1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TINSEL_H
#define TINSEL_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/error.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/random.h"
#include "common/util.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#include "engines/engine.h"
#include "tinsel/debugger.h"
#include "tinsel/graphics.h"
#include "tinsel/sound.h"
#include "tinsel/dw.h"
/**
* This is the namespace of the Tinsel engine.
*
* Status of this engine: Complete
*
* Games using this engine:
* - Discworld
* - Discworld 2: Missing Presumed ...!?
*/
namespace Tinsel {
class BMVPlayer;
class Config;
class MidiMusicPlayer;
class PCMMusicPlayer;
class Scheduler;
class SoundManager;
typedef Common::List<Common::Rect> RectList;
enum TinselGameID {
GID_DW1 = 0,
GID_DW2 = 1
};
enum TinselGameFeatures {
GF_DEMO = 1 << 0,
GF_CD = 1 << 1,
GF_FLOPPY = 1 << 2,
GF_SCNFILES = 1 << 3,
GF_ENHANCED_AUDIO_SUPPORT = 1 << 4,
GF_ALT_MIDI = 1 << 5, // Alternate sequence in midi.dat file
// The GF_USE_?FLAGS values specify how many country flags are displayed
// in the subtitles options dialog.
// None of these defined -> 1 language, in ENGLISH.TXT
GF_USE_3FLAGS = 1 << 6, // French, German, Spanish
GF_USE_4FLAGS = 1 << 7, // French, German, Spanish, Italian
GF_USE_5FLAGS = 1 << 8 // All 5 flags
};
/**
* The following is the ScummVM definitions of the various Tinsel versions:
* TINSEL_V0 - This was an early engine version that was only used in the Discworld 1
* demo. It is not currently supported.
* TINSEL_V1 - This was the engine version used by Discworld 1. Note that there were two
* major releases: an earlier version that used *.gra files, and a later one that
* used *.scn files, and contained certain script and engine bugfixes. In ScummVM,
* we treat both releases as 'Tinsel 1', since the engine fixes from the later
* version work equally well the earlier version data.
* TINSEL_V2 - This is the engine used for the Discworld 2 game.
*/
enum TinselEngineVersion {
TINSEL_V0 = 0,
TINSEL_V1 = 1,
TINSEL_V2 = 2
};
enum {
kTinselDebugAnimations = 1 << 0,
kTinselDebugActions = 1 << 1,
kTinselDebugSound = 1 << 2,
kTinselDebugMusic = 2 << 3
};
#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3
struct TinselGameDescription;
enum TinselKeyDirection {
MSK_LEFT = 1, MSK_RIGHT = 2, MSK_UP = 4, MSK_DOWN = 8,
MSK_DIRECTION = MSK_LEFT | MSK_RIGHT | MSK_UP | MSK_DOWN
};
typedef bool (*KEYFPTR)(const Common::KeyState &);
#define SCREEN_WIDTH (_vm->screen().w) // PC screen dimensions
#define SCREEN_HEIGHT (_vm->screen().h)
#define SCRN_CENTRE_X ((SCREEN_WIDTH - 1) / 2) // screen centre x
#define SCRN_CENTRE_Y ((SCREEN_HEIGHT - 1) / 2) // screen centre y
#define UNUSED_LINES 48
#define EXTRA_UNUSED_LINES 3
//#define SCREEN_BOX_HEIGHT1 (SCREEN_HEIGHT - UNUSED_LINES)
//#define SCREEN_BOX_HEIGHT2 (SCREEN_BOX_HEIGHT1 - EXTRA_UNUSED_LINES)
#define SCREEN_BOX_HEIGHT1 SCREEN_HEIGHT
#define SCREEN_BOX_HEIGHT2 SCREEN_HEIGHT
#define GAME_FRAME_DELAY (1000 / ONE_SECOND)
#define TinselVersion (_vm->getVersion())
#define TinselV0 (TinselVersion == TINSEL_V0)
#define TinselV1 (TinselVersion == TINSEL_V1)
#define TinselV2 (TinselVersion == TINSEL_V2)
#define TinselV1PSX (TinselVersion == TINSEL_V1 && _vm->getPlatform() == Common::kPlatformPSX)
#define IsDemo (_vm->getFeatures() & GF_DEMO)
// Global reference to the TinselEngine object
extern TinselEngine *_vm;
class TinselEngine : public Engine {
int _gameId;
Common::KeyState _keyPressed;
Common::RandomSource _random;
Graphics::Surface _screenSurface;
Common::Point _mousePos;
uint8 _dosPlayerDir;
Console *_console;
Scheduler *_scheduler;
static const char *_sampleIndices[][3];
static const char *_sampleFiles[][3];
static const char *_textFiles[][3];
protected:
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
Common::Error loadGameState(int slot);
#if 0
Common::Error saveGameState(int slot, const char *desc);
#endif
bool canLoadGameStateCurrently();
#if 0
bool canSaveGameStateCurrently();
#endif
public:
TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc);
virtual ~TinselEngine();
int getGameId() {
return _gameId;
}
const TinselGameDescription *_gameDescription;
uint32 getGameID() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
uint16 getVersion() const;
uint32 TinselEngine::getFlags() const;
Common::Platform getPlatform() const;
const char *getSampleIndex(LANGUAGE lang);
const char *getSampleFile(LANGUAGE lang);
const char *getTextFile(LANGUAGE lang);
MidiDriver *_driver;
SoundManager *_sound;
MidiMusicPlayer *_midiMusic;
PCMMusicPlayer *_pcmMusic;
BMVPlayer *_bmv;
Config *_config;
KEYFPTR _keyHandler;
/** Stack of pending mouse button events. */
Common::List<Common::EventType> _mouseButtons;
/** Stack of pending keypresses. */
Common::List<Common::Event> _keypresses;
/** List of all clip rectangles. */
RectList _clipRects;
private:
//MidiMusicPlayer *_midiMusic;
int _musicVolume;
void NextGameCycle();
void CreateConstProcesses();
void RestartGame();
void RestartDrivers();
void ChopDrivers();
void ProcessKeyEvent(const Common::Event &event);
bool pollEvent();
public:
const Common::String getTargetName() const { return _targetName; }
Common::String getSavegameFilename(int16 saveNum) const;
Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
Graphics::Surface &screen() { return _screenSurface; }
Common::Point getMousePosition() const { return _mousePos; }
void setMousePosition(const Common::Point &pt) {
int yOffset = TinselV2 ? (g_system->getHeight() - _screenSurface.h) / 2 : 0;
g_system->warpMouse(pt.x, pt.y + yOffset);
_mousePos = pt;
}
void divertKeyInput(KEYFPTR fptr) { _keyHandler = fptr; }
int getRandomNumber(int maxNumber) { return _random.getRandomNumber(maxNumber); }
uint8 getKeyDirection() const { return _dosPlayerDir; }
};
// Externally available methods
void CuttingScene(bool bCutting);
void CDChangeForRestore(int cdNumber);
void CdHasChanged();
} // End of namespace Tinsel
#endif /* TINSEL_H */
|