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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/bridge_view.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CBridgeView, CBackground)
ON_MESSAGE(ActMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CBridgeView::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_action, indent);
CBackground::save(file, indent);
}
void CBridgeView::load(SimpleFile *file) {
file->readNumber();
_action = (BridgeAction)file->readNumber();
CBackground::load(file);
}
bool CBridgeView::ActMsg(CActMsg *msg) {
CTurnOn onMsg;
CSetVolumeMsg volumeMsg;
volumeMsg._secondsTransition = 1;
if (msg->_action == "End") {
_action = BA_ENDING2;
petLockInput();
petHide();
setVisible(true);
playMovie(MOVIE_NOTIFY_OBJECT);
} else if (msg->_action == "Go") {
_action = BA_GO;
setVisible(true);
volumeMsg._volume = 100;
volumeMsg.execute("EngineSounds");
onMsg.execute("EngineSounds");
playMovie(MOVIE_NOTIFY_OBJECT);
} else {
volumeMsg._volume = 50;
volumeMsg.execute("EngineSounds");
onMsg.execute("EngineSounds");
if (msg->_action == "Cruise") {
_action = BA_CRUISE;
setVisible(true);
playMovie(MOVIE_NOTIFY_OBJECT);
} else if (msg->_action == "GoEnd") {
_action = BA_ENDING1;
setVisible(true);
CChangeMusicMsg musicMsg;
musicMsg._flags = 1;
musicMsg.execute("BridgeAutoMusicPlayer");
playSound("a#42.wav");
playMovie(MOVIE_NOTIFY_OBJECT);
}
}
return true;
}
bool CBridgeView::MovieEndMsg(CMovieEndMsg *msg) {
CTurnOff offMsg;
offMsg.execute("EngineSounds");
switch (_action) {
case BA_GO:
case BA_CRUISE:
setVisible(false);
decTransitions();
break;
case BA_ENDING1: {
setVisible(false);
CActMsg actMsg("End");
actMsg.execute("HomeSequence");
break;
}
case BA_ENDING2:
setVisible(false);
changeView("TheEnd.Node 3.N");
break;
default:
break;
}
return true;
}
} // End of namespace Titanic
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