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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/carry/ear.h"
#include "titanic/game/head_slot.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEar, CHeadPiece)
ON_MESSAGE(ActMsg)
ON_MESSAGE(UseWithOtherMsg)
END_MESSAGE_MAP()
CEar::CEar() : CHeadPiece() {
}
void CEar::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CHeadPiece::save(file, indent);
}
void CEar::load(SimpleFile *file) {
file->readNumber();
CHeadPiece::load(file);
}
bool CEar::ActMsg(CActMsg *msg) {
if (msg->_action == "MusicSolved")
_canTake = true;
return true;
}
bool CEar::UseWithOtherMsg(CUseWithOtherMsg *msg) {
CHeadSlot *slot = dynamic_cast<CHeadSlot *>(msg->_other);
if (slot) {
setVisible(false);
petMoveToHiddenRoom();
setPosition(Point(0, 0));
CAddHeadPieceMsg addMsg(getName());
if (addMsg._value != "NULL")
addMsg.execute(addMsg._value == "Ear1" ? "Ear1Slot" : "Ear2Slot");
}
return CCarry::UseWithOtherMsg(msg);
}
} // End of namespace Titanic
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