aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/debugger.h
blob: cd9da2b2ab65556f97f55e6975d34869b331fbe7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_DEBUGGER_H
#define TITANIC_DEBUGGER_H

#include "gui/debugger.h"
#include "common/scummsys.h"

namespace Titanic {

#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3

class CNodeItem;
class CRoomItem;
class CViewItem;
class TitanicEngine;

enum TitanicDebugChannels {
	kDebugCore      = 1 << 0,
	kDebugScripts	= 1 << 1,
	kDebugGraphics	= 1 << 2,
	kDebugStarfield = 1 << 3
};

class Debugger : public GUI::Debugger {
private:
	/**
	 * Converts a decimal or hexadecimal string into a number
	 */
	int strToInt(const char *s);

	/**
	 * Find a room by name or number
	 */
	CRoomItem *findRoom(const char *name);

	/**
	 * Find a node within a room by name or number
	 */
	CNodeItem *findNode(CRoomItem *room, const char *name);

	/**
	 * Find a view within a room node by name or number
	 */
	CViewItem *findView(CNodeItem *node, const char *name);

	/**
	 * List all the rooms in the game
	 */
	void listRooms();

	/**
	 * List the nodes within a room
	 */
	void listRoom(CRoomItem *room);

	/**
	 * List the views within a room node
	 */
	void listNode(CNodeItem *node);

	/**
	 * Dump a portion of the game project
	 */
	bool cmdDump(int argc, const char **argv);

	/**
	 * List room details, or jump to a specific view
	 */
	bool cmdRoom(int argc, const char **argv);

	/**
	 * Turn the PET on or off
	 */
	bool cmdPET(int argc, const char **argv);

	/**
	 * Item handling
	 */
	bool cmdItem(int argc, const char **argv);

	/**
	 * Shows a movie
	 */
	bool cmdMovie(int argc, const char **argv);

	/**
	 * Play a sound
	 */
	bool cmdSound(int argc, const char **argv);

	/**
	 * Change to the cheat room
	 */
	bool cmdCheat(int argc, const char **argv);

	/**
	 * Set the movie frame for a given object
	 */
	bool cmdFrame(int argc, const char **argv);
protected:
	TitanicEngine *_vm;
public:
	Debugger(TitanicEngine *vm);
	virtual ~Debugger() {}
};

} // End of namespace Titanic

#endif	/* TITANIC_DEBUGGER_H */