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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_LINK_ITEM_H
#define TITANIC_LINK_ITEM_H
#include "titanic/support/mouse_cursor.h"
#include "titanic/core/named_item.h"
#include "titanic/support/movie_clip.h"
#include "titanic/messages/messages.h"
namespace Titanic {
class CViewItem;
class CNodeItem;
class CRoomItem;
class CLinkItem : public CNamedItem {
DECLARE_MESSAGE_MAP;
private:
/**
* Returns a new name for the link item, based on the
* current values for it's destination
*/
CString formName();
protected:
int _roomNumber;
int _nodeNumber;
int _viewNumber;
int _linkMode;
public:
Rect _bounds;
CursorId _cursorId;
public:
static Movement getMovementFromCursor(CursorId cursorId);
public:
CLASSDEF;
CLinkItem();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
/**
* Returns true if the given item connects to another specified view
*/
virtual bool connectsTo(CViewItem *destView) const;
/**
* Set the destination for the link item
*/
virtual void setDestination(int roomNumber, int nodeNumber,
int viewNumber, int linkMode);
/**
* Get the destination view for the link item
*/
virtual CViewItem *getDestView() const;
/**
* Get the destination node for the link item
*/
virtual CNodeItem *getDestNode() const;
/**
* Get the destination view for the link item
*/
virtual CRoomItem *getDestRoom() const;
/**
* Get the movie clip, if any, that's used when the link is used
*/
CMovieClip *getClip() const;
/**
* Get the movement, if any, the cursor represents
*/
Movement getMovement() const;
/**
* Returns a point that falls within the link. Used for simulating
* mouse clicks for movement when arrow keys are pressed
* @param quadrant Quadrant (edge) to return point for
* @param pt Return point
* @returns True if a point was found
*/
bool findPoint(Quadrant quadrant, Point &pt);
};
} // End of namespace Titanic
#endif /* TITANIC_LINK_ITEM_H */
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