aboutsummaryrefslogtreecommitdiff
path: root/engines/tinsel/sysvar.h
blob: e407e6ffa3e31ece177db3e1812134a2cfe3ddb1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 * System variable handling.
 */

#ifndef TINSEL_SYSVAR_H	// prevent multiple includes
#define TINSEL_SYSVAR_H

namespace Tinsel {

typedef enum {	SV_DEFAULT_INV,

		SV_CONV_TOPY,		// Y-offset of Conversation(TOP)
		SV_CONV_BOTY,		// Y-offset of Conversation(BOT)
		SV_CONV_MINX,		// Minimum distance from side
		SV_CONV_MINY,		// Minimum distance from top
		SV_CONV_ABOVE_Y,	// Distance above actor
		SV_CONV_BELOW_Y,	// Distance below actor

		SV_LANGUAGE,
		SV_SAMPLE_LANGUAGE,
		SV_SUBTITLES,
		SV_SAVED_GAME_EXISTS,

		SV_CONVERSATIONWAITS,	// } Do they wait for
		SV_SPEECHWAITS,		// } scrolls to complete?

		SV_ENABLEPOINTTAG,	// Enable PointTag()
		SV_ENABLEPRINTCURSOR,	// Enable cursor with PrintCursor()

		SV_SCROLL_XTRIGGER,	// }
		SV_SCROLL_XDISTANCE,	// }
		SV_SCROLL_XSPEED,	// } Scroll parameters!
		SV_SCROLL_YTRIGGERTOP,	// }
		SV_SCROLL_YTRIGGERBOT,	// }
		SV_SCROLL_YDISTANCE,	// }
		SV_SCROLL_YSPEED,	// }

		SV_SPEECHDELAY,		// Delay 'twixt text/animation and sample
		SV_MUSICDIMFACTOR,	// dimVolume = volume - volume/SV_MDF

		SV_TAGCOLOUR,		// if set, default actor's text colour gets poked in here

		SV_USER1,
		SV_USER2,
		SV_USER3,
		SV_USER4,
		SV_USER5,
		SV_USER6,

		SV_MinimumXoffset,
		SV_MaximumXoffset,
		SV_MinimumYoffset,
		SV_MaximumYoffset,
						// dimVolume = volume - volume/DF
		SYS_DefaultFxDimFactor,		// To this at start of scene
		SYS_SceneFxDimFactor,		// Alter within scene

		SYS_HighlightRGB,
		SYS_Platform,			// Hardware platform     **READ ONLY**
		SYS_Debug,			// TRUE for debug build/'cheat'**READ ONLY**

		ISV_DIVERT_ACTOR,
		ISV_NO_BLOCKING,
		ISV_GHOST_ACTOR,
		ISV_GHOST_BASE,
		ISV_GHOST_COLOUR,


		SV_TOPVALID } SYSVARS;

typedef enum {

					// Main Menu
	SS_LOAD_OPTION,			//
	SS_SAVE_OPTION,			//
	SS_RESTART_OPTION,		//
	SS_SOUND_OPTION,		//
	SS_CONTROL_OPTION,		//
	SS_SUBTITLES_OPTION,		//
	SS_QUIT_OPTION,			//
	SS_RESUME_OPTION,		//

	SS_LOAD_HEADING,
	SS_SAVE_HEADING,
	SS_RESTART_HEADING,
	SS_QUIT_HEADING,

	SS_MVOL_SLIDER,
	SS_SVOL_SLIDER,
	SS_VVOL_SLIDER,

	SS_DCLICK_SLIDER,
	SS_DCLICK_TEST,
	SS_SWAP_TOGGLE,

	SS_TSPEED_SLIDER,
	SS_STITLE_TOGGLE,

	SS_HOPPER1,			// Hopper scene menu heading

	SS_SOUND_HEADING,
	SS_CONTROLS_HEADING,
	SS_LANGUAGE_SELECT,

	SS_MAX_VALID
} BOLLOX;

void InitSysVars();

void SetSysVar(int varId, int newValue);

int SysVar(int varId);

void SaveSysVars(int *pSv);
void RestoreSysVars(int *pSv);

void SetSysString(int number, SCNHANDLE hString);

SCNHANDLE SysString(int number);

bool GetNoBlocking();

void SetNoBlocking(bool flag);

} // End of namespace Tinsel

#endif