->rightClip : 0;
// Horizontal loop
for (int x = 0; x < pObj->width; ) {
uint32 numBytes = READ_UINT32(srcP);
srcP += sizeof(uint32);
bool repeatFlag = (numBytes & 0x80000000L) != 0;
numBytes &= 0x7fffffff;
uint clipAmount = MIN((int)numBytes & 0xff, leftClip);
leftClip -= clipAmount;
x += clipAmount;
if (repeatFlag) {
// Repeat of a given color
uint8 color = (numBytes >> 8) & 0xff;
int runLength = (numBytes & 0xff) - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
if (color != 0)
memset(tempDest, color, rptLength);
tempDest += rptLength;
}
x += runLength;
} else {
// Copy a specified sequence length of pixels
srcP += clipAmount;
int runLength = numBytes - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
memmove(tempDest, srcP, rptLength);
tempDest += rptLength;
}
int overflow = (numBytes % 4) == 0 ? 0 : 4 - (numBytes % 4);
x += runLength;
srcP += runLength + overflow;
}
}
// Move to next line
if (yClip > 0)
--yClip;
else
destP += SCREEN_WIDTH;
}
}
/**
* Straight rendering with transparency support, Mac variant
*/
static void MacDrawTiles(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
int yClip = 0;
if (applyClipping) {
// Adjust the height down to skip any bottom clipping
pObj->height -= pObj->botClip;
yClip = pObj->topClip;
}
// Simple RLE-like scheme: the two first bytes of each data chunk determine
// if bytes should be repeated or copied.
// Example: 10 00 00 20 will repeat byte 0x0 0x10 times, and will copy 0x20
// bytes from the input stream afterwards
// Vertical loop
for (int y = 0; y < pObj->height; ++y) {
// Get the start of the next line output
uint8 *tempDest = destP;
int leftClip = applyClipping ? pObj->leftClip : 0;
int rightClip = applyClipping ? pObj->rightClip : 0;
// Horizontal loop
for (int x = 0; x < pObj->width; ) {
byte repeatBytes = *srcP++;
if (repeatBytes) {
uint clipAmount = MIN<int>(repeatBytes, leftClip);
leftClip -= clipAmount;
x += clipAmount;
// Repeat of a given color
byte color = *srcP++;
int runLength = repeatBytes - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
if (color != 0)
memset(tempDest, color, rptLength);
tempDest += rptLength;
}
x += runLength;
} else {
// Copy a specified sequence length of pixels
byte copyBytes = *srcP++;
uint clipAmount = MIN<int>(copyBytes, leftClip);
leftClip -= clipAmount;
x += clipAmount;
srcP += clipAmount;
int runLength = copyBytes - clipAmount;
int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0);
if (yClip == 0) {
memmove(tempDest, srcP, rptLength);
tempDest += rptLength;
}
int overflow = (copyBytes % 2) == 0 ? 0 : 2 - (copyBytes % 2);
x += runLength;
srcP += runLength + overflow;
}
} // horizontal loop
// Move to next line
if (yClip > 0)
--yClip;
else
destP += SCREEN_WIDTH;
} // vertical loop
}
/**
* Straight rendering with transparency support, PSX variant supporting also 4-BIT clut data
*/
static void PsxDrawTiles(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping, bool fourBitClut, uint32 psxSkipBytes, byte *psxMapperTable, bool transparency) {
// Set up the offset between destination blocks
int rightClip = applyClipping ? pObj->rightClip : 0;
Common::Rect boxBounds;
if (applyClipping) {
// Adjust the height down to skip any bottom clipping
pObj->height -= pObj->botClip;
// Make adjustment for the top clipping row
srcP += sizeof(uint16) * ((pObj->width + 3) >> 2) * (pObj->topClip >> 2);
pObj->height -= pObj->topClip;
pObj->topClip %= 4;
}
// Vertical loop
while (pObj->height > 0) {
// Get the start of the next line output
uint8 *tempDest = destP;
// Get the line width, and figure out which row range within the 4 row high blocks
// will be displayed if clipping is to be taken into account
int width = pObj->width;
if (!applyClipping) {
// No clipping, so so set box bounding area for drawing full 4x4 pixel blocks
boxBounds.top = 0;
boxBounds.bottom = 3;
boxBounds.left = 0;
} else {
// Handle any possible clipping at the top of the char block.
// We already handled topClip partially at the beginning of this function.
// Hence the only non-zero values it can assume at this point are 1,2,3,
// and that only during the very first iteration (i.e. when the top char
// block is drawn only partially). In particular, we set topClip to zero,
// as all following blocks are not to be top clipped.
boxBounds.top = pObj->topClip;
pObj->topClip = 0;
boxBounds.bottom = MIN(boxBounds.top + pObj->height - 1, 3);
// Handle any possible clipping at the start of the line
boxBounds.left = pObj->leftClip;
if (boxBounds.left >= 4) {
srcP += sizeof(uint16) * (boxBounds.left >> 2);
width -= boxBounds.left & 0xfffc;
boxBounds.left %= 4;
}
width -= boxBounds.left;
}
// Horizontal loop
while (width > rightClip) {
boxBounds.right = MIN(boxBounds.left + width - rightClip - 1, 3);
assert(boxBounds.bottom >= boxBounds.top);
assert(boxBounds.right >= boxBounds.left);
int16 indexVal = READ_LE_UINT16(srcP);
srcP += sizeof(uint16);
// Draw a 4x4 block based on the opcode as in index into the block list
// In case we have a 4-bit CLUT image, blocks are 2x4 bytes, then expanded into 4x4
const uint8 *p;
if (fourBitClut)
p = (uint8 *)pObj->charBase + psxSkipBytes + (indexVal << 3);
else
p = (uint8 *)pObj->charBase + psxSkipBytes + (indexVal << 4);
p += boxBounds.top * (fourBitClut ? sizeof(uint16) : sizeof(uint32));
for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += (fourBitClut ? sizeof(uint16) : sizeof(uint32))) {
if (!fourBitClut) {
if (!transparency)
Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top)));
else
for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp) {
if (*(p + xp))
*(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = *(p + xp);
}
} else {
for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp) {
// Extract pixel value from byte
byte pixValue = (*(p + (xp / 2)) & ((xp % 2) ? 0xf0 : 0x0f)) >> ((xp % 2) ? 4 : 0);
if (pixValue || !transparency)
*(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = psxMapperTable[pixValue];
}
}
}
tempDest += boxBounds.right - boxBounds.left + 1;
width -= 3 - boxBounds.left + 1;
// None of the remaining horizontal blocks should be left clipped
boxBounds.left = 0;
}
// If there is any width remaining, there must be a right edge clipping
if (width >= 0)
srcP += sizeof(uint16) * ((width + 3) >> 2);
// Move to next line line
pObj->height -= boxBounds.bottom - boxBounds.top + 1;
destP += (boxBounds.bottom - boxBounds.top + 1) * SCREEN_WIDTH;
}
}
/**
* Straight rendering with transparency support
*/
static void WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
// Set up the offset between destination blocks
int rightClip = applyClipping ? pObj->rightClip : 0;
Common::Rect boxBounds;
if (applyClipping) {
// Adjust the height down to skip any bottom clipping
pObj->height -= pObj->botClip;
// Make adjustment for the top clipping row
srcP += sizeof(uint16) * ((pObj->width + 3) >> 2) * (pObj->topClip >> 2);
pObj->height -= pObj->topClip;
pObj->topClip %= 4;
}
// Vertical loop
while (pObj->height > 0) {
// Get the start of the next line output
uint8 *tempDest = destP;
// Get the line width, and figure out which row range within the 4 row high blocks
// will be displayed if clipping is to be taken into account
int width = pObj->width;
if (!applyClipping) {
// No clipping, so so set box bounding area for drawing full 4x4 pixel blocks
boxBounds.top = 0;
boxBounds.bottom = 3;
boxBounds.left = 0;
} else {
// Handle any possible clipping at the top of the char block.
// We already handled topClip partially at the beginning of this function.
// Hence the only non-zero values it can assume at this point are 1,2,3,
// and that only during the very first iteration (i.e. when the top char
// block is drawn only partially). In particular, we set topClip to zero,
// as all following blocks are not to be top clipped.
boxBounds.top = pObj->topClip;
pObj->topClip = 0;
boxBounds.bottom = MIN(boxBounds.top + pObj->height - 1, 3);
// Handle any possible clipping at the start of the line
boxBounds.left = pObj->leftClip;
if (boxBounds.left >= 4) {
srcP += sizeof(uint16) * (boxBounds.left >> 2);
width -= boxBounds.left & 0xfffc;
boxBounds.left %= 4;
}
width -= boxBounds.left;
}
// Horizontal loop
while (width > rightClip) {
boxBounds.right = MIN(boxBounds.left + width - rightClip - 1, 3);
assert(boxBounds.bottom >= boxBounds.top);
assert(boxBounds.right >= boxBounds.left);
int16 indexVal = READ_LE_UINT16(srcP);
srcP += sizeof(uint16);
if (indexVal >= 0) {
// Draw a 4x4 block based on the opcode as in index into the block list
const uint8 *p = (uint8 *)pObj->charBase + (indexVal << 4);
p += boxBounds.top * sizeof(uint32);
for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += sizeof(uint32)) {
Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top)));
}
} else {
// Draw a 4x4 block with transparency support
indexVal &= 0x7fff;
// If index is zero, then skip drawing the block completely
if (indexVal > 0) {
// Use the index along with the object's translation offset
const uint8 *p = (uint8 *)pObj->charBase + ((pObj->transOffset + indexVal) << 4);
// Loop through each pixel - only draw a pixel if it's non-zero
p += boxBounds.top * sizeof(uint32);
for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp) {
p += boxBounds.left;
for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp, ++p) {
if (*p)
*(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = *p;
}
p += 3 - boxBounds.right;
}
}
}
tempDest += boxBounds.right - boxBounds.left + 1;
width -= 3 - boxBounds.left + 1;
// None of the remaining horizontal blocks should be left clipped
boxBounds.left = 0;
}
// If there is any width remaining, there must be a right edge clipping
if (width >= 0)
srcP += sizeof(uint16) * ((width + 3) >> 2);
// Move to next line line
pObj->height -= boxBounds.bottom - boxBounds.top + 1;
destP += (boxBounds.bottom - boxBounds.top + 1) * SCREEN_WIDTH;
}
}
/**
* Tinsel 2 Straight rendering with transparency support
*/
static void t2WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping, bool horizFlipped) {
// Setup for correct clipping of object edges
int yClip = applyClipping ? pObj->topClip : 0;
if (applyClipping)
pObj->height -= pObj->botClip;
int numBytes;
int clipAmount;
// WORKAROUND: One of the mortician frames has several corrupt bytes in the Russian version
if ((pObj->hBits == 2517583660UL) && (_vm->getLanguage() == Common::RU_RUS)) {
uint8 correctBytes[5] = {0xA3, 0x00, 0x89, 0xC0, 0xA6};
Common::copy(&correctBytes[0], &correctBytes[5], srcP);
}
for (int y = 0; y < pObj->height; ++y) {
// Get the position to start writing out from
uint8 *tempP = !horizFlipped ? destP :
destP + (pObj->width - pObj->leftClip - pObj->rightClip) - 1;
int leftClip = applyClipping ? pObj->leftClip : 0;
int rightClip = applyClipping ? pObj->rightClip : 0;
if (horizFlipped)
SWAP(leftClip, rightClip);
int x = 0;
while (x < pObj->width) {
// Get the next opcode
numBytes = *srcP++;
if (numBytes & 0x80) {
// Run length following
numBytes &= 0x7f;
clipAmount = MIN(numBytes, leftClip);
leftClip -= clipAmount;
x+= clipAmount;
int runLength = numBytes - clipAmount;
uint8 color = *srcP++;
if ((yClip == 0) && (runLength > 0) && (color != 0)) {
runLength = MIN(runLength, pObj->width - rightClip - x);
if (runLength > 0) {
// Non-transparent run length
color += pObj->constant;
if (horizFlipped)
Common::fill(tempP - runLength + 1, tempP + 1, color);
else
Common::fill(tempP, tempP + runLength, color);
}
}
if (horizFlipped)
tempP -= runLength;
else
tempP += runLength;
x += numBytes - clipAmount;
} else {
// Dump a length of pixels
clipAmount = MIN(numBytes, leftClip);
leftClip -= clipAmount;
srcP += clipAmount;
int runLength = numBytes - clipAmount;
x += numBytes - runLength;
for (int xp = 0; xp < runLength; ++xp) {
if ((yClip > 0) || (x >= (pObj->width - rightClip)))
++srcP;
else if (horizFlipped)
*tempP-- = pObj->constant + *srcP++;
else
*tempP++ = pObj->constant + *srcP++;
++x;
}
}
}
assert(x == pObj->width);
if (yClip > 0)
--yClip;
else
destP += SCREEN_WIDTH;
}
}
/**
* Fill the destination area with a constant color
*/
static void WrtConst(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) {
if (applyClipping) {
pObj->height -= pObj->topClip + pObj->botClip;
pObj->width -= pObj->leftClip + pObj->rightClip;
if (pObj->width <= 0)
return;
}
// Loop through any remaining lines
while (pObj->height > 0) {
Common::fill(destP, destP + pObj->width, pObj->constant);
--pObj->height;
destP += SCREEN_WIDTH;
}
}
/**
* Translates the destination surface within the object's bounds using the transparency
* lookup table from transpal.cpp (the contents of which have been moved into palette.cpp)
*/
static void WrtTrans(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) {
if (applyClipping) {
pObj->height -= pObj->topClip + pObj->botClip;
pObj->width -= pObj->leftClip + pObj->rightClip;
if (pObj->width <= 0)
return;
}
// Set up the offset between destination lines
int lineOffset = SCREEN_WIDTH - pObj->width;
// Loop through any remaining lines
while (pObj->height > 0) {
for (int i = 0; i < pObj->width; ++i, ++destP)
*destP = g_transPalette[*destP];
--pObj->height;
destP += lineOffset;
}
}
/**
* Copies an uncompressed block of data straight to the screen
*/
static void WrtAll(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) {
int objWidth = pObj->width;
if (applyClipping) {
srcP += (pObj->topClip * pObj->width) + pObj->leftClip;
pObj->height -= pObj->topClip + pObj->botClip;
pObj->width -= pObj->leftClip + pObj->rightClip;
if (pObj->width <= 0)
return;
}
for (int y = 0; y < pObj->height; ++y) {
Common::copy(srcP, srcP + pObj->width, destP);
srcP += objWidth;
destP += SCREEN_WIDTH;
}
}
/**
* Renders a packed data stream with a variable sized palette
*/
static void PackedWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP,
bool applyClipping, bool horizFlipped, int packingType) {
uint8 numColors = 0;
uint8 *colorTable = NULL;
int topClip = 0;
int xOffset = 0;
int numBytes, color;
int v;
if (_vm->getLanguage() == Common::RU_RUS) {
// WORKAROUND: One of the mortician frames has several corrupt bytes in the Russian version
if (pObj->hBits == 2517583393UL) {
uint8 correctBytes[5] = {0x00, 0x00, 0x17, 0x01, 0x00};
Common::copy(&correctBytes[0], &correctBytes[5], srcP + 267);
}
// WORKAROUND: One of Dibbler's frames in the end sequence has corrupt bytes in the Russian version
if (pObj->hBits == 33651742) {
uint8 correctBytes[40] = {
0x06, 0xc0, 0xd6, 0xc1, 0x09, 0xce, 0x0d, 0x24, 0x02, 0x12, 0x01, 0x00, 0x00, 0x23, 0x21, 0x32,
0x12, 0x00, 0x00, 0x20, 0x01, 0x11, 0x32, 0x12, 0x01, 0x00, 0x00, 0x1b, 0x02, 0x11, 0x34, 0x11,
0x00, 0x00, 0x18, 0x01, 0x11, 0x35, 0x21, 0x01
};
Common::copy(&correctBytes[0], &correctBytes[40], srcP);
}
}
if (applyClipping) {
pObj->height -= pObj->botClip;
topClip = pObj->topClip;
}
if (packingType == 3) {
// Variable colors
numColors = *srcP++;
colorTable = srcP;
srcP += numColors;
}
for (int y = 0; y < pObj->height; ++y) {
// Get the position to start writing out from
uint8 *tempP = !horizFlipped ? destP :
destP + (pObj->width - pObj->leftClip - pObj->rightClip) - 1;
int leftClip = applyClipping ? pObj->leftClip : 0;
int rightClip = applyClipping ? pObj->rightClip : 0;
if (horizFlipped)
SWAP(leftClip, rightClip);
bool eolFlag = false;
// Get offset for first pixels in next line
xOffset = *srcP++;
int x = 0;
while (x < pObj->width) {
// Get next run size and color to use
for (;;) {
if (xOffset > 0) {
x += xOffset;
// Reduce offset amount by any remaining left clipping
v = MIN(xOffset, leftClip);
xOffset -= v;
leftClip -= v;
if (horizFlipped) tempP -= xOffset; else tempP += xOffset;
xOffset = 0;
}
v = *srcP++;
numBytes = v & 0xf; // No. bytes 1-15
if (packingType == 3)
color = colorTable[v >> 4];
else
color = pObj->baseCol + (v >> 4);
if (numBytes != 0)
break;
numBytes = *srcP++;
if (numBytes >= 16)
break;
xOffset = numBytes + v;
if (xOffset == 0) {
// End of line encountered
eolFlag = true;
break;
}
}
if (eolFlag)
break;
// Apply clipping on byte sequence
v = MIN(numBytes, leftClip);
leftClip -= v;
numBytes -= v;
x += v;
while (numBytes-- > 0) {
if ((topClip == 0) && (x < (pObj->width - rightClip))) {
*tempP = color;
if (horizFlipped) --tempP; else ++tempP;
}
++x;
}
}
assert(x <= pObj->width);
if (!eolFlag) {
// Assert that the next bytes signal a line end
uint8 d = *srcP++;
assert((d & 0xf) == 0);
d = *srcP++;
assert(d == 0);
}
if (topClip > 0)
--topClip;
else
destP += SCREEN_WIDTH;
}
}
//----------------- MAIN FUNCTIONS ---------------------
/**
* Clears both the screen surface buffer and screen to the specified value
*/
void ClearScreen() {
void *pDest = _vm->screen().getBasePtr(0, 0);
memset(pDest, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
g_system->fillScreen(0);
g_system->updateScreen();
}
/**
* Updates the screen surface within the following rectangle
*/
void UpdateScreenRect(const Common::Rect &pClip) {
int yOffset = TinselV2 ? (g_system->getHeight() - SCREEN_HEIGHT) / 2 : 0;
byte *pSrc = (byte *)_vm->screen().getBasePtr(pClip.left, pClip.top);
g_system->copyRectToScreen(pSrc, _vm->screen().pitch, pClip.left, pClip.top + yOffset,
pClip.width(), pClip.height());
}
/**
* Draws the specified object onto the screen surface buffer
*/
void DrawObject(DRAWOBJECT *pObj) {
uint8 *srcPtr = NULL;
uint8 *destPtr;
byte psxMapperTable[16];
bool psxFourBitClut = false; // Used by Tinsel PSX, true if an image using a 4bit CLUT is rendered
bool psxRLEindex = false; // Used by Tinsel PSX, true if an image is using PJCRLE compressed indexes
uint32 psxSkipBytes = 0; // Used by Tinsel PSX, number of bytes to skip before counting indexes for image tiles
if ((pObj->width <= 0) || (pObj->height <= 0))
// Empty image, so return immediately
return;
// If writing constant data, don't bother locking the data pointer and reading src details
if ((pObj->flags & DMA_CONST) == 0) {
if (TinselV2) {
srcPtr = (byte *)LockMem(pObj->hBits);
pObj->charBase = NULL;
pObj->transOffset = 0;
} else {
byte *p = (byte *)LockMem(pObj->hBits & HANDLEMASK);
srcPtr = p + (pObj->hBits & OFFSETMASK);
pObj->charBase = (char *)p + READ_LE_UINT32(p + 0x10);
pObj->transOffset = READ_LE_UINT32(p + 0x14);
// Decompress block indexes for Discworld PSX
if (TinselV1PSX) {
uint8 paletteType = *(srcPtr); // if 0x88 we are using an 8bit palette type, if 0x44 we are using a 4 bit PSX CLUT
uint8 indexType = *(srcPtr + 1); // if 0xCC indexes for this image are compressed with PCJRLE, if 0xDD indexes are not compressed
switch (paletteType) {
case 0x88: // Normal 8-bit palette
psxFourBitClut = false;
psxSkipBytes = 0;
switch (indexType) {
case 0xDD: // Normal uncompressed indexes
psxRLEindex = false;
srcPtr += sizeof(uint16); // Get to the beginning of index data
break;
case 0xCC: // PJCRLE compressed indexes
psxRLEindex = true;
srcPtr = psxPJCRLEUnwinder(pObj->width, pObj->height, srcPtr + sizeof(uint16));
break;
default:
error("Unknown PSX index type 0x%.2X", indexType);
break;
}
break;
case 0x44: // PSX 4-bit CLUT
psxPaletteMapper(pObj->pPal, srcPtr + sizeof(uint16), psxMapperTable);
psxFourBitClut = true;
psxSkipBytes = READ_LE_UINT32(p + sizeof(uint32) * 5) << 4; // Fetch number of bytes we have to skip
switch (indexType) {
case 0xDD: // Normal uncompressed indexes
psxRLEindex = false;
srcPtr += sizeof(uint16) * 17; // Skip image type and clut, and get to beginning of index data
break;
case 0xCC: // PJCRLE compressed indexes
psxRLEindex = true;
srcPtr = psxPJCRLEUnwinder(pObj->width, pObj->height, srcPtr + sizeof(uint16) * 17);
break;
default:
error("Unknown PSX index type 0x%.2X", indexType);
break;
}
break;
default:
error("Unknown PSX palette type 0x%.2X", paletteType);
break;
}
}
}
}
// Get destination starting point
destPtr = (byte *)_vm->screen().getBasePtr(pObj->xPos, pObj->yPos);
// Handle various draw types
uint8 typeId = pObj->flags & 0xff;
int packType = pObj->flags >> 14; // TinselV2
if (TinselV2 && packType != 0) {
// Color packing for TinselV2
if (packType == 1)
pObj->baseCol = 0xF0; // 16 from 240
else if (packType == 2)
pObj->baseCol = 0xE0; // 16 from 224
// 3 = variable color
PackedWrtNonZero(pObj, srcPtr, destPtr, (pObj->flags & DMA_CLIP) != 0,
(pObj->flags & DMA_FLIPH), packType);
} else {
switch (typeId) {
case 0x01: // all versions, draw sprite without clipping
case 0x41: // all versions, draw sprite with clipping
case 0x02: // TinselV2, draw sprite without clipping
case 0x11: // TinselV2, draw sprite without clipping, flipped horizontally
case 0x42: // TinselV2, draw sprite with clipping
case 0x51: // TinselV2, draw sprite with clipping, flipped horizontally
case 0x81: // TinselV2, draw sprite with clipping
case 0xC1: // TinselV2, draw sprite with clipping
assert(TinselV2 || (typeId == 0x01 || typeId == 0x41));
if (TinselV2)
t2WrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40, (typeId & 0x10) != 0);
else if (TinselV1PSX)
PsxDrawTiles(pObj, srcPtr, destPtr, typeId == 0x41, psxFourBitClut, psxSkipBytes, psxMapperTable, true);
else if (TinselV1Mac)
MacDrawTiles(pObj, srcPtr, destPtr, typeId == 0x41);
else if (TinselV1)
WrtNonZero(pObj, srcPtr, destPtr, typeId == 0x41);
else if (TinselV0)
t0WrtNonZero(pObj, srcPtr, destPtr, typeId == 0x41);
break;
case 0x08: // draw background without clipping
case 0x48: // draw background with clipping
if (TinselV2 || TinselV1Mac || TinselV0)
WrtAll(pObj, srcPtr, destPtr, typeId == 0x48);
else if (TinselV1PSX)
PsxDrawTiles(pObj, srcPtr, destPtr, typeId == 0x48, psxFourBitClut, psxSkipBytes, psxMapperTable, false);
else if (TinselV1)
WrtNonZero(pObj, srcPtr, destPtr, typeId == 0x48);
break;
case 0x04: // fill with constant color without clipping
case 0x44: // fill with constant color with clipping
WrtConst(pObj, destPtr, typeId == 0x44);
break;
case 0x84: // draw transparent surface without clipping
case 0xC4: // draw transparent surface with clipping
WrtTrans(pObj, destPtr, typeId == 0xC4);
break;
default:
error("Unknown drawing type %d", typeId);
}
}
// If we were using Discworld PSX, free the memory allocated
// for decompressed block indexes.
if (TinselV1PSX && psxRLEindex)
free(srcPtr);
}
} // End of namespace Tinsel
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