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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TINSEL_MOVE_H // prevent multiple includes
#define TINSEL_MOVE_H
#include "tinsel/dw.h" // for SCNHANDLE
#include "tinsel/rince.h"
namespace Tinsel {
struct MOVER;
typedef enum { YB_X2, YB_X1_5 } YBIAS;
int SetActorDest(MOVER *pMover, int x, int y, bool igPath, SCNHANDLE film);
void SSetActorDest(MOVER *pActor);
void DoMoveActor(MOVER *pMover);
void SetDefaultRefer(int32 defRefer);
int GetLastLeadXdest(void);
int GetLastLeadYdest(void);
DIRECTION GetDirection(int fromx, int fromy, int tox, int toy, DIRECTION lastreel,
HPOLYGON hPath, YBIAS yBias = YB_X2);
} // end of namespace Tinsel
#endif /* TINSEL_MOVE_H */
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