1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* System variable handling.
*/
#include "tinsel/dw.h"
#include "tinsel/graphics.h"
#include "tinsel/dialogs.h"
#include "tinsel/strres.h"
#include "tinsel/sysvar.h"
#include "tinsel/tinsel.h"
#include "common/textconsole.h"
namespace Tinsel {
// Return for SYS_Platform
typedef enum { DOS_PC, WIN_PC, APPLE_MAC, SONY_PSX, SEGA_SATURN } platform;
//----------------- GLOBAL GLOBAL DATA --------------------
extern int NewestSavedGame();
//----------------- LOCAL GLOBAL DATA --------------------
// FIXME: Avoid non-const global vars
static int systemVars[SV_TOPVALID] = {
INV_1, // Default inventory
10, // Y-offset of Conversation(TOP)
320, // Y-offset of Conversation(BOT)
15, // Minimum distance from side
10, // Minimum distance from top
115, // Distance above actor
10, // Distance below actor
0, // Current language **READ ONLY**
0, // Sample language **READ ONLY**
0, // Current state **READ ONLY**
0, // Saved Game Exists **READ ONLY**
true, // Should Conversation() wait for scroll? [TRUE]
true, // Should Talk()/Say() wait for scroll? [TRUE]
true, // Enable PointTag()
true, // Enable cursor with PrintCursor()
100, // SV_SCROLL_XTRIGGER
0, // SV_SCROLL_XDISTANCE
16, // SV_SCROLL_XSPEED
40, // SV_SCROLL_YTRIGGERTOP
40, // SV_SCROLL_YTRIGGERBOT
0, // SV_SCROLL_YDISTANCE
16, // SV_SCROLL_YSPEED
2, // Speech Delay
2, // Music dim factor
0, // if set, default actor's text color gets poked in here
0, // user 1
0, // user 2
0, // user 3
0, // user 4
0, // user 5
0, // user 6
0, // SYS_MinimumXoffset
0, // SYS_MaximumXoffset
0, // SYS_MinimumYoffset
0, // SYS_MaximumYoffset
0, // SYS_DefaultFxDimFactor
0, // SYS_SceneFxDimFactor
0x606060, // SYS_HighlightRGB
WIN_PC, // SYS_Platform,
0, // SYS_Debug
0, // ISV_DIVERT_ACTOR
false, // ISV_NO_BLOCKING
0, // ISV_GHOST_ACTOR
0, // ISV_GHOST_BASE
0 // ISV_GHOST_COLOR
};
static SCNHANDLE systemStrings[SS_MAX_VALID]; // FIXME: Avoid non-const global vars
//static bool bFlagNoBlocking = false;
//----------------- FUNCTIONS --------------------------------
/**
* Initialises the system variable list
*/
void InitSysVars() {
systemVars[SV_SCROLL_XDISTANCE] = SCREEN_WIDTH / 2;
systemVars[SV_SCROLL_YDISTANCE] = SCREEN_BOX_HEIGHT1 / 2;
}
/**
* SetSysVar
*/
void SetSysVar(int varId, int newValue) {
if (varId < 0 || varId >= SV_TOPVALID)
error("SetSystemVar(): out of range identifier");
switch (varId) {
case SV_LANGUAGE:
case SV_SAMPLE_LANGUAGE:
case SV_SUBTITLES:
case SV_SAVED_GAME_EXISTS:
case SYS_Platform:
case SYS_Debug:
error("SetSystemVar(): read only identifier");
default:
systemVars[varId] = newValue;
}
}
int SysVar(int varId) {
if (varId < 0 || varId >= SV_TOPVALID)
error("SystemVar(): out of range identifier");
switch (varId) {
case SV_LANGUAGE:
return TextLanguage();
case SV_SAMPLE_LANGUAGE:
return SampleLanguage();
case SV_SUBTITLES:
// FIXME: This isn't currently defined
return false;
//return _vm->_config->_useSubtitles;
case SV_SAVED_GAME_EXISTS:
return NewestSavedGame() != -1;
case SYS_Debug:
// FIXME: This isn't currently defined
return false;
//return bDebuggingAllowed;
default:
return systemVars[varId];
}
}
void SaveSysVars(int *pSv) {
memcpy(pSv, systemVars, sizeof(systemVars));
}
void RestoreSysVars(int *pSv) {
memcpy(systemVars, pSv, sizeof(systemVars));
}
void SetSysString(int number, SCNHANDLE hString) {
assert(number >= 0 && number < SS_MAX_VALID);
systemStrings[number] = hString;
}
SCNHANDLE SysString(int number) {
assert(number >= 0 && number < SS_MAX_VALID);
return systemStrings[number];
}
/**
* Gets the no blocking flag. Note that for convenience, the systemVars array
* entry is used even for Tinsel 1, which originally used a separate variable.
*/
bool GetNoBlocking() {
return SysVar(ISV_NO_BLOCKING);
}
/**
* Sets the no blocking flag. Note that for convenience, the systemVars array
* entry is used even for Tinsel 1, which originally used a separate variable.
*/
void SetNoBlocking(bool flag) {
SetSysVar(ISV_NO_BLOCKING, flag);
}
} // End of namespace Tinsel
|