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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MOVIE_CLIP_H
#define TITANIC_MOVIE_CLIP_H
#include "titanic/core/list.h"
namespace Titanic {
/**
* Movie clip
*/
class CMovieClip : public ListItem {
private:
int _field20;
int _field24;
int _field28;
int _field2C;
int _field30;
CString _string2;
CString _string3;
public:
CString _name;
int _startFrame;
int _endFrame;
public:
CLASSDEF
CMovieClip();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
/**
* Movie clip list
*/
class CMovieClipList: public List<CMovieClip> {
public:
CMovieClip *findByName(const Common::String &name) const;
};
} // End of namespace Titanic
#endif /* TITANIC_MOVIE_CLIP_H */
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