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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_VIEW_ITEM_H
#define TITANIC_VIEW_ITEM_H
#include "titanic/core/link_item.h"
#include "titanic/core/named_item.h"
#include "titanic/core/resource_key.h"
#include "titanic/messages/mouse_messages.h"
namespace Titanic {
class CViewItem : public CNamedItem {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
bool MouseMoveMsg(CMouseMoveMsg *msg);
bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg);
bool MovementMsg(CMovementMsg *msg);
private:
CTreeItem *_buttonUpTargets[4];
private:
/**
* Sets the angle of the view relative to the node it belongs to
*/
void setAngle(double angle);
/**
* Called to handle mouse messagaes on the view
*/
bool handleMouseMsg(CMouseMsg *msg, bool flag);
/**
* Handles mouse button up messages
*/
void handleButtonUpMsg(CMouseButtonUpMsg *msg);
/**
* Returns the item in the view at a given point that will
* receive any mouse click
*/
CTreeItem *getItemAtPoint(const Point &pt);
protected:
int _field24;
CResourceKey _resourceKey;
Point _viewPos;
public:
int _viewNumber;
double _angle;
public:
CLASSDEF;
CViewItem();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
/**
* Get the resource key for the view
*/
bool getResourceKey(CResourceKey *key);
/**
* Called when leaving the view
*/
void leaveView(CViewItem *newView);
/**
* Called on an old view just left, and about to enter a new view
*/
void preEnterView(CViewItem *newView);
/**
* Called when a new view is being entered
*/
void enterView(CViewItem *newView);
/**
* Finds a link which connects to another designated view
*/
CLinkItem *findLink(CViewItem *newView);
/**
* Return the full Id of the current view in a
* room.node.view tuplet form
*/
CString getFullViewName() const;
/**
* Return the Id of the current view in a
* room.node.view tuplet form
*/
CString getNodeViewName() const;
/**
* Gets the relative position of the view within the owning room
*/
void getPosition(double &xp, double &yp, double &zp);
};
} // End of namespace Titanic
#endif /* TITANIC_NAMED_ITEM_H */
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