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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* String resource managment routines
*/
#include "tinsel/dw.h"
#include "tinsel/sound.h"
#include "tinsel/strres.h"
#include "common/file.h"
#include "common/endian.h"
namespace Tinsel {
#ifdef DEBUG
// Diagnostic number
int newestString;
#endif
// buffer for resource strings
static uint8 *textBuffer = 0;
static struct {
bool bPresent;
const char *szStem;
SCNHANDLE hDescription;
SCNHANDLE hFlagFilm;
} languages[NUM_LANGUAGES] = {
{ false, "English", 0, 0 },
{ false, "French", 0, 0 },
{ false, "German", 0, 0 },
{ false, "Italian", 0, 0 },
{ false, "Spanish", 0, 0 },
{ false, "Hebrew", 0, 0 },
{ false, "Magyar", 0, 0 },
{ false, "Japanese",0, 0 },
{ false, "US", 0, 0 }
};
// Set if we're handling 2-byte characters.
bool bMultiByte = false;
LANGUAGE textLanguage, sampleLanguage = TXT_ENGLISH;
//----------------- LOCAL DEFINES ----------------------------
#define languageExtension ".txt"
#define indexExtension ".idx"
#define sampleExtension ".smp"
//----------------- FUNCTIONS --------------------------------
/**
* Called to load a resource file for a different language
* @param newLang The new language
*/
void ChangeLanguage(LANGUAGE newLang) {
Common::File f;
uint32 textLen = 0; // length of buffer
textLanguage = newLang;
sampleLanguage = newLang;
if (textBuffer) {
// free the previous buffer
free(textBuffer);
textBuffer = NULL;
}
// Try and open the specified language file. If it fails, and the language
// isn't English, try falling back on opening 'english.txt' - some foreign
// language versions reused it rather than their proper filename
if (!f.open(_vm->getTextFile(newLang))) {
if ((newLang == TXT_ENGLISH) || !f.open(_vm->getTextFile(TXT_ENGLISH)))
error(CANNOT_FIND_FILE, _vm->getTextFile(newLang));
}
// Check whether the file is compressed or not - for compressed files the
// first long is the filelength and for uncompressed files it is the chunk
// identifier
textLen = f.readUint32LE();
if (f.ioFailed())
error(FILE_IS_CORRUPT, _vm->getTextFile(newLang));
if (textLen == CHUNK_STRING || textLen == CHUNK_MBSTRING) {
// the file is uncompressed
bMultiByte = (textLen == CHUNK_MBSTRING);
// get length of uncompressed file
textLen = f.size();
f.seek(0, SEEK_SET); // Set to beginning of file
if (textBuffer == NULL) {
// allocate a text buffer for the strings
textBuffer = (uint8 *)malloc(textLen);
// make sure memory allocated
assert(textBuffer);
}
// load data
if (f.read(textBuffer, textLen) != textLen)
// file must be corrupt if we get to here
error(FILE_IS_CORRUPT, _vm->getTextFile(newLang));
// close the file
f.close();
} else { // the file must be compressed
error("Compression handling has been removed!");
}
}
/**
* FindStringBase
*/
static byte *FindStringBase(int id) {
// base of string resource table
byte *pText = textBuffer;
// index into text resource file
uint32 index = 0;
// number of chunks to skip
int chunkSkip = id / STRINGS_PER_CHUNK;
// number of strings to skip when in the correct chunk
int strSkip = id % STRINGS_PER_CHUNK;
// skip to the correct chunk
while (chunkSkip-- != 0) {
// make sure chunk id is correct
assert(READ_LE_UINT32(pText + index) == CHUNK_STRING || READ_LE_UINT32(pText + index) == CHUNK_MBSTRING);
if (READ_LE_UINT32(pText + index + sizeof(uint32)) == 0) {
// string does not exist
return NULL;
}
// get index to next chunk
index = READ_LE_UINT32(pText + index + sizeof(uint32));
}
// skip over chunk id and offset
index += (2 * sizeof(uint32));
// pointer to strings
pText = pText + index;
// skip to the correct string
while (strSkip-- != 0) {
// skip to next string
if (!TinselV2 || ((*pText & 0x80) == 0)) {
// Tinsel 1, or string of length < 128
pText += *pText + 1;
} else if (*pText == 0x80) {
// string of length 128 - 255
pText++; // skip control byte
pText += *pText + 1;
} else if (*pText == 0x90) {
// string of length 256 - 511
pText++; // skip control byte
pText += *pText + 1 + 256;
} else { // multiple string
int subCount;
subCount = *pText & ~0x80;
pText++; // skip control byte
// skip prior sub-strings
while (subCount--) {
// skip control byte, if there is one
if (*pText == 0x80) {
pText++;
pText += *pText + 1;
} else if (*pText == 0x90) {
pText++;
pText += *pText + 1 + 256;
} else
pText += *pText + 1;
}
}
}
return pText;
}
/**
* Loads a string resource identified by id.
* @param id identifier of string to be loaded
* @param pBuffer points to buffer that receives the string
* @param bufferMax maximum number of chars to be copied to the buffer
*/
int LoadStringResource(int id, int sub, char *pBuffer, int bufferMax) {
int len; // length of string
byte *pText = FindStringBase(id);
if (pText == NULL) {
strcpy(pBuffer, "!! HIGH STRING !!");
return 0;
}
if (!TinselV2 || ((*pText & 0x80) == 0)) {
// get length of string
len = *pText;
} else if (*pText == 0x80) {
// string of length 128 - 255
pText++; // skip control byte
// get length of string
len = *pText;
} else if (*pText == 0x90) {
// string of length 128 - 255
pText++; // skip control byte
// get length of string
len = *pText + 256;
} else {
// multiple string
pText++; // skip control byte
// skip prior sub-strings
while (sub--) {
// skip control byte, if there is one
if (*pText == 0x80) {
pText++;
pText += *pText + 1;
} else if (*pText == 0x90) {
pText++;
pText += *pText + 1 + 256;
} else
pText += *pText + 1;
}
// skip control byte, if there is one
if (*pText == 0x80) {
pText++;
// get length of string
len = *pText;
} else if (*pText == 0x90) {
pText++;
// get length of string
len = *pText + 256;
} else {
// get length of string
len = *pText;
}
}
if (len)
{
// the string exists
// copy the string to the buffer
if (len < bufferMax)
{
memcpy(pBuffer, pText + 1, len);
// null terminate
pBuffer[len] = 0;
// number of chars copied
return len + 1;
} else {
memcpy(pBuffer, pText + 1, bufferMax - 1);
// null terminate
pBuffer[bufferMax - 1] = 0;
// number of chars copied
return bufferMax;
}
}
// TEMPORARY DIRTY BODGE
strcpy(pBuffer, "!! NULL STRING !!");
// string does not exist
return 0;
}
int LoadStringRes(int id, char *pBuffer, int bufferMax) {
return LoadStringResource(id, 0, pBuffer, bufferMax);
}
/**
* Loads a string resource identified by id
* @param id identifier of string to be loaded
* @param sub sub-string number
* @param pBuffer points to buffer that receives the string
* @param bufferMax maximum number of chars to be copied to the buffer
*/
int LoadSubString(int id, int sub, char *pBuffer, int bufferMax) {
return LoadStringResource(id, sub, pBuffer, bufferMax);
}
/**
* SubStringCount
* @param id Identifier of string to be tested
*/
int SubStringCount(int id) {
byte *pText;
pText = FindStringBase(id);
if (pText == NULL)
return 0;
if ((*pText & 0x80) == 0 || *pText == 0x80 || *pText == 0x90) {
// string of length < 128 or string of length 128 - 255
// or of length 256 - 511
return 1;
} else
return (*pText & ~0x80);
}
void FreeTextBuffer() {
if (textBuffer) {
free(textBuffer);
textBuffer = NULL;
}
}
/**
* Called from TINLIB.C from DeclareLanguage().
*/
void LanguageFacts(int language, SCNHANDLE hDescription, SCNHANDLE hFlagFilm) {
assert(language >= 0 && language < NUM_LANGUAGES);
languages[language].hDescription = hDescription;
languages[language].hFlagFilm = hFlagFilm;
}
/**
* Gets the current subtitles language
*/
LANGUAGE TextLanguage(void) {
return textLanguage;
}
/**
* Gets the current voice language
*/
LANGUAGE SampleLanguage(void) {
return sampleLanguage;
}
int NumberOfLanguages(void) {
int i, count;
for (i = 0, count = 0; i < NUM_LANGUAGES; i++) {
if (languages[i].bPresent)
count++;
}
return count;
}
LANGUAGE NextLanguage(LANGUAGE thisOne) {
int i;
for (i = thisOne+1; i < NUM_LANGUAGES; i++) {
if (languages[i].bPresent)
return (LANGUAGE)i;
}
for (i = 0; i < thisOne; i++) {
if (languages[i].bPresent)
return (LANGUAGE)i;
}
// No others!
return thisOne;
}
LANGUAGE PrevLanguage(LANGUAGE thisOne) {
int i;
for (i = thisOne-1; i >= 0; i--) {
if (languages[i].bPresent)
return (LANGUAGE)i;
}
for (i = NUM_LANGUAGES-1; i > thisOne; i--) {
if (languages[i].bPresent)
return (LANGUAGE)i;
}
// No others!
return thisOne;
}
SCNHANDLE LanguageDesc(LANGUAGE thisOne) {
return languages[thisOne].hDescription;
}
SCNHANDLE LanguageFlag(LANGUAGE thisOne) {
return languages[thisOne].hFlagFilm;
}
} // end of namespace Tinsel
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