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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* This file contains the handle based Memory Manager defines
*/
#ifndef TINSEL_HEAPMEM_H
#define TINSEL_HEAPMEM_H
#include "tinsel/dw.h" // new data types
namespace Tinsel {
#define NUM_MNODES 192 // the number of memory management nodes (was 128, then 192)
struct MEM_NODE {
MEM_NODE *pNext; // link to the next node in the list
MEM_NODE *pPrev; // link to the previous node in the list
uint8 *pBaseAddr; // base address of the memory object
long size; // size of the memory object
uint32 lruTime; // time when memory object was last accessed
int flags; // allocation attributes
};
// allocation flags for the MemoryAlloc function
#define DWM_FIXED 0x0001 // allocates fixed memory
#define DWM_MOVEABLE 0x0002 // allocates movable memory
#define DWM_DISCARDABLE 0x0004 // allocates discardable memory
#define DWM_NOALLOC 0x0008 // when used with discardable memory - allocates a discarded block
#define DWM_NOCOMPACT 0x0010 // does not discard memory to satisfy the allocation request
#define DWM_ZEROINIT 0x0020 // initialises memory contents to zero
#define DWM_SOUND 0x0040 // allocate from the sound pool
#define DWM_GRAPHIC 0x0080 // allocate from the graphics pool
// return value from the MemoryFlags function
#define DWM_DISCARDED 0x0100 // the objects memory block has been discarded
// internal allocation flags
#define DWM_LOCKED 0x0200 // the objects memory block is locked
#define DWM_SENTINEL 0x0400 // the objects memory block is a sentinel
/*----------------------------------------------------------------------*\
|* Memory Function Prototypes *|
\*----------------------------------------------------------------------*/
void MemoryInit(void); // initialises the memory manager
#ifdef DEBUG
void MemoryStats(void); // Shows the maximum number of mnodes used at once
#endif
MEM_NODE *MemoryAlloc( // allocates the specified number of bytes from the heap
int flags, // allocation attributes
long size); // number of bytes to allocate
void MemoryDiscard( // discards the specified memory object
MEM_NODE *pMemNode); // node of the memory object
int MemoryFlags( // returns information about the specified memory object
MEM_NODE *pMemNode); // node of the memory object
void MemoryFree( // frees the specified memory object and invalidates its node
MEM_NODE *pMemNode); // node of the memory object
MEM_NODE *MemoryHandle( // Retrieves the mnode associated with the specified pointer to a memory object
void *pMem); // address of memory object
void *MemoryLock( // locks a memory object and returns a pointer to the first byte of the objects memory block
MEM_NODE *pMemNode); // node of the memory object
MEM_NODE *MemoryReAlloc( // changes the size or attributes of a specified memory object
MEM_NODE *pMemNode, // node of the memory object
long size, // new size of block
int flags); // how to reallocate the object
long MemorySize( // returns the size, in bytes, of the specified memory object
MEM_NODE *pMemNode); // node of the memory object
void MemoryUnlock( // unlocks a memory object
MEM_NODE *pMemNode); // node of the memory object
bool HeapCompact( // Allocates the specified number of bytes from the specified heap
long size, // number of bytes to free up
bool bDiscard); // when set - will discard blocks to fullfill the request
} // End of namespace Tinsel
#endif
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