blob: be9ae2c093bbdaf73d223f2d7beaada1bbd1e23b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_BOTTOM_OF_WELL_MONITOR_H
#define TITANIC_BOTTOM_OF_WELL_MONITOR_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CBottomOfWellMonitor : public CGameObject {
DECLARE_MESSAGE_MAP;
bool ActMsg(CActMsg *msg);
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool EnterViewMsg(CEnterViewMsg *msg);
bool LeaveViewMsg(CLeaveViewMsg *msg);
public:
static int _v1, _v2;
bool _flag;
public:
CLASSDEF;
CBottomOfWellMonitor() : _flag(true) {}
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_BOTTOM_OF_WELL_MONITOR_H */
|