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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/core/game_object.h"
#include "titanic/core/resource_key.h"
namespace Titanic {
CGameObject::CGameObject(): CNamedItem() {
_bounds = Common::Rect(0, 0, 15, 15);
_field34 = 0;
_field38 = 0;
_field3C = 0;
_field40 = 0;
_field44 = 0xF0;
_field48 = 0xF0;
_field4C = 0xFF;
_field50 = 0;
_field54 = 0;
_field58 = 0;
_field5C = 1;
_field60 = 0;
_field74 = 1;
_field78 = 0;
_field8C = -1;
_field90 = 0;
_field94 = 0;
_field98 = 0;
_field9C = 0;
_fieldA0 = 0;
_fieldA4 = 0;
_fieldA8 = nullptr;
_fieldB8 = 0;
}
void CGameObject::save(SimpleFile *file, int indent) const {
file->writeNumberLine(7, indent);
error("TODO: CGameObject::save");
CNamedItem::save(file, indent);
}
void CGameObject::load(SimpleFile *file) {
int val = file->readNumber();
CResourceKey resourceKey;
switch (val) {
case 7:
_clipList2.load(file);
_field8C = file->readNumber();
// Deliberate fall-through
case 6:
val = _field74 = file->readNumber();
// Deliberate fall-through
case 5:
_clipList1.load(file);
// Deliberate fall-through
case 4:
_field60 = file->readNumber();
// Deliberate fall-through
case 3:
_field40 = file->readNumber();
// Deliberate fall-through
case 2:
_string = file->readString();
// Deliberate fall-through
case 1:
_bounds = file->readRect();
_field34 = file->readFloat();
_field38 = file->readFloat();
_field3C = file->readFloat();
_field44 = file->readNumber();
_field48 = file->readNumber();
_field4C = file->readNumber();
_fieldB8 = file->readNumber();
_field5C = file->readNumber();
_field50 = file->readNumber();
_field54 = file->readNumber();
_field58 = file->readNumber();
resourceKey.load(file);
_fieldA8 = nullptr;
val = file->readNumber();
if (val) {
_string = resourceKey.getString();
}
break;
default:
break;
}
CNamedItem::load(file);
}
void CGameObject::fn2() {
error("TODO");
}
} // End of namespace Titanic
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