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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/carry/key.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CKey, CCarry)
ON_MESSAGE(PuzzleSolvedMsg)
ON_MESSAGE(UseWithOtherMsg)
END_MESSAGE_MAP()
CKey::CKey() : CCarry() {
}
void CKey::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CCarry::save(file, indent);
}
void CKey::load(SimpleFile *file) {
file->readNumber();
CCarry::load(file);
}
bool CKey::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
_fieldE0 = 1;
setVisible(true);
return true;
}
bool CKey::UseWithOtherMsg(CUseWithOtherMsg *msg) {
if (msg->_other->getName() == "1stClassPhono") {
CActMsg actMsg("Unlock");
actMsg.execute(msg->_other);
}
return true;
}
} // End of namespace Titanic
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