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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Scene parsing defines
*/
#ifndef TINSEL_SCENE_H
#define TINSEL_SCENE_H
#include "tinsel/dw.h"
#include "tinsel/events.h"
namespace Tinsel {
enum {
MAX_NODES = 32, ///< maximum nodes in a Node Path
MAX_NOSCROLL = 16, ///< maximum number of NoScroll commands in a scene
MAX_ENTRANCE = 25, ///< maximum number of entrances in a scene
MAX_POLY = 256, ///< maximum number of polygons in a scene
MAX_ACTOR = 32 ///< maximum number of actors in a scene
};
// ENTRANCE_STRUC bitflags
enum ENTRANCE_FLAGS {
fCall = 0x00000001L,
fHook = 0x00000002L
};
/** reference direction */
enum REFTYPE {
REF_DEFAULT, REF_UP, REF_DOWN, REF_LEFT, REF_RIGHT, REF_POINT
};
enum TFTYPE {
TF_NONE, TF_UP, TF_DOWN, TF_LEFT, TF_RIGHT, TF_FILM
};
/** different actor masks */
enum MASK_TYPE{
ACT_DEFAULT,
ACT_MASK = -1,
ACT_ALWAYS = -2
};
/** different scales */
enum SCALE {
SCALE_DEFAULT, SCALE_LARGE, SCALE_MEDIUM, SCALE_SMALL,
SCALE_COMPACT, SCALE_TINY,
SCALE_AUX1, SCALE_AUX2, SCALE_AUX3,
SCALE_AUX4, SCALE_AUX5
};
/** different reels */
enum REEL {
REEL_DEFAULT, REEL_ALL, REEL_HORIZ, REEL_VERT
};
typedef enum { TRANS_DEF, TRANS_CUT, TRANS_FADE } TRANSITS;
// amount to shift scene handles by
#define SCNHANDLE_SHIFT ((TinselV2 && !TinselV2Demo) ? 25 : 23)
#define OFFSETMASK ((TinselV2 && !TinselV2Demo) ? 0x01ffffffL : 0x007fffffL)
#define HANDLEMASK ((TinselV2 && !TinselV2Demo) ? 0xFE000000L : 0xFF800000L)
void DoHailScene(SCNHANDLE scene);
void WrapScene();
void StartNewScene(SCNHANDLE scene, int entry);
void EndScene();
void SendSceneTinselProcess(TINSEL_EVENT event);
} // End of namespace Tinsel
#endif // TINSEL_SCENE_H
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