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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Handles timers.
*/
#ifndef TINSEL_SERIALIZER_H
#define TINSEL_SERIALIZER_H
#include "common/scummsys.h"
#include "common/savefile.h"
namespace Tinsel {
#define SYNC_AS(SUFFIX,TYPE,SIZE) \
template <class T> \
void syncAs ## SUFFIX(T &val) { \
if (_loadStream) \
val = static_cast<T>(_loadStream->read ## SUFFIX()); \
else { \
TYPE tmp = val; \
_saveStream->write ## SUFFIX(tmp); \
} \
_bytesSynced += SIZE; \
}
// TODO: Write comment for this
// TODO: Inspired by the SCUMM engine -- move to common/ code and use in more engines?
class Serializer {
public:
Serializer(Common::SeekableReadStream *in, Common::OutSaveFile *out)
: _loadStream(in), _saveStream(out), _bytesSynced(0) {
assert(in || out);
}
bool isSaving() { return (_saveStream != 0); }
bool isLoading() { return (_loadStream != 0); }
uint bytesSynced() const { return _bytesSynced; }
void syncBytes(byte *buf, uint32 size) {
if (_loadStream)
_loadStream->read(buf, size);
else
_saveStream->write(buf, size);
_bytesSynced += size;
}
void skip(uint32 size) {
if (_loadStream)
_loadStream->skip(size);
else {
while (size--)
_saveStream->writeByte(0);
}
_bytesSynced += size;
}
SYNC_AS(Byte, byte, 1)
SYNC_AS(Uint16LE, uint16, 2)
SYNC_AS(Uint16BE, uint16, 2)
SYNC_AS(Sint16LE, int16, 2)
SYNC_AS(Sint16BE, int16, 2)
SYNC_AS(Uint32LE, uint32, 4)
SYNC_AS(Uint32BE, uint32, 4)
SYNC_AS(Sint32LE, int32, 4)
SYNC_AS(Sint32BE, int32, 4)
protected:
Common::SeekableReadStream *_loadStream;
Common::OutSaveFile *_saveStream;
uint _bytesSynced;
};
#undef SYNC_AS
// TODO: Make a subclass "VersionedSerializer", which makes it easy to support
// multiple versions of a savegame format (again inspired by SCUMM).
/*
class VersionedSerializer : public Serializer {
public:
// "version" is the version of the savegame we are loading/creating
VersionedSerializer(Common::SeekableReadStream *in, Common::OutSaveFile *out, int version)
: Serializer(in, out), _version(version) {
assert(in || out);
}
void syncBytes(byte *buf, uint16 size, int minVersion = 0, int maxVersion = INF) {
if (_version < minVersion || _version > maxVersion)
return; // Do nothing if too old or too new
if (_loadStream) {
_loadStream->read(buf, size);
} else {
_saveStream->write(buf, size);
}
}
...
};
*/
// Mixin class / interface
// TODO Maybe call it ISerializable or SerializableMixin ?
// TODO: Taken from SCUMM engine -- move to common/ code?
class Serializable {
public:
virtual ~Serializable() {}
virtual void saveLoadWithSerializer(Serializer *ser) = 0;
};
} // end of namespace Tinsel
#endif
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