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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* This file contains the handle based Memory Manager code
*/
#define BODGE
#include "common/file.h"
#include "tinsel/dw.h"
#include "tinsel/scn.h" // name of "index" file
#include "tinsel/handle.h"
#include "tinsel/heapmem.h" // heap memory manager
// these are included only so the relevant structs can be used in convertLEStructToNative()
#include "tinsel/anim.h"
#include "tinsel/multiobj.h"
#include "tinsel/film.h"
#include "tinsel/object.h"
#include "tinsel/palette.h"
#include "tinsel/text.h"
#include "tinsel/scene.h"
namespace Tinsel {
//----------------- EXTERNAL GLOBAL DATA --------------------
#ifdef DEBUG
bool bLockedScene = 0;
#endif
//----------------- LOCAL DEFINES --------------------
struct MEMHANDLE {
char szName[12]; //!< 00 - file name of graphics file
int32 filesize; //!< 12 - file size and flags
MEM_NODE *pNode; //!< 16 - memory node for the graphics
};
/** memory allocation flags - stored in the top bits of the filesize field */
enum {
fPreload = 0x01000000L, //!< preload memory
fDiscard = 0x02000000L, //!< discard memory
fSound = 0x04000000L, //!< sound data
fGraphic = 0x08000000L, //!< graphic data
fCompressed = 0x10000000L, //!< compressed data
fLoaded = 0x20000000L //!< set when file data has been loaded
};
#define FSIZE_MASK 0x00FFFFFFL //!< mask to isolate the filesize
#define MALLOC_MASK 0xFF000000L //!< mask to isolate the memory allocation flags
#define OFFSETMASK 0x007fffffL //!< get offset of address
//#define HANDLEMASK 0xFF800000L //!< get handle of address
//----------------- LOCAL GLOBAL DATA --------------------
// handle table gets loaded from index file at runtime
static MEMHANDLE *handleTable = 0;
// number of handles in the handle table
static uint numHandles = 0;
//----------------- FORWARD REFERENCES --------------------
static void LoadFile(MEMHANDLE *pH, bool bWarn); // load a memory block as a file
/**
* Loads the graphics handle table index file and preloads all the
* permanent graphics etc.
*/
void SetupHandleTable(void) {
enum { RECORD_SIZE = 20 };
int len;
uint i;
MEMHANDLE *pH;
Common::File f;
if (f.open(INDEX_FILENAME)) {
// get size of index file
len = f.size();
if (len > 0) {
if ((len % RECORD_SIZE) != 0) {
// index file is corrupt
error("File %s is corrupt", INDEX_FILENAME);
}
// calc number of handles
numHandles = len / RECORD_SIZE;
// allocate memory for the index file
handleTable = (MEMHANDLE *)calloc(numHandles, sizeof(struct MEMHANDLE));
// make sure memory allocated
assert(handleTable);
// load data
for (i = 0; i < numHandles; i++) {
f.read(handleTable[i].szName, 12);
handleTable[i].filesize = f.readUint32LE();
// The pointer should always be NULL. We don't
// need to read that from the file.
handleTable[i].pNode = NULL;
f.seek(4, SEEK_CUR);
}
if (f.ioFailed()) {
// index file is corrupt
error("File %s is corrupt", INDEX_FILENAME);
}
// close the file
f.close();
} else { // index file is corrupt
error("File %s is corrupt", INDEX_FILENAME);
}
} else { // cannot find the index file
error("Cannot find file %s", INDEX_FILENAME);
}
// allocate memory nodes and load all permanent graphics
for (i = 0, pH = handleTable; i < numHandles; i++, pH++) {
if (pH->filesize & fPreload) {
// allocate a fixed memory node for permanent files
pH->pNode = MemoryAlloc(DWM_FIXED, pH->filesize & FSIZE_MASK);
// make sure memory allocated
assert(pH->pNode);
// load the data
LoadFile(pH, true);
}
#ifdef BODGE
else if ((pH->filesize & FSIZE_MASK) == 8) {
pH->pNode = NULL;
}
#endif
else {
// allocate a discarded memory node for other files
pH->pNode = MemoryAlloc(
DWM_MOVEABLE | DWM_DISCARDABLE | DWM_NOALLOC,
pH->filesize & FSIZE_MASK);
// make sure memory allocated
assert(pH->pNode);
}
}
}
void FreeHandleTable(void) {
if (handleTable) {
free(handleTable);
handleTable = NULL;
}
}
/**
* Loads a memory block as a file.
* @param pH Memory block pointer
* @param bWarn If set, treat warnings as errors
*/
void LoadFile(MEMHANDLE *pH, bool bWarn) {
Common::File f;
char szFilename[sizeof(pH->szName) + 1];
if (pH->filesize & fCompressed) {
error("Compression handling has been removed!");
}
// extract and zero terminate the filename
strncpy(szFilename, pH->szName, sizeof(pH->szName));
szFilename[sizeof(pH->szName)] = 0;
if (f.open(szFilename)) {
// read the data
int bytes;
uint8 *addr;
if (pH->filesize & fPreload)
// preload - no need to lock the memory
addr = (uint8 *)pH->pNode;
else {
// discardable - lock the memory
addr = (uint8 *)MemoryLock(pH->pNode);
}
#ifdef DEBUG
if (addr == NULL) {
if (pH->filesize & fPreload)
// preload - no need to lock the memory
addr = (uint8 *)pH->pNode;
else {
// discardable - lock the memory
addr = (uint8 *)MemoryLock(pH->pNode);
}
}
#endif
// make sure address is valid
assert(addr);
bytes = f.read(addr, pH->filesize & FSIZE_MASK);
// close the file
f.close();
if ((pH->filesize & fPreload) == 0) {
// discardable - unlock the memory
MemoryUnlock(pH->pNode);
}
// set the loaded flag
pH->filesize |= fLoaded;
if (bytes == (pH->filesize & FSIZE_MASK)) {
return;
}
if (bWarn)
// file is corrupt
error("File %s is corrupt", szFilename);
}
if (bWarn)
// cannot find file
error("Cannot find file %s", szFilename);
}
/**
* Returns the address of a image, given its memory handle.
* @param offset Handle and offset to data
*/
uint8 *LockMem(SCNHANDLE offset) {
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
MEMHANDLE *pH; // points to table entry
// range check the memory handle
assert(handle < numHandles);
pH = handleTable + handle;
if (pH->filesize & fPreload) {
// permanent files are already loaded
return (uint8 *)pH->pNode + (offset & OFFSETMASK);
} else {
if (pH->pNode->pBaseAddr && (pH->filesize & fLoaded))
// already allocated and loaded
return pH->pNode->pBaseAddr + (offset & OFFSETMASK);
if (pH->pNode->pBaseAddr == NULL)
// must have been discarded - reallocate the memory
MemoryReAlloc(pH->pNode, pH->filesize & FSIZE_MASK,
DWM_MOVEABLE | DWM_DISCARDABLE);
if (pH->pNode->pBaseAddr == NULL)
error("Out of memory");
LoadFile(pH, true);
// make sure address is valid
assert(pH->pNode->pBaseAddr);
return pH->pNode->pBaseAddr + (offset & OFFSETMASK);
}
}
/**
* Called to make the current scene non-discardable.
* @param offset Handle and offset to data
*/
void LockScene(SCNHANDLE offset) {
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
MEMHANDLE *pH; // points to table entry
#ifdef DEBUG
assert(!bLockedScene); // Trying to lock more than one scene
#endif
// range check the memory handle
assert(handle < numHandles);
pH = handleTable + handle;
// compact the heap to avoid fragmentation while scene is non-discardable
HeapCompact(MAX_INT, false);
if ((pH->filesize & fPreload) == 0) {
// change the flags for the node
MemoryReAlloc(pH->pNode, pH->filesize & FSIZE_MASK, DWM_MOVEABLE);
#ifdef DEBUG
bLockedScene = true;
#endif
}
}
/**
* Called to make the current scene discardable again.
* @param offset Handle and offset to data
*/
void UnlockScene(SCNHANDLE offset) {
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
MEMHANDLE *pH; // points to table entry
// range check the memory handle
assert(handle < numHandles);
pH = handleTable + handle;
if ((pH->filesize & fPreload) == 0) {
// change the flags for the node
MemoryReAlloc(pH->pNode, pH->filesize & FSIZE_MASK, DWM_MOVEABLE | DWM_DISCARDABLE);
#ifdef DEBUG
bLockedScene = false;
#endif
}
}
/*----------------------------------------------------------------------*/
#ifdef BODGE
/**
* Validates that a specified handle pointer is valid
* @param offset Handle and offset to data
*/
bool ValidHandle(SCNHANDLE offset) {
uint32 handle = offset >> SCNHANDLE_SHIFT; // calc memory handle to use
MEMHANDLE *pH; // points to table entry
// range check the memory handle
assert(handle < numHandles);
pH = handleTable + handle;
return (pH->filesize & FSIZE_MASK) != 8;
}
#endif
} // end of namespace Tinsel
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