1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/cell_point_button.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCellPointButton, CBackground)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
CCellPointButton::CCellPointButton() : CBackground() {
_fieldE0 = 0;
_fieldE4 = 0;
_fieldE8 = 0;
_fieldEC = 0;
_regionNum = 0;
_fieldF4 = 0;
_fieldF8 = 0;
_fieldFC = 0;
_field100 = 0;
_field104 = 0;
_field108 = 1;
}
void CCellPointButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldE0, indent);
file->writeNumberLine(_fieldE4, indent);
file->writeNumberLine(_fieldE8, indent);
file->writeNumberLine(_fieldEC, indent);
file->writeNumberLine(_regionNum, indent);
file->writeNumberLine(_fieldF4, indent);
file->writeNumberLine(_fieldF8, indent);
file->writeNumberLine(_fieldFC, indent);
file->writeNumberLine(_field100, indent);
file->writeNumberLine(_field104, indent);
file->writeNumberLine(_field108, indent);
file->writeQuotedLine(_string3, indent);
file->writeNumberLine(_dialNum, indent);
CBackground::save(file, indent);
}
void CCellPointButton::load(SimpleFile *file) {
file->readNumber();
_fieldE0 = file->readNumber();
_fieldE4 = file->readNumber();
_fieldE8 = file->readNumber();
_fieldEC = file->readNumber();
_regionNum = file->readNumber();
_fieldF4 = file->readNumber();
_fieldF8 = file->readNumber();
_fieldFC = file->readNumber();
_field100 = file->readNumber();
_field104 = file->readNumber();
_field108 = file->readNumber();
_string3 = file->readString();
_dialNum = file->readNumber();
CBackground::load(file);
}
bool CCellPointButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (getRandomNumber(2) == 0) {
CParrotSpeakMsg speakMsg("Cellpoints", _string3);
speakMsg.execute("PerchedParrot");
}
playMovie(0);
_regionNum = _regionNum ? 0 : 1;
playSound("z#425.wav");
talkSetDialRegion(_string3, _dialNum, _regionNum);
return true;
}
bool CCellPointButton::EnterViewMsg(CEnterViewMsg *msg) {
_regionNum = talkGetDialRegion(_string3, _dialNum);
return true;
}
} // End of namespace Titanic
|