aboutsummaryrefslogtreecommitdiff
path: root/engines/tinsel/scene.h
blob: 8420c3f1cca9a37bc4a55f6a985d4535b93ef1ac (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 * Scene parsing defines
 */

#ifndef	TINSEL_SCENE_H
#define	TINSEL_SCENE_H

#include "tinsel/dw.h"
#include "tinsel/events.h"

namespace Tinsel {

enum {
	MAX_NODES		= 32,	//!< maximum nodes in a Node Path
	MAX_NOSCROLL	= 16,	//!< maximum number of NoScroll commands in a scene
	MAX_ENTRANCE	= 25,	//!< maximum number of entrances in a scene
	MAX_POLY		= 256,	//!< maximum number of polygons in a scene
	MAX_ACTOR		= 32	//!< maximum number of actors in a scene
};

// ENTRANCE_STRUC bitflags
enum ENTRANCE_FLAGS {
	fCall = 0x00000001L,
	fHook = 0x00000002L
};

/** reference direction */
enum REFTYPE {
	REF_DEFAULT, REF_UP, REF_DOWN, REF_LEFT, REF_RIGHT, REF_POINT
};

enum TFTYPE {
	TF_NONE, TF_UP, TF_DOWN, TF_LEFT, TF_RIGHT, TF_FILM
};

/** different actor masks */
enum MASK_TYPE{
	ACT_DEFAULT,
	ACT_MASK = -1,
	ACT_ALWAYS = -2
};

/** different scales */
enum SCALE {
	SCALE_DEFAULT, SCALE_LARGE, SCALE_MEDIUM, SCALE_SMALL,
	SCALE_COMPACT, SCALE_TINY,
	SCALE_AUX1, SCALE_AUX2, SCALE_AUX3,
	SCALE_AUX4, SCALE_AUX5
};

/** different reels */
enum REEL {
	REEL_DEFAULT, REEL_ALL, REEL_HORIZ, REEL_VERT
};

typedef enum { TRANS_DEF, TRANS_CUT, TRANS_FADE } TRANSITS;

// amount to shift scene handles by
#define	SCNHANDLE_SHIFT (TinselV2 ? 25 : 23)
#define	OFFSETMASK (TinselV2 ? 0x01ffffffL : 0x007fffffL)
#define HANDLEMASK (TinselV2 ? 0xFE000000L : 0xFF800000L)

void DoHailScene(SCNHANDLE scene);

void WrapScene(void);

void StartNewScene(SCNHANDLE scene, int entry);

void EndScene(void);

void SendSceneTinselProcess(TINSEL_EVENT event);

} // End of namespace Tinsel

#endif	// TINSEL_SCENE_H