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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/carry/carry.h"
namespace Titanic {
CCarry::CCarry() : CGameObject(), _fieldDC(0), _fieldE0(1),
_field100(0), _field104(0), _field108(0), _field10C(0),
_field110(0), _field120(0), _field124(0), _field128(0),
_string1("None"),
_string2("NULL"),
_string3("That doesn't seem to do anything."),
_string4("It doesn't seem to want this.") {
}
void CCarry::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_string1, indent);
file->writePoint(_pos1, indent);
file->writeQuotedLine(_string2, indent);
file->writeNumberLine(_fieldDC, indent);
file->writeNumberLine(_fieldE0, indent);
file->writeQuotedLine(_string3, indent);
file->writeQuotedLine(_string4, indent);
file->writePoint(_pos2, indent);
file->writeNumberLine(_field104, indent);
file->writeNumberLine(_field108, indent);
file->writeNumberLine(_field10C, indent);
file->writeNumberLine(_field110, indent);
file->writeQuotedLine(_string5, indent);
file->writeNumberLine(_field120, indent);
file->writeNumberLine(_field124, indent);
file->writeNumberLine(_field128, indent);
CGameObject::save(file, indent);
}
void CCarry::load(SimpleFile *file) {
file->readNumber();
_string1 = file->readString();
_pos1 = file->readPoint();
_string2 = file->readString();
_fieldDC = file->readNumber();
_fieldE0 = file->readNumber();
_string3 = file->readString();
_string4 = file->readString();
_pos2 = file->readPoint();
_field104 = file->readNumber();
_field108 = file->readNumber();
_field10C = file->readNumber();
_field110 = file->readNumber();
_string5 = file->readString();
_field120 = file->readNumber();
_field124 = file->readNumber();
_field128 = file->readNumber();
CGameObject::load(file);
}
} // End of namespace Titanic
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