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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_GAME_OBJECT_H
#define TITANIC_GAME_OBJECT_H
#include "titanic/rect.h"
#include "titanic/core/movie_clip.h"
#include "titanic/core/named_item.h"
namespace Titanic {
class CGameObject : public CNamedItem {
protected:
Rect _bounds;
double _field34;
double _field38;
double _field3C;
int _field40;
int _field44;
int _field48;
int _field4C;
int _field50;
int _field54;
int _field58;
int _field5C;
CMovieClipList _clipList1;
int _field78;
CMovieClipList _clipList2;
int _field8C;
int _field90;
int _field94;
int _field98;
int _field9C;
int _fieldA0;
int _fieldA4;
void *_fieldA8;
CString _string;
int _fieldB8;
public:
int _field60;
int _cursorId;
public:
CLASSDEF
CGameObject();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
/**
* Allows the item to draw itself
*/
virtual void draw(CScreenManager *screenManager);
void fn2();
bool checkPoint(const Point &pt, int v0, int v1);
};
} // End of namespace Titanic
#endif /* TITANIC_GAME_OBJECT_H */
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