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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/debugger.h"
#include "titanic/titanic.h"
#include "titanic/core/tree_item.h"
#include "titanic/game/movie_tester.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/support/movie.h"
namespace Titanic {
Debugger::Debugger(TitanicEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("continue", WRAP_METHOD(Debugger, cmdExit));
registerCmd("dump", WRAP_METHOD(Debugger, cmdDump));
registerCmd("room", WRAP_METHOD(Debugger, cmdRoom));
registerCmd("pet", WRAP_METHOD(Debugger, cmdPET));
registerCmd("item", WRAP_METHOD(Debugger, cmdItem));
registerCmd("movie", WRAP_METHOD(Debugger, cmdMovie));
registerCmd("sound", WRAP_METHOD(Debugger, cmdSound));
}
int Debugger::strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
CRoomItem *Debugger::findRoom(const char *name) {
CTreeItem *root = g_vm->_window->_gameManager->_project;
CRoomItem *roomItem = dynamic_cast<CRoomItem *>(root->findByName(name));
if (roomItem)
return roomItem;
int roomNumber = strToInt(name);
for (CTreeItem *treeItem = root; treeItem; treeItem = treeItem->scan(root)) {
roomItem = dynamic_cast<CRoomItem *>(treeItem);
if (roomItem && roomItem->_roomNumber == roomNumber)
return roomItem;
}
return nullptr;
}
CNodeItem *Debugger::findNode(CRoomItem *room, const char *name) {
CNodeItem *nodeItem = dynamic_cast<CNodeItem *>(room->findByName(name));
if (nodeItem)
return nodeItem;
int nodeNumber = strToInt(name);
nodeItem = dynamic_cast<CNodeItem *>(room->findChildInstanceOf(CNodeItem::_type));
while (nodeItem) {
if (nodeItem->_nodeNumber == nodeNumber)
return nodeItem;
nodeItem = dynamic_cast<CNodeItem *>(room->findNextInstanceOf(CNodeItem::_type, nodeItem));
}
return nullptr;
}
CViewItem *Debugger::findView(CNodeItem *node, const char *name) {
CViewItem *viewItem = dynamic_cast<CViewItem *>(node->findByName(name));
if (viewItem)
return viewItem;
int viewNumber = strToInt(name);
viewItem = dynamic_cast<CViewItem *>(node->findChildInstanceOf(CViewItem::_type));
while (viewItem) {
if (viewItem->_viewNumber == viewNumber)
return viewItem;
viewItem = dynamic_cast<CViewItem *>(node->findNextInstanceOf(CViewItem::_type, viewItem));
}
return nullptr;
}
void Debugger::listRooms() {
CGameManager &gm = *g_vm->_window->_gameManager;
CTreeItem *root = gm._project;
CViewItem *view = gm._gameState._gameLocation.getView();
CNodeItem *node = gm._gameState._gameLocation.getNode();
CRoomItem *room = gm._gameState._gameLocation.getRoom();
debugPrintf("Current location: %s, %s, %s\n", room->getName().c_str(),
node->getName().c_str(), view->getName().c_str());
debugPrintf("Available rooms:\n");
for (CTreeItem *treeItem = root; treeItem; treeItem = treeItem->scan(root)) {
CRoomItem *roomItem = dynamic_cast<CRoomItem *>(treeItem);
if (roomItem)
debugPrintf("%d - %s\n", roomItem->_roomNumber, roomItem->_name.c_str());
}
}
void Debugger::listRoom(CRoomItem *room) {
for (CTreeItem *treeItem = room; treeItem; treeItem = treeItem->scan(room)) {
CNodeItem *nodeItem = dynamic_cast<CNodeItem *>(treeItem);
if (nodeItem)
debugPrintf("%s\n", nodeItem->_name.c_str());
}
}
void Debugger::listNode(CNodeItem *node) {
for (CTreeItem *treeItem = node; treeItem; treeItem = treeItem->scan(node)) {
CViewItem *viewItem = dynamic_cast<CViewItem *>(treeItem);
if (viewItem)
debugPrintf("%s\n", viewItem->_name.c_str());
}
}
bool Debugger::cmdDump(int argc, const char **argv) {
// Get the starting node
CTreeItem *root = g_vm->_window->_gameManager->_project;
if (argc == 2)
root = root->findByName(argv[1]);
if (root == nullptr) {
debugPrintf("Could not find item\n");
} else {
root->dump(0);
debugPrintf("Item and it's content were dumped to stdout\n");
}
return true;
}
bool Debugger::cmdRoom(int argc, const char **argv) {
if (argc == 1) {
listRooms();
} else if (argc >= 2) {
CRoomItem *roomItem = findRoom(argv[1]);
if (!roomItem)
debugPrintf("Could not find room - %s\n", argv[1]);
else if (argc == 2)
listRoom(roomItem);
else {
CNodeItem *nodeItem = findNode(roomItem, argv[2]);
if (!nodeItem)
debugPrintf("Could not find node - %s\n", argv[2]);
else if (argc == 3)
listNode(nodeItem);
else {
CViewItem *viewItem = findView(nodeItem, argv[3]);
if (!viewItem) {
debugPrintf("Could not find view - %s\n", argv[3]);
} else {
// Change to the specified view
g_vm->_window->_gameManager->_gameState.changeView(viewItem, nullptr);
return false;
}
}
}
}
return true;
}
bool Debugger::cmdPET(int argc, const char **argv) {
CGameManager &gameManager = *g_vm->_window->_gameManager;
CGameState &gameState = gameManager._gameState;
if (argc == 2) {
CString s(argv[1]);
s.toLowercase();
if (s == "on") {
gameState._petActive = true;
gameManager.markAllDirty();
debugPrintf("PET is now on\n");
return true;
} else if (s == "off") {
gameState._petActive = false;
gameManager.update();
debugPrintf("PET is now off\n");
return true;
}
}
debugPrintf("%s [on | off]\n", argv[0]);
return true;
}
bool Debugger::cmdItem(int argc, const char **argv) {
CGameManager &gameManager = *g_vm->_window->_gameManager;
CGameState &gameState = gameManager._gameState;
if (argc == 1) {
// No parameters, so list the available items
debugPrintf("item [<name> [ add ]]\n");
for (int idx = 0; idx < 40; ++idx)
debugPrintf("%s\n", g_vm->_itemIds[idx].c_str());
} else {
// Ensure the specified name is a valid inventory item
int itemIndex;
for (itemIndex = 0; itemIndex < 40; ++itemIndex) {
if (g_vm->_itemIds[itemIndex] == argv[1])
break;
}
if (itemIndex == 40) {
debugPrintf("Could not find item with that name\n");
return true;
}
// Get the item
CCarry *item = dynamic_cast<CCarry *>(
g_vm->_window->_project->findByName(argv[1]));
assert(item);
if (argc == 2) {
// List it's details
CTreeItem *treeItem = item;
CString fullName;
while ((treeItem = treeItem->getParent()) != nullptr) {
if (!treeItem->getName().empty())
fullName = treeItem->getName() + "." + fullName;
}
debugPrintf("Current location: %s\n", fullName.c_str());
} else if (CString(argv[2]) == "add") {
// Ensure the PET is active and add the item to the inventory
gameState._petActive = true;
gameManager.markAllDirty();
item->petAddToInventory();
return false;
} else {
debugPrintf("Unknown command\n");
}
}
return true;
}
bool Debugger::cmdMovie(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("movie filename.avi [startFrame endFrame]\n");
return true;
}
CViewItem *view = g_vm->_window->_gameManager->getView();
CMovieTester *tester = static_cast<CMovieTester *>(
view->findChildInstanceOf(CMovieTester::_type));
if (!tester) {
// No movie tester present, so create one
tester = new CMovieTester();
tester->addUnder(view);
}
CString filename(argv[1]);
if (!filename.hasSuffix(".avi"))
filename += ".avi";
tester->loadMovie(filename);
if (argc == 2) {
tester->playMovie(MOVIE_STOP_PREVIOUS);
} else {
uint startFrame = strToInt(argv[2]);
uint endFrame = strToInt(argv[2]);
tester->playMovie(startFrame, endFrame, MOVIE_STOP_PREVIOUS);
}
return false;
}
bool Debugger::cmdSound(int argc, const char **argv) {
if (argc == 2) {
Common::String name = argv[1];
const char *ch = strchr(argv[1], '!');
if (ch)
name.setChar('#', ch - argv[1]);
if (!name.contains("#"))
name = "z#" + name;
CGameManager *gameManager = g_vm->_window->_gameManager;
CProximity prox;
gameManager->_sound.playSound(name, prox);
return false;
} else {
debugPrintf("sound <name>\n");
return true;
}
}
} // End of namespace Titanic
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