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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// FIXME: This code is taken from MADE and may need more work (e.g. setVolume).
// MIDI and digital music class
#include "sound/audiostream.h"
#include "sound/mididrv.h"
#include "sound/midiparser.h"
#include "sound/audiocd.h"
#include "sound/decoders/adpcm.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "tinsel/config.h"
#include "tinsel/sound.h"
#include "tinsel/music.h"
#include "tinsel/handle.h"
#include "tinsel/sysvar.h"
enum {
MUSIC_JUMP = -1,
MUSIC_END = -2,
BLMAGIC = -3458,
DIM_SPEED = 8
};
namespace Tinsel {
//--------------------------- Midi data -------------------------------------
// sound buffer structure used for MIDI data and samples
struct SOUND_BUFFER {
uint8 *pDat; // pointer to actual buffer
uint32 size; // size of the buffer
};
// get set when music driver is installed
//static MDI_DRIVER *mDriver;
//static HSEQUENCE mSeqHandle;
// MIDI buffer
static SOUND_BUFFER midiBuffer = { 0, 0 };
static SCNHANDLE currentMidi = 0;
static bool currentLoop = false;
// We allocate 155 entries because that's the maximum, used in the SCN version
static SCNHANDLE midiOffsets[155];
static const int enhancedAudioGRAVersion[] = {
1, 2, 1, 1, 3, 3, 4, 4, 5, 6, // 1-10
1, 7, 8, 9, 10, 3, 11, 11, 12, 13, // 11-20
13, 13, 13, 13, 14, 13, 13, 15, 16, 17, // 21-30
15, 18, 19, 20, 338, 21, 21, 22, 22, 23, // 31-40
24, 25, 26, 27, 28, 29, 30, 31, 32, 33, // 41-50
34, 35, 35, 36, 37, 38, 39, 39, 39, 39, // 51-60
40, 39, 41, 41, 42, 43, 42, 44, 45, 41, // 61-70
46, 48, 47, 48, 49, 50, 51, 52, 53, 54, // 71-80
55, 56, 57, 58, 59, 60, 61, 62, 63, 61, // 81-90
64, 65, 66, 67, 68, 69, 70, 68, 71, 72, // 91-100
73, 74, 75, 12, 76, 77, 78, 79, 80, 4, // 101-110
81, 82, 83, 82, 81, 84, 85, 86, 87, 88, // 111-120
89, 90, 88, 2, 2, 2, 2, 2, 2, 60, // 121-130
91, 92, 93, 94, 94, 95, 96, 52, 4, 97, // 131-140
98, 99, 99 // 141-143
};
static const int enhancedAudioSCNVersion[] = {
301, 302, 2, 1, 1, 301, 302, 3, 3, 4, // 1-10
4, 5, 6, 1, 7, 8, 9, 10, 8, 11, // 11-20
11, 12, 13, 13, 13, 13, 13, 14, 13, 13, // 21-30
15, 16, 17, 15, 18, 19, 20, 338, 21, 21, // 31-40
341, 342, 22, 22, 23, 24, 25, 26, 27, 28, // 41-50
29, 30, 31, 32, 33, 34, 35, 35, 36, 37, // 51-60
38, 39, 39, 39, 39, 40, 39, 41, 41, 42, // 61-70
43, 42, 44, 45, 41, 46, 48, 47, 48, 49, // 71-80
50, 51, 52, 53, 54, 55, 56, 57, 58, 59, // 81-90
60, 61, 62, 63, 61, 64, 65, 66, 67, 68, // 91-100
69, 70, 68, 71, 72, 73, 74, 75, 12, 76, // 101-110
77, 78, 79, 80, 4, 4, 82, 83, 77, 4, // 111-120
84, 85, 86, 3124, 88, 89, 90, 88, 2, 2, // 121-130
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 131-140
3142, 91, 92, 93, 94, 94, 95, 96, 52, 4, // 141-150
97, 98, 99, 99 // 151-154
};
// TODO. This mapping is wrong
static const int enhancedAudioSCNVersionALT[] = {
301, 302, 2, 1, 1, 301, 302, 3, 3, 4, // 1-10
4, 5, 6, 1, 7, 8, 9, 10, 8, 11, // 11-20
11, 12, 13, 13, 13, 13, 13, 14, 13, 13, // 21-30
15, 16, 17, 15, 18, 19, 20, 338, 21, 21, // 31-40
341, 342, 22, 22, 23, 24, 25, 26, 27, 28, // 41-50
29, 30, 31, 32, 33, 34, 35, 35, 36, 37, // 51-60
38, 39, 39, 39, 39, 40, 39, 41, 41, 42, // 61-70
43, 42, 44, 45, 41, 46, 48, 47, 48, 49, // 71-80
50, 51, 52, 53, 54, 55, 56, 57, 58, 59, // 81-90
60, 61, 62, 63, 61, 64, 65, 66, 67, 68, // 91-100
69, 70, 68, 71, 72, 73, 74, 75, 12, 76, // 101-110
77, 78, 79, 80, 4, 4, 82, 83, 77, 4, // 111-120
84, 85, 86, 3124, 88, 89, 90, 88, 2, 2, // 121-130
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 131-140
3142, 91, 92, 93, 94, 94, 95, 96, 52, 4, // 141-150
97, 98, 99 // 151-153
};
int GetTrackNumber(SCNHANDLE hMidi) {
for (int i = 0; i < ARRAYSIZE(midiOffsets); i++)
if (midiOffsets[i] == hMidi)
return i;
return -1;
}
SCNHANDLE GetTrackOffset(int trackNumber) {
assert(trackNumber < ARRAYSIZE(midiOffsets));
return midiOffsets[trackNumber];
}
/**
* Plays the specified MIDI sequence through the sound driver.
* @param dwFileOffset File offset of MIDI sequence data
* @param bLoop Whether to loop the sequence
*/
bool PlayMidiSequence(uint32 dwFileOffset, bool bLoop) {
currentMidi = dwFileOffset;
currentLoop = bLoop;
// Tinsel V1 PSX uses a different music format, so i
// disable it here.
// TODO: Maybe this should be moved to a better place...
if (TinselV1PSX) return false;
if (_vm->_config->_musicVolume != 0) {
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
}
// the index and length of the last tune loaded
static uint32 dwLastMidiIndex = 0;
//static uint32 dwLastSeqLen;
uint32 dwSeqLen = 0; // length of the sequence
// Support for external music from the music enhancement project
if (_vm->getFeatures() & GF_ENHANCED_AUDIO_SUPPORT) {
int trackNumber = GetTrackNumber(dwFileOffset);
int track = 0;
if (trackNumber >= 0) {
if (_vm->getFeatures() & GF_ALT_MIDI)
track = enhancedAudioSCNVersionALT[trackNumber];
else if (_vm->getFeatures() & GF_SCNFILES)
track = enhancedAudioSCNVersion[trackNumber];
else
track = enhancedAudioGRAVersion[trackNumber];
if (track > 0) {
StopMidi();
// StopMidi resets these fields, so set them again
currentMidi = dwFileOffset;
currentLoop = bLoop;
// try to play track, but don't fall back to a true CD
AudioCD.play(track, bLoop ? -1 : 1, 0, 0, true);
// Check if an enhanced audio track is being played.
// If it is, stop here and don't load a MIDI track
if (AudioCD.isPlaying()) {
return true;
}
}
} else {
warning("Unknown MIDI offset %d", dwFileOffset);
}
}
if (dwFileOffset == 0)
return true;
if (dwFileOffset != dwLastMidiIndex) {
Common::File midiStream;
// open MIDI sequence file in binary mode
if (!midiStream.open(MIDI_FILE))
error(CANNOT_FIND_FILE, MIDI_FILE);
// update index of last tune loaded
dwLastMidiIndex = dwFileOffset;
// move to correct position in the file
midiStream.seek(dwFileOffset, SEEK_SET);
// read the length of the sequence
dwSeqLen = midiStream.readUint32LE();
// make sure buffer is large enough for this sequence
assert(dwSeqLen > 0 && dwSeqLen <= midiBuffer.size);
// stop any currently playing tune
_vm->_midiMusic->stop();
// read the sequence
if (midiStream.read(midiBuffer.pDat, dwSeqLen) != dwSeqLen)
error(FILE_IS_CORRUPT, MIDI_FILE);
midiStream.close();
// WORKAROUND for bug #2820054 "DW1: No intro music at first start on Wii",
// which actually affects all ports, since it's specific to the GRA version.
//
// The GRA version does not seem to set the channel volume at all for the first
// intro track, thus we need to do that here. We only initialize the channels
// used in that sequence. And we are using 127 as default channel volume.
//
// Only in the GRA version dwFileOffset can be "38888", just to be sure, we
// check for the SCN files feature flag not being set though.
if (_vm->getGameID() == GID_DW1 && dwFileOffset == 38888 && !(_vm->getFeatures() & GF_SCNFILES)) {
_vm->_midiMusic->send(0x7F07B0 | 3);
_vm->_midiMusic->send(0x7F07B0 | 5);
_vm->_midiMusic->send(0x7F07B0 | 8);
_vm->_midiMusic->send(0x7F07B0 | 10);
_vm->_midiMusic->send(0x7F07B0 | 13);
}
_vm->_midiMusic->playXMIDI(midiBuffer.pDat, dwSeqLen, bLoop);
// Store the length
//dwLastSeqLen = dwSeqLen;
} else {
// dwFileOffset == dwLastMidiIndex
_vm->_midiMusic->stop();
_vm->_midiMusic->playXMIDI(midiBuffer.pDat, dwSeqLen, bLoop);
}
return true;
}
/**
* Returns TRUE if a Midi tune is currently playing.
*/
bool MidiPlaying() {
if (_vm->getFeatures() & GF_ENHANCED_AUDIO_SUPPORT) {
if (AudioCD.isPlaying())
return true;
}
return _vm->_midiMusic->isPlaying();
}
/**
* Stops any currently playing midi.
*/
bool StopMidi() {
currentMidi = 0;
currentLoop = false;
if (_vm->getFeatures() & GF_ENHANCED_AUDIO_SUPPORT) {
AudioCD.stop();
}
_vm->_midiMusic->stop();
return true;
}
/**
* Gets the volume of the MIDI music.
*/
int GetMidiVolume() {
return _vm->_config->_musicVolume;
}
/**
* Sets the volume of the MIDI music.
* @param vol New volume - 0..MAXMIDIVOL
*/
void SetMidiVolume(int vol) {
assert(vol >= 0 && vol <= Audio::Mixer::kMaxChannelVolume);
static int priorVolMusic = 0;
if (vol == 0 && priorVolMusic == 0) {
// Nothing to do
} else if (vol == 0 && priorVolMusic != 0) {
// Stop current midi sequence
StopMidi();
_vm->_midiMusic->setVolume(vol);
} else if (vol != 0 && priorVolMusic == 0) {
// Perhaps restart last midi sequence
if (currentLoop)
PlayMidiSequence(currentMidi, true);
_vm->_midiMusic->setVolume(vol);
} else if (vol != 0 && priorVolMusic != 0) {
// Alter current volume
_vm->_midiMusic->setVolume(vol);
}
priorVolMusic = vol;
}
/**
* Opens and inits all MIDI sequence files.
*/
void OpenMidiFiles() {
Common::File midiStream;
// Demo version has no midi file
// Also, Discworld PSX uses still unsupported psx SEQ format for music...
if ((_vm->getFeatures() & GF_DEMO) || (TinselVersion == TINSEL_V2) || TinselV1PSX)
return;
if (midiBuffer.pDat)
// already allocated
return;
// open MIDI sequence file in binary mode
if (!midiStream.open(MIDI_FILE))
error(CANNOT_FIND_FILE, MIDI_FILE);
// gen length of the largest sequence
midiBuffer.size = midiStream.readUint32LE();
if (midiStream.eos() || midiStream.err())
error(FILE_IS_CORRUPT, MIDI_FILE);
if (midiBuffer.size) {
// allocate a buffer big enough for the largest MIDI sequence
if ((midiBuffer.pDat = (uint8 *)malloc(midiBuffer.size)) != NULL) {
// clear out the buffer
memset(midiBuffer.pDat, 0, midiBuffer.size);
// VMM_lock(midiBuffer.pDat, midiBuffer.size);
} else {
//mSeqHandle = NULL;
}
}
// Now scan through the contents of the MIDI file to find the offset
// of each individual track, in order to create a mapping from MIDI
// offset to track number, for the enhanced MIDI soundtrack.
// The first song is always at position 4. The subsequent ones are
// calculated dynamically.
uint32 curOffset = 4;
uint32 curTrack = 0;
uint32 songLength = 0;
// Init
for (int i = 0; i < ARRAYSIZE(midiOffsets); i++)
midiOffsets[i] = 0;
while (!midiStream.eos() && !midiStream.err()) {
if (curOffset + (4 * curTrack) >= (uint32)midiStream.size())
break;
assert(curTrack < ARRAYSIZE(midiOffsets));
midiOffsets[curTrack] = curOffset + (4 * curTrack);
//printf("%d: %d\n", curTrack, midiOffsets[curTrack]);
songLength = midiStream.readUint32LE();
curOffset += songLength;
midiStream.skip(songLength);
curTrack++;
}
midiStream.close();
}
void DeleteMidiBuffer() {
free(midiBuffer.pDat);
midiBuffer.pDat = NULL;
}
MidiMusicPlayer::MidiMusicPlayer(MidiDriver *driver) : _parser(0), _driver(driver), _looping(false), _isPlaying(false) {
memset(_channel, 0, sizeof(_channel));
memset(_channelVolume, 0, sizeof(_channelVolume));
_masterVolume = 0;
this->open();
_xmidiParser = MidiParser::createParser_XMIDI();
}
MidiMusicPlayer::~MidiMusicPlayer() {
_driver->setTimerCallback(NULL, NULL);
stop();
this->close();
_xmidiParser->setMidiDriver(NULL);
delete _xmidiParser;
}
void MidiMusicPlayer::setVolume(int volume) {
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
if (_masterVolume == volume)
return;
_masterVolume = volume;
Common::StackLock lock(_mutex);
for (int i = 0; i < 16; ++i) {
if (_channel[i]) {
_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
}
}
}
int MidiMusicPlayer::open() {
// Don't ever call open without first setting the output driver!
if (!_driver)
return 255;
int ret = _driver->open();
if (ret)
return ret;
_driver->setTimerCallback(this, &onTimer);
return 0;
}
void MidiMusicPlayer::close() {
stop();
if (_driver)
_driver->close();
_driver = 0;
}
void MidiMusicPlayer::send(uint32 b) {
byte channel = (byte)(b & 0x0F);
if ((b & 0xFFF0) == 0x07B0) {
// Adjust volume changes by master volume
byte volume = (byte)((b >> 16) & 0x7F);
_channelVolume[channel] = volume;
volume = volume * _masterVolume / 255;
b = (b & 0xFF00FFFF) | (volume << 16);
} else if ((b & 0xFFF0) == 0x007BB0) {
//Only respond to All Notes Off if this channel
//has currently been allocated
if (_channel[b & 0x0F])
return;
}
if (!_channel[channel])
_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
if (_channel[channel]) {
_channel[channel]->send(b);
if ((b & 0xFFF0) == 0x0079B0) {
// We've just Reset All Controllers, so we need to
// re-adjust the volume. Otherwise, volume is reset to
// default whenever the music changes.
_channel[channel]->send(0x000007B0 | (((_channelVolume[channel] * _masterVolume) / 255) << 16) | channel);
}
}
}
void MidiMusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
switch (type) {
case 0x2F: // End of Track
if (_looping)
_parser->jumpToTick(0);
else
stop();
break;
default:
//warning("Unhandled meta event: %02x", type);
break;
}
}
void MidiMusicPlayer::onTimer(void *refCon) {
MidiMusicPlayer *music = (MidiMusicPlayer *)refCon;
Common::StackLock lock(music->_mutex);
if (music->_isPlaying)
music->_parser->onTimer();
}
void MidiMusicPlayer::playXMIDI(byte *midiData, uint32 size, bool loop) {
if (_isPlaying)
return;
stop();
// It seems like not all music (the main menu music, for instance) set
// all the instruments explicitly. That means the music will sound
// different, depending on which music played before it. This appears
// to be a genuine glitch in the original. For consistency, reset all
// instruments to the default one (piano).
for (int i = 0; i < 16; i++) {
_driver->send(0xC0 | i, 0, 0);
}
// Load XMID resource data
if (_xmidiParser->loadMusic(midiData, size)) {
MidiParser *parser = _xmidiParser;
parser->setTrack(0);
parser->setMidiDriver(this);
parser->setTimerRate(getBaseTempo());
parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);
_parser = parser;
_looping = loop;
_isPlaying = true;
}
}
void MidiMusicPlayer::stop() {
Common::StackLock lock(_mutex);
_isPlaying = false;
if (_parser) {
_parser->unloadMusic();
_parser = NULL;
}
}
void MidiMusicPlayer::pause() {
setVolume(-1);
_isPlaying = false;
}
void MidiMusicPlayer::resume() {
setVolume(GetMidiVolume());
_isPlaying = true;
}
PCMMusicPlayer::PCMMusicPlayer() {
_silenceSamples = 0;
_curChunk = 0;
_fileName = 0;
_state = S_IDLE;
_mState = S_IDLE;
_scriptNum = -1;
_scriptIndex = 0;
_forcePlay = false;
_volume = 255;
_dimmed = false;
_dimmedTinsel = false;
_dimIteration = 0;
_fadeOutVolume = 0;
_fadeOutIteration = 0;
_end = true;
_vm->_mixer->playStream(Audio::Mixer::kMusicSoundType,
&_handle, this, -1, _volume, 0, DisposeAfterUse::NO, true);
}
PCMMusicPlayer::~PCMMusicPlayer() {
_vm->_mixer->stopHandle(_handle);
delete[] _fileName;
}
void PCMMusicPlayer::startPlay(int id) {
if (!_fileName)
return;
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Playing PCM music %s, index %d", _fileName, id);
Common::StackLock slock(_mutex);
stop();
_scriptNum = id;
_scriptIndex = 1;
_state = S_NEW;
play();
}
void PCMMusicPlayer::stopPlay() {
Common::StackLock slock(_mutex);
stop();
}
int PCMMusicPlayer::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock slock(_mutex);
if (!_curChunk && ((_state == S_IDLE) || (_state == S_STOP)))
return 0;
int samplesLeft = numSamples;
while (samplesLeft > 0) {
if (_silenceSamples > 0) {
int n = MIN(_silenceSamples, samplesLeft);
memset(buffer, 0, n);
buffer += n;
_silenceSamples -= n;
samplesLeft -= n;
} else if (_curChunk &&
((_state == S_MID) || (_state == S_NEXT) || (_state == S_NEW))) {
int n = _curChunk->readBuffer(buffer, samplesLeft);
buffer += n;
samplesLeft -= n;
if (_curChunk->endOfData()) {
_state = S_END1;
delete _curChunk;
_curChunk = 0;
}
} else {
if (!getNextChunk())
break;
}
}
return (numSamples - samplesLeft);
}
bool PCMMusicPlayer::isPlaying() const {
return ((_state != S_IDLE) && (_state != S_STOP));
}
bool PCMMusicPlayer::isDimmed() const {
return _dimmed;
}
void PCMMusicPlayer::getTunePlaying(void *voidPtr, int length) {
Common::StackLock lock(_mutex);
debugC(DEBUG_DETAILED, kTinselDebugMusic, "getTunePlaying");
assert(length == (3 * sizeof(int32)));
int32 *p = (int32 *) voidPtr;
_mState = _state;
p[0] = (int32) _mState;
p[1] = _scriptNum;
p[2] = _scriptIndex;
}
void PCMMusicPlayer::restoreThatTune(void *voidPtr) {
Common::StackLock lock(_mutex);
debugC(DEBUG_DETAILED, kTinselDebugMusic, "restoreThatTune");
int32 *p = (int32 *) voidPtr;
_mState = (State) p[0];
_scriptNum = p[1];
_scriptIndex = p[2];
if (_mState != S_IDLE)
_state = S_NEW;
delete _curChunk;
_curChunk = 0;
_end = false;
}
void PCMMusicPlayer::setMusicSceneDetails(SCNHANDLE hScript,
SCNHANDLE hSegment, const char *fileName) {
Common::StackLock lock(_mutex);
stop();
debugC(DEBUG_INTERMEDIATE, kTinselDebugMusic, "Setting music scene details: %s", fileName);
_hScript = hScript;
_hSegment = hSegment;
_fileName = new char[strlen(fileName) + 1];
strcpy(_fileName, fileName);
// Start scene with music not dimmed
_dimmed = false;
_dimmedTinsel = false;
_dimIteration = 0;
setVol(255);
}
void PCMMusicPlayer::setVolume(int volume) {
assert((volume >= 0) && (volume <= 100));
_dimmed = false;
setVol((volume * 255) / 100);
}
void PCMMusicPlayer::setVol(uint8 volume) {
_volume = volume;
_vm->_mixer->setChannelVolume(_handle, _volume);
}
bool PCMMusicPlayer::getMusicTinselDimmed() const {
return _dimmedTinsel;
}
void PCMMusicPlayer::dim(bool bTinselDim) {
if (_dimmed || (_volume == 0) ||
(_state == S_IDLE) || !_curChunk || (SysVar(SV_MUSICDIMFACTOR) == 0))
return;
_dimmed = true;
if (bTinselDim)
_dimmedTinsel = true;
_dimmedVolume = _volume - (_volume / SysVar(SV_MUSICDIMFACTOR));
// Iterate down, negative iteration
if (!_dimIteration)
_dimPosition = _volume;
_dimIteration = (_dimmedVolume - _volume)/DIM_SPEED;
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Dimming music from %d to %d, steps %d", _dimPosition, _dimmedVolume, _dimIteration);
// And SFX
if (SysVar(SYS_SceneFxDimFactor))
_vm->_sound->setSFXVolumes(255 - 255/SysVar(SYS_SceneFxDimFactor));
}
void PCMMusicPlayer::unDim(bool bTinselUnDim) {
if (!_dimmed || (_dimmedTinsel && !bTinselUnDim))
return; // not dimmed
_dimmed = _dimmedTinsel = false;
if ((_volume == 0) || (_state == S_IDLE) || !_curChunk)
return;
// Iterate up, positive iteration
if (!_dimIteration)
_dimPosition = _dimmedVolume;
_dimIteration = (_volume - _dimmedVolume)/DIM_SPEED;
debugC(DEBUG_DETAILED, kTinselDebugMusic, "UnDimming music from %d to %d, steps %d", _dimPosition, _volume, _dimIteration);
// And SFX
_vm->_sound->setSFXVolumes(255);
}
void PCMMusicPlayer::dimIteration() {
if (_dimIteration != 0)
{
_dimPosition += _dimIteration;
if (_dimPosition >= _volume)
{
_dimPosition = _volume;
_dimIteration = 0;
}
else if (_dimPosition <= _dimmedVolume)
{
_dimPosition = _dimmedVolume;
_dimIteration = 0;
}
_vm->_mixer->setChannelVolume(_handle, _dimPosition);
}
}
void PCMMusicPlayer::startFadeOut(int ticks) {
if ((_volume == 0) || (_state == S_IDLE) || !_curChunk)
return;
debugC(DEBUG_INTERMEDIATE, kTinselDebugMusic, "Fading out music...");
if (_dimmed) {
// Start from dimmed volume and go from there
_dimmed = false;
_fadeOutVolume = _volume - _volume/SysVar(SV_MUSICDIMFACTOR);
} else
_fadeOutVolume = _volume;
assert(ticks != 0);
_fadeOutIteration = _fadeOutVolume / ticks;
fadeOutIteration();
}
void PCMMusicPlayer::fadeOutIteration() {
if ((_volume == 0) || (_state == S_IDLE) || !_curChunk)
return;
_fadeOutVolume = CLIP<int>(_fadeOutVolume -= _fadeOutIteration, 0, 255);
_vm->_mixer->setChannelVolume(_handle, _fadeOutVolume);
}
bool PCMMusicPlayer::getNextChunk() {
MusicSegment *musicSegments;
int32 *script, *scriptBuffer;
int id;
int snum;
uint32 sampleOffset, sampleLength, sampleCLength;
Common::File file;
byte *buffer;
Common::MemoryReadStream *sampleStream;
switch (_state) {
case S_NEW:
case S_NEXT:
_forcePlay = false;
script = scriptBuffer = (int32 *)LockMem(_hScript);
// Set parameters for this chunk of music
id = _scriptNum;
while (id--)
script = scriptBuffer + READ_LE_UINT32(script);
snum = FROM_LE_32(script[_scriptIndex++]);
if (snum == MUSIC_JUMP || snum == MUSIC_END) {
// Let usual code sort it out!
_scriptIndex--; // Undo increment
_forcePlay = true; // Force a Play
_state = S_END1; // 'Goto' S_END1
break;
}
musicSegments = (MusicSegment *) LockMem(_hSegment);
assert(FROM_LE_32(musicSegments[snum].numChannels) == 1);
assert(FROM_LE_32(musicSegments[snum].bitsPerSample) == 16);
sampleOffset = FROM_LE_32(musicSegments[snum].sampleOffset);
sampleLength = FROM_LE_32(musicSegments[snum].sampleLength);
sampleCLength = (((sampleLength + 63) & ~63)*33)/64;
if (!file.open(_fileName))
error(CANNOT_FIND_FILE, _fileName);
file.seek(sampleOffset);
if (file.eos() || file.err() || (uint32)file.pos() != sampleOffset)
error(FILE_IS_CORRUPT, _fileName);
buffer = (byte *) malloc(sampleCLength);
assert(buffer);
// read all of the sample
if (file.read(buffer, sampleCLength) != sampleCLength)
error(FILE_IS_CORRUPT, _fileName);
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Creating ADPCM music chunk with size %d, "
"offset %d (script %d.%d)", sampleCLength, sampleOffset,
_scriptNum, _scriptIndex - 1);
sampleStream = new Common::MemoryReadStream(buffer, sampleCLength, DisposeAfterUse::YES);
delete _curChunk;
_curChunk = makeADPCMStream(sampleStream, DisposeAfterUse::YES, sampleCLength,
Audio::kADPCMTinsel8, 22050, 1, 32);
_state = S_MID;
return true;
case S_END1:
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Music reached state S_END1 (script %d.%d)",
_scriptNum, _scriptIndex);
script = scriptBuffer = (int32 *) LockMem(_hScript);
id = _scriptNum;
while (id--)
script = scriptBuffer + READ_LE_UINT32(script);
snum = FROM_LE_32(script[_scriptIndex]);
if (snum == MUSIC_END) {
_state = S_END2;
} else {
if (snum == MUSIC_JUMP)
_scriptIndex = FROM_LE_32(script[_scriptIndex+1]);
_state = _forcePlay ? S_NEW : S_NEXT;
_forcePlay = false;
}
return true;
case S_END2:
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Music reached state S_END2 (script %d.%d)",
_scriptNum, _scriptIndex);
_silenceSamples = 11025; // Half a second of silence
return true;
case S_END3:
debugC(DEBUG_DETAILED, kTinselDebugMusic, "Music reached state S_END3 (script %d.%d)",
_scriptNum, _scriptIndex);
stop();
_state = S_IDLE;
return false;
case S_IDLE:
return false;
default:
break;
}
return true;
}
void PCMMusicPlayer::play() {
if (_curChunk)
return;
if (_scriptNum == -1)
return;
_end = false;
getNextChunk();
}
void PCMMusicPlayer::stop() {
delete _curChunk;
_curChunk = 0;
_scriptNum = -1;
_state = S_IDLE;
_mState = S_IDLE;
_end = true;
}
void CurrentMidiFacts(SCNHANDLE *pMidi, bool *pLoop) {
*pMidi = currentMidi;
*pLoop = currentLoop;
}
void RestoreMidiFacts(SCNHANDLE Midi, bool Loop) {
StopMidi();
currentMidi = Midi;
currentLoop = Loop;
if (_vm->_config->_musicVolume != 0 && Loop) {
bool mute = false;
if (ConfMan.hasKey("mute"))
mute = ConfMan.getBool("mute");
PlayMidiSequence(currentMidi, true);
SetMidiVolume(mute ? 0 : _vm->_config->_musicVolume);
}
}
#if 0
// Dumps all of the game's music in external XMIDI *.xmi files
void dumpMusic() {
Common::File midiFile;
Common::DumpFile outFile;
char outName[20];
midiFile.open(MIDI_FILE);
int outFileSize = 0;
char buffer[20000];
const int total = 155; // maximum (SCN version)
for (int i = 0; i < total; i++) {
if (midiOffsets[i] == 0)
break;
sprintf(outName, "track%03d.xmi", i + 1);
outFile.open(outName);
if (i < total - 1)
outFileSize = midiOffsets[i + 1] - midiOffsets[i] - 4;
else
outFileSize = midiFile.size() - midiOffsets[i] - 4;
midiFile.seek(midiOffsets[i] + 4, SEEK_SET);
assert(outFileSize < 20000);
midiFile.read(buffer, outFileSize);
outFile.write(buffer, outFileSize);
outFile.close();
}
midiFile.close();
}
#endif
} // End of namespace Tinsel
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