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MODULE := engines/tinsel
MODULE_OBJS = \
actors.o \
anim.o \
background.o \
bg.o \
bmv.o \
cliprect.o \
config.o \
cursor.o \
debugger.o \
detection.o \
dialogs.o \
drives.o \
effect.o \
events.o \
faders.o \
font.o \
graphics.o \
handle.o \
heapmem.o \
mareels.o \
move.o \
multiobj.o \
music.o \
object.o \
palette.o \
pcode.o \
pdisplay.o \
play.o \
polygons.o \
rince.o \
saveload.o \
savescn.o \
scene.o \
sched.o \
scn.o \
scroll.o \
sound.o \
strres.o \
sysvar.o \
text.o \
timers.o \
tinlib.o \
tinsel.o \
token.o
# This module can be built as a plugin
ifeq ($(ENABLE_TINSEL), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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