1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Palette Allocator for IBM PC.
*/
#include "tinsel/dw.h" // TBLUE1 definition
#include "tinsel/graphics.h"
#include "tinsel/handle.h" // LockMem definition
#include "tinsel/palette.h" // palette allocator structures etc.
#include "tinsel/sysvar.h"
#include "tinsel/tinsel.h"
#include "common/system.h"
namespace Tinsel {
//----------------- LOCAL DEFINES --------------------
/** video DAC transfer Q structure */
struct VIDEO_DAC_Q {
union {
SCNHANDLE hRGBarray; ///< handle of palette or
COLORREF *pRGBarray; ///< list of palette colours
COLORREF singleRGB;
} pal;
bool bHandle; ///< when set - use handle of palette
int destDACindex; ///< start index of palette in video DAC
int numColours; ///< number of colours in "hRGBarray"
};
//----------------- LOCAL GLOBAL DATA --------------------
// FIXME: Avoid non-const global vars
/** palette allocator data */
static PALQ palAllocData[NUM_PALETTES];
/** video DAC transfer Q length */
#define VDACQLENGTH (NUM_PALETTES+2)
/** video DAC transfer Q */
static VIDEO_DAC_Q vidDACdata[VDACQLENGTH];
/** video DAC transfer Q head pointer */
static VIDEO_DAC_Q *pDAChead;
/** colour index of the 4 colours used for the translucent palette */
#define COL_HILIGHT TBLUE1
/** the translucent palette lookup table */
uint8 transPalette[MAX_COLOURS]; // used in graphics.cpp
uint8 ghostPalette[MAX_COLOURS];
static int translucentIndex = 228;
static int talkIndex = 233;
static COLORREF talkColRef;
static COLORREF tagColRef;
#ifdef DEBUG
// diagnostic palette counters
static int numPals = 0;
static int maxPals = 0;
static int maxDACQ = 0;
#endif
/**
* Map PSX palettes to original palette from resource file
*/
void psxPaletteMapper(PALQ *originalPal, uint8 *psxClut, byte *mapperTable) {
PALETTE *pal = (PALETTE *)LockMem(originalPal->hPal);
bool colorFound = false;
uint16 clutEntry = 0;
// Empty the table with color correspondences
memset(mapperTable, 0, 16);
for (int j = 1; j < 16; j++) {
clutEntry = READ_LE_UINT16(psxClut + (sizeof(uint16) * j));
if (clutEntry) {
if (clutEntry == 0x7EC0) { // This is an already known value, used by the in-game text
mapperTable[j] = 232;
continue;
}
// Check for correspondent color
for (uint i = 0; (i < FROM_LE_32(pal->numColours)) && !colorFound; i++) {
// get R G B values in the same way as psx format converters
uint16 psxEquivalent = TINSEL_PSX_RGB(TINSEL_GetRValue(pal->palRGB[i]) >> 3, TINSEL_GetGValue(pal->palRGB[i]) >> 3, TINSEL_GetBValue(pal->palRGB[i]) >> 3);
if (psxEquivalent == clutEntry) {
mapperTable[j] = i + 1; // Add entry in the table for the found color
colorFound = true;
}
}
colorFound = false;
} else { // The rest of the entries are zeroes
return;
}
}
}
/**
* Transfer palettes in the palette Q to Video DAC.
*/
void PalettesToVideoDAC() {
PALQ *pPalQ; // palette Q iterator
VIDEO_DAC_Q *pDACtail = vidDACdata; // set tail pointer
// while Q is not empty
while (pDAChead != pDACtail) {
const PALETTE *pPalette; // pointer to hardware palette
const COLORREF *pColours; // pointer to list of RGB triples
#ifdef DEBUG
// make sure palette does not overlap
assert(pDACtail->destDACindex + pDACtail->numColours <= MAX_COLOURS);
#else
// make sure palette does not overlap
if (pDACtail->destDACindex + pDACtail->numColours > MAX_COLOURS)
pDACtail->numColours = MAX_COLOURS - pDACtail->destDACindex;
#endif
if (pDACtail->bHandle) {
// we are using a palette handle
// get hardware palette pointer
pPalette = (const PALETTE *)LockMem(pDACtail->pal.hRGBarray);
// get RGB pointer
pColours = pPalette->palRGB;
} else if (pDACtail->numColours == 1) {
// we are using a single color palette
pColours = &pDACtail->pal.singleRGB;
} else {
// we are using a palette pointer
pColours = pDACtail->pal.pRGBarray;
}
// update the system palette
g_system->getPaletteManager()->setPalette((const byte *)pColours, pDACtail->destDACindex, pDACtail->numColours);
// update tail pointer
pDACtail++;
}
// reset video DAC transfer Q head pointer
pDAChead = vidDACdata;
// clear all palette moved bits
for (pPalQ = palAllocData; pPalQ < palAllocData + NUM_PALETTES; pPalQ++)
pPalQ->posInDAC &= ~PALETTE_MOVED;
}
/**
* Commpletely reset the palette allocator.
*/
void ResetPalAllocator() {
#ifdef DEBUG
// clear number of palettes in use
numPals = 0;
#endif
// wipe out the palette allocator data
memset(palAllocData, 0, sizeof(palAllocData));
// reset video DAC transfer Q head pointer
pDAChead = vidDACdata;
}
#ifdef DEBUG
/**
* Shows the maximum number of palettes used at once.
*/
void PaletteStats() {
debug("%i palettes of %i used", maxPals, NUM_PALETTES);
debug("%i DAC queue entries of %i used", maxDACQ, VDACQLENGTH);
}
#endif
/**
* Places a palette in the video DAC queue.
* @param posInDAC Position in video DAC
* @param numColours Number of colours in palette
* @param hPalette Handle to palette
*/
void UpdateDACqueueHandle(int posInDAC, int numColours, SCNHANDLE hPalette) {
// check Q overflow
assert(pDAChead < vidDACdata + VDACQLENGTH);
pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
pDAChead->numColours = numColours; // set number of colours
pDAChead->pal.hRGBarray = hPalette; // set handle of palette
pDAChead->bHandle = true; // we are using a palette handle
// update head pointer
++pDAChead;
#ifdef DEBUG
if ((pDAChead-vidDACdata) > maxDACQ)
maxDACQ = pDAChead-vidDACdata;
#endif
}
/**
* Places a palette in the video DAC queue.
* @param posInDAC Position in video DAC
* @param numColours Number of colours in palette
* @param pColours List of RGB triples
*/
void UpdateDACqueue(int posInDAC, int numColours, COLORREF *pColours) {
// check Q overflow
assert(pDAChead < vidDACdata + NUM_PALETTES);
pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
pDAChead->numColours = numColours; // set number of colours
if (numColours == 1)
pDAChead->pal.singleRGB = *pColours; // set single color of which the "palette" consists
else
pDAChead->pal.pRGBarray = pColours; // set addr of palette
pDAChead->bHandle = false; // we are not using a palette handle
// update head pointer
++pDAChead;
#ifdef DEBUG
if ((pDAChead-vidDACdata) > maxDACQ)
maxDACQ = pDAChead-vidDACdata;
#endif
}
/**
* Places a "palette" consisting of a single color in the video DAC queue.
* @param posInDAC Position in video DAC
* @param color Single RGB triple
*/
void UpdateDACqueue(int posInDAC, COLORREF color) {
// check Q overflow
assert(pDAChead < vidDACdata + NUM_PALETTES);
pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC
pDAChead->numColours = 1; // set number of colours
pDAChead->pal.singleRGB = color; // set single color of which the "palette" consists
pDAChead->bHandle = false; // we are not using a palette handle
// update head pointer
++pDAChead;
#ifdef DEBUG
if ((pDAChead-vidDACdata) > maxDACQ)
maxDACQ = pDAChead-vidDACdata;
#endif
}
/**
* Allocate a palette.
* @param hNewPal Palette to allocate
*/
PALQ *AllocPalette(SCNHANDLE hNewPal) {
PALQ *pPrev, *p; // walks palAllocData
int iDAC; // colour index in video DAC
PALQ *pNxtPal; // next PALQ struct in palette allocator
PALETTE *pNewPal;
// get pointer to new palette
pNewPal = (PALETTE *)LockMem(hNewPal);
// search all structs in palette allocator - see if palette already allocated
for (p = palAllocData; p < palAllocData + NUM_PALETTES; p++) {
if (p->hPal == hNewPal) {
// found the desired palette in palette allocator
p->objCount++; // update number of objects using palette
return p; // return palette queue position
}
}
// search all structs in palette allocator - find a free slot
iDAC = FGND_DAC_INDEX; // init DAC index to first available foreground colour
for (p = palAllocData; p < palAllocData + NUM_PALETTES; p++) {
if (p->hPal == 0) {
// found a free slot in palette allocator
p->objCount = 1; // init number of objects using palette
p->posInDAC = iDAC; // set palettes start pos in video DAC
p->hPal = hNewPal; // set hardware palette data
p->numColours = FROM_LE_32(pNewPal->numColours); // set number of colours in palette
if (TinselV2)
// Copy all the colours
memcpy(p->palRGB, pNewPal->palRGB, p->numColours * sizeof(COLORREF));
#ifdef DEBUG
// one more palette in use
if (++numPals > maxPals)
maxPals = numPals;
#endif
// Q the change to the video DAC
if (TinselV2)
UpdateDACqueue(p->posInDAC, p->numColours, p->palRGB);
else
UpdateDACqueueHandle(p->posInDAC, p->numColours, p->hPal);
// move all palettes after this one down (if necessary)
for (pPrev = p, pNxtPal = pPrev + 1; pNxtPal < palAllocData + NUM_PALETTES; pNxtPal++) {
if (pNxtPal->hPal != 0) {
// palette slot is in use
if (pNxtPal->posInDAC >= pPrev->posInDAC + pPrev->numColours)
// no need to move palettes down
break;
// move palette down - indicate change
pNxtPal->posInDAC = (pPrev->posInDAC
+ pPrev->numColours) | PALETTE_MOVED;
// Q the palette change in position to the video DAC
if (!TinselV2)
UpdateDACqueueHandle(pNxtPal->posInDAC,
pNxtPal->numColours,
pNxtPal->hPal);
else if (!pNxtPal->bFading)
UpdateDACqueue(pNxtPal->posInDAC,
pNxtPal->numColours,
pNxtPal->palRGB);
// update previous palette to current palette
pPrev = pNxtPal;
}
}
// return palette pointer
return p;
}
// set new DAC index
iDAC = p->posInDAC + p->numColours;
}
// no free palettes
error("AllocPalette(): formally 'assert(0)!'");
}
/**
* Free a palette allocated with "AllocPalette".
* @param pFreePal Palette queue entry to free
*/
void FreePalette(PALQ *pFreePal) {
// validate palette Q pointer
assert(pFreePal >= palAllocData && pFreePal <= palAllocData + NUM_PALETTES - 1);
// reduce the palettes object reference count
pFreePal->objCount--;
// make sure palette has not been deallocated too many times
assert(pFreePal->objCount >= 0);
if (pFreePal->objCount == 0) {
pFreePal->hPal = 0; // palette is no longer in use
#ifdef DEBUG
// one less palette in use
--numPals;
assert(numPals >= 0);
#endif
}
}
/**
* Find the specified palette.
* @param hSrchPal Hardware palette to search for
*/
PALQ *FindPalette(SCNHANDLE hSrchPal) {
PALQ *pPal; // palette allocator iterator
// search all structs in palette allocator
for (pPal = palAllocData; pPal < palAllocData + NUM_PALETTES; pPal++) {
if (pPal->hPal == hSrchPal)
// found palette in palette allocator
return pPal;
}
// palette not found
return NULL;
}
/**
* Swaps the palettes at the specified palette queue position.
* @param pPalQ Palette queue position
* @param hNewPal New palette
*/
void SwapPalette(PALQ *pPalQ, SCNHANDLE hNewPal) {
// convert handle to palette pointer
PALETTE *pNewPal = (PALETTE *)LockMem(hNewPal);
// validate palette Q pointer
assert(pPalQ >= palAllocData && pPalQ <= palAllocData + NUM_PALETTES - 1);
if (pPalQ->numColours >= (int)FROM_LE_32(pNewPal->numColours)) {
// new palette will fit the slot
// install new palette
pPalQ->hPal = hNewPal;
if (TinselV2) {
pPalQ->numColours = FROM_LE_32(pNewPal->numColours);
// Copy all the colours
memcpy(pPalQ->palRGB, pNewPal->palRGB, FROM_LE_32(pNewPal->numColours) * sizeof(COLORREF));
if (!pPalQ->bFading)
// Q the change to the video DAC
UpdateDACqueue(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColours), pPalQ->palRGB);
} else {
// Q the change to the video DAC
UpdateDACqueueHandle(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColours), hNewPal);
}
} else {
// # colours are different - will have to update all following palette entries
assert(!TinselV2); // Fatal error for Tinsel 2
PALQ *pNxtPalQ; // next palette queue position
for (pNxtPalQ = pPalQ + 1; pNxtPalQ < palAllocData + NUM_PALETTES; pNxtPalQ++) {
if (pNxtPalQ->posInDAC >= pPalQ->posInDAC + pPalQ->numColours)
// no need to move palettes down
break;
// move palette down
pNxtPalQ->posInDAC = (pPalQ->posInDAC
+ pPalQ->numColours) | PALETTE_MOVED;
// Q the palette change in position to the video DAC
UpdateDACqueueHandle(pNxtPalQ->posInDAC,
pNxtPalQ->numColours,
pNxtPalQ->hPal);
// update previous palette to current palette
pPalQ = pNxtPalQ;
}
}
}
/**
* Statless palette iterator. Returns the next palette in the list
* @param pStrtPal Palette to start from - when NULL will start from beginning of list
*/
PALQ *GetNextPalette(PALQ *pStrtPal) {
if (pStrtPal == NULL) {
// start of palette iteration - return 1st palette
return (palAllocData[0].objCount) ? palAllocData : NULL;
}
// validate palette Q pointer
assert(pStrtPal >= palAllocData && pStrtPal <= palAllocData + NUM_PALETTES - 1);
// return next active palette in list
while (++pStrtPal < palAllocData + NUM_PALETTES) {
if (pStrtPal->objCount)
// active palette found
return pStrtPal;
}
// non found
return NULL;
}
/**
* Sets the current background colour.
* @param colour Colour to set the background to
*/
void SetBgndColour(COLORREF colour) {
// update background colour struct by queuing the change to the video DAC
UpdateDACqueue(BGND_DAC_INDEX, colour);
}
/**
* Note whether a palette is being faded.
* @param pPalQ Palette queue position
* @param bFading Whether it is fading
*/
void FadingPalette(PALQ *pPalQ, bool bFading) {
// validate palette Q pointer
assert(pPalQ >= palAllocData && pPalQ <= palAllocData + NUM_PALETTES - 1);
// validate that this is a change
assert(pPalQ->bFading != bFading);
pPalQ->bFading = bFading;
}
/**
* All fading processes have just been killed, so none of the
* palettes are fading.
*/
void NoFadingPalettes() {
PALQ *pPalQ;
for (pPalQ = palAllocData; pPalQ <= palAllocData + NUM_PALETTES - 1; pPalQ++) {
pPalQ->bFading = false;
}
}
/**
* Builds the translucent palette from the current backgrounds palette.
* @param hPalette Handle to current background palette
*/
void CreateTranslucentPalette(SCNHANDLE hPalette) {
// get a pointer to the palette
PALETTE *pPal = (PALETTE *)LockMem(hPalette);
// leave background colour alone
transPalette[0] = 0;
for (uint i = 0; i < FROM_LE_32(pPal->numColours); i++) {
// get the RGB colour model values
uint8 red = TINSEL_GetRValue(pPal->palRGB[i]);
uint8 green = TINSEL_GetGValue(pPal->palRGB[i]);
uint8 blue = TINSEL_GetBValue(pPal->palRGB[i]);
// calculate the Value field of the HSV colour model
unsigned val = (red > green) ? red : green;
val = (val > blue) ? val : blue;
// map the Value field to one of the 4 colours reserved for the translucent palette
val /= 63;
transPalette[i + 1] = (uint8)((val == 0) ? 0 : val +
(TinselV2 ? TranslucentColour() : COL_HILIGHT) - 1);
}
}
/**
* Creates the ghost palette
*/
void CreateGhostPalette(SCNHANDLE hPalette) {
// get a pointer to the palette
PALETTE *pPal = (PALETTE *)LockMem(hPalette);
int i;
// leave background colour alone
ghostPalette[0] = 0;
for (i = 0; i < (int)FROM_LE_32(pPal->numColours); i++) {
// get the RGB colour model values
uint8 red = TINSEL_GetRValue(pPal->palRGB[i]);
uint8 green = TINSEL_GetGValue(pPal->palRGB[i]);
uint8 blue = TINSEL_GetBValue(pPal->palRGB[i]);
// calculate the Value field of the HSV colour model
unsigned val = (red > green) ? red : green;
val = (val > blue) ? val : blue;
// map the Value field to one of the 4 colours reserved for the translucent palette
val /= 64;
assert(/*val >= 0 &&*/ val <= 3);
ghostPalette[i + 1] = (uint8)(val + SysVar(ISV_GHOST_BASE));
}
}
/**
* Returns an adjusted colour RGB
* @param colour Colour to scale
*/
static COLORREF DimColour(COLORREF colour, int factor) {
uint32 red, green, blue;
if (factor == 10) {
// No change
return colour;
} else if (factor == 0) {
// No brightness
return 0;
} else {
// apply multiplier to RGB components
red = TINSEL_GetRValue(colour) * factor / 10;
green = TINSEL_GetGValue(colour) * factor / 10;
blue = TINSEL_GetBValue(colour) * factor / 10;
// return new colour
return TINSEL_RGB(red, green, blue);
}
}
/**
* DimPartPalette
*/
void DimPartPalette(SCNHANDLE hDimPal, int startColour, int length, int brightness) {
PALQ *pPalQ;
PALETTE *pDimPal;
int iColour;
pPalQ = FindPalette(hDimPal);
assert(pPalQ);
// get pointer to dim palette
pDimPal = (PALETTE *)LockMem(hDimPal);
// Adjust for the fact that palettes don't contain colour 0
startColour -= 1;
// Check some other things
if (startColour + length > pPalQ->numColours)
error("DimPartPalette(): colour overrun");
for (iColour = startColour; iColour < startColour + length; iColour++) {
pPalQ->palRGB[iColour] = DimColour(pDimPal->palRGB[iColour], brightness);
}
if (!pPalQ->bFading) {
// Q the change to the video DAC
UpdateDACqueue(pPalQ->posInDAC + startColour, length, &pPalQ->palRGB[startColour]);
}
}
int TranslucentColour() {
return translucentIndex;
}
int HighlightColour() {
UpdateDACqueue(talkIndex, (COLORREF)SysVar(SYS_HighlightRGB));
return talkIndex;
}
int TalkColour() {
return TinselV2 ? talkIndex : TALKFONT_COL;
}
void SetTalkColourRef(COLORREF colRef) {
talkColRef = colRef;
}
COLORREF GetTalkColourRef() {
return talkColRef;
}
void SetTagColorRef(COLORREF colRef) {
tagColRef = colRef;
}
COLORREF GetTagColorRef() {
return tagColRef;
}
void SetTranslucencyOffset(int offset) {
translucentIndex = offset;
}
void SetTalkTextOffset(int offset) {
talkIndex = offset;
}
} // End of namespace Tinsel
|