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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/core/room_item.h"
#include "titanic/game/cdrom_tray.h"
#include "titanic/messages/messages.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCDROMTray, CGameObject)
ON_MESSAGE(ActMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(StatusChangeMsg)
END_MESSAGE_MAP()
CCDROMTray::CCDROMTray() : CGameObject(), _state(0) {
}
void CCDROMTray::save(SimpleFile *file, int indent) const {
file->writeNumberLine(1, indent);
file->writeNumberLine(_state, indent);
file->writeQuotedLine(_insertedCD, indent);
CGameObject::save(file, indent);
}
void CCDROMTray::load(SimpleFile *file) {
file->readNumber();
_state = file->readNumber();
_insertedCD = file->readString();
CGameObject::load(file);
}
bool CCDROMTray::ActMsg(CActMsg *msg) {
if (msg->_action == "ClickedOn") {
if (_state) {
if (_insertedCD == "None") {
fn1(55, 65, 0);
soundProximity("a#35.wav", 50, 0, 0);
_state = 0;
} else {
CTreeItem *treeItem = getRoom()->findByName(_insertedCD);
if (treeItem) {
CActMsg actMsg("Ejected");
actMsg.execute(treeItem);
}
_insertedCD = "None";
loadFrame(52);
}
} else if (_insertedCD == "None") {
fn1(44, 54, 0);
soundProximity("a#34.wav", 50, 0, 0);
_state = 1;
} else if (_insertedCD == "newCD1" || _insertedCD == "newCD2") {
fn1(22, 32, 0);
soundProximity("a#34.wav", 50, 0, 0);
_state = 1;
} else if (_insertedCD == "newSTCD") {
fn1(0, 10, 0);
soundProximity("a#34.wav", 50, 0, 0);
_state = 1;
}
} else if (_state) {
if (msg->_action == "newCD1" || msg->_action == "newCD2") {
fn1(33, 43, 4);
soundProximity("a#35.wav", 50, 0, 0);
} else if (msg->_action == "newSTCD") {
fn1(11, 21, 4);
soundProximity("a#35.wav", 50, 0, 0);
} else {
return true;
}
_insertedCD = msg->_action;
_state = 0;
}
return true;
}
bool CCDROMTray::MovieEndMsg(CMovieEndMsg *msg) {
CTreeItem *treeItem = getRoom()->findByName("newScreen");
if (treeItem) {
CActMsg actMsg(_insertedCD);
actMsg.execute(treeItem);
}
return true;
}
bool CCDROMTray::StatusChangeMsg(CStatusChangeMsg *msg) {
msg->_success = _state;
return true;
}
} // End of namespace Titanic
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